RDA's have become like an unending game of late-stage monopoly.

MZ3K

Grandmaster
Portals/RDAs gave been botched from start to finish.

Think of where they started.

Look at where they have ended up.

Without getting too deep into this, as I have numerous times in the past and to no avail, I'm just gonna say this:

If you're a veteran of RDAs, you're going to have a bad taste in your mouth because almosy everything you knew has been gradually shit on for the last couple years almost.

If you're new to the RDA scene solely by the grace of being a part of a large guild, which the changes have been trending towards, of course you're gonna be like "fuck yeah if you don't like it deal with it"

If you're going to take a system and change it over time to more easily lend itself to a large group effort it it stands to reason that something should be put back in place to fill the void.

It's not necessary. It's just a nice thing to do.

It's what any developer interested in having a smooth running machine would do.

So again, don't care that RDAs are large group activities. But where are the activities for small groups that server to make the mundane world feel more alive?

Wheels are spinning right now.

You make good points well. Hope people read them.
 

Bromista

Grandmaster
Thanks!

It's important to be super thorough and as objective as can be, because even then people will just say you're pushing a self-serving agenda. It happens a lot though so I understand and read every suggestion made by others with a heaping spoonful of salt. I expect to be treated the same.

In the end this is about more than just the wants and needs of established players, just newcomers, it's all them and everyone in-between.

Offering something for everyone just makes good sense for the health and population of any game. @Tard the Paladin made several posts that do a good job of highlighting why.

There's a lot of talk about what a player should or should not be able to experience without a large group to play with. A lot of that talk is reward-centric and it should not be ignored as part of the discussion because rewards motivate people to engage. Rewards are nice but it's a shame to have content that people feel like they can't touch.

I just want more content more people can get their hands on any way we can get it. RDAs seems like a great place to start.
 
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Dig'em

Grandmaster
... I swear i seen a post just like this like 2 months ago but with $ in the name..

If it's not one guild, it's another...

I do agree that allowing 50 meta pets in an RDA is a bit extreme honestly... But also they have ALOT of people in their guild.
To be fair they died a lot.

They did a harrower and all of them died....
Meta pets can be killed for sure, a lot of these bosses and RDA spawns are designed against META's more than anything.
HEY I didn't die once at that Harry ;)
 

dobber

Grandmaster
Portals/RDAs gave been botched from start to finish.

Think of where they started.

Look at where they have ended up.

Without getting too deep into this, as I have numerous times in the past and to no avail, I'm just gonna say this:

If you're a veteran of RDAs, you're going to have a bad taste in your mouth because almost everything you knew about them has been gradually shit on...for the last couple years almost.

If you're new to the RDA scene, maybe solely by the grace of being a part of a large guild (which the changes have been trending towards) of course you're gonna be like "fuck yeah if you don't like it deal with it" which isn't exactly the right answer for those who have seen that shift happen step for step.

If you're going to take a system and change it over time to more easily lend itself to a large group effort then it stands to reason that something should be put back in place to fill the void. It's not necessary. It's just a nice thing to do. It's what any developer interested in having a smooth running machine would do.

So again, it's not that I care that RDAs are large group activities. But where are the activities for small groups that server to make the mundane world feel more alive?

Wheels are spinning right now.


I am a veteran of RDAs. I remember how tedious it was to search all of Sosaria and never find a single one, while not knowing if they were even up, if they were cleared, or if we missed a spot. This got old fast. The Gem of Portals has completely revitalized this aspect of the game. Now, everyone knows when they are up instead of a few people, it is much easier to get into the business. You can now put in work and see the fruits of your labor, unlike before.
 

Tard the Paladin

Grandmaster
I am a veteran of RDAs. I remember how tedious it was to search all of Sosaria and never find a single one, while not knowing if they were even up, if they were cleared, or if we missed a spot. This got old fast. The Gem of Portals has completely revitalized this aspect of the game. Now, everyone knows when they are up instead of a few people, it is much easier to get into the business. You can now put in work and see the fruits of your labor, unlike before.

Actually the complete opposite happened. Large guilds that have the numbers to spread out now know exactly when to look for the RDA's. This is why they're pretty much over and done mere minutes after RDA's pop up. That is in no conceivable way an advantage to newer players. It is exactly why they are being shut out.
 

AssHat

Grandmaster
Actually the complete opposite happened. Large guilds that have the numbers to spread out now know exactly when to look for the RDA's. This is why they're pretty much over and done mere minutes after RDA's pop up. That is in no conceivable way an advantage to newer players. It is exactly why they are being shut out.

they are not for new players!!! period!
 

Tard the Paladin

Grandmaster
... I swear i seen a post just like this like 2 months ago but with $ in the name..

If it's not one guild, it's another...

I do agree that allowing 50 meta pets in an RDA is a bit extreme honestly... But also they have ALOT of people in their guild.
To be fair they died a lot.

They did a harrower and all of them died....
Meta pets can be killed for sure, a lot of these bosses and RDA spawns are designed against META's more than anything.

I'm not sure if you're on the same page here. The discussion isn't about guilds being too large. We're discussing the fact that RDA's are designed in a way that is shutting out new players. This discussion has been civil and no blame is being placed. That's because most of us here, myself included, are in large guilds that actually achieve RDA success.

Its the basic math that shows where the problem lies. New players need rare relics to grind their characters, however, these relics are cut off from new players by those of us in large guilds that do RDA's. Many of us here are simply pointing out that this is a concern to new players.
 

Jongi09

Master
The only issue I have with these sorts of things, is that it seems to me that big groups dominate, the rich get richer and you either join them or don't achieve.

I know there will be plenty of exceptions

But I feel, even as a relatively new player, that I've almost reached my own end game.

I've trained up most types of char now, I have a meta dexxer, a legendary crafter and Im approaching 110 tame.

I look at what I have left to do and I think it's pretty much unobtainable unless I dedicate hour after hour after hour of my time, or join one of the dominant guilds.

Nearly every champ I participate in gets zerged or $ takes the boss. I've never done an Rda and despite collecting bods on my crafter for 3 months I've never had anything higher than a dull copper large.

I wonder how I can achieve 120 tame, for example, to control a meta, or how I could ever afford numerous relics on my meta tali or meta pet etc, or ever get a good runic hammer to make weapons.

I understand the reasons these things are meant to be difficult to obtain, but when they seem to be impossible, it gets to a point where you just accept you've gone as far as you can go.

Maybe remodelling rdas isn't the answer but rather, providing something that smaller guilds or more casual players can do which gives them a chance to get these high end rewards.

Sent from my SM-G925F using Tapatalk
 

Tard the Paladin

Grandmaster
they are not for new players!!! period!

You're talking about a twenty year old wizard game. The skill increase level on UOF is pretty high. Taming doesn't even take a week to GM. Even a weekend warrior could feasibly start looking at making a meta and putting relics on it within a short amount of time.

New players might not expect to be the richest bank sitter in a couple of months but they could reasonably expect to create decent meta.
 

Swayze

Grandmaster
I'm not sure if you're on the same page here. The discussion isn't about guilds being too large. We're discussing the fact that RDA's are designed in a way that is shutting out new players. This discussion has been civil and no blame is being placed. That's because most of us here, myself included, are in large guilds that actually achieve RDA success.

Its the basic math that shows where the problem lies. New players need rare relics to grind their characters, however, these relics are cut off from new players by those of us in large guilds that do RDA's. Many of us here are simply pointing out that this is a concern to new players.

As I have mentioned before in this thread... new players are not cut off from obtaining relics. Get 1 score at a champ and you have just as much of a chance as anyone at that champ to get a relic.

There are way more ways to get relics then just RDAs.
 

Tard the Paladin

Grandmaster
The only issue I have with these sorts of things, is that it seems to me that big groups dominate, the rich get richer and you either join them or don't achieve.

I know there will be plenty of exceptions

But I feel, even as a relatively new player, that I've almost reached my own end game.

I've trained up most types of char now, I have a meta dexxer, a legendary crafter and Im approaching 110 tame.

I look at what I have left to do and I think it's pretty much unobtainable unless I dedicate hour after hour after hour of my time, or join one of the dominant guilds.

Nearly every champ I participate in gets zerged or $ takes the boss. I've never done an Rda and despite collecting bods on my crafter for 3 months I've never had anything higher than a dull copper large.

I wonder how I can achieve 120 tame, for example, to control a meta, or how I could ever afford numerous relics on my meta tali or meta pet etc, or ever get a good runic hammer to make weapons.

I understand the reasons these things are meant to be difficult to obtain, but when they seem to be impossible, it gets to a point where you just accept you've gone as far as you can go.

Maybe remodelling rdas isn't the answer but rather, providing something that smaller guilds or more casual players can do which gives them a chance to get these high end rewards.

Sent from my SM-G925F using Tapatalk

This is more of the big picture that I am talking about. Its the entire philosophy of endless grinding to achieve needed resources to finish your character. IMO UOF would be a much richer game if less time were spent trying to get a 120 taming or QS to finish a character. There is still a need for rare shiny stuff to keep us veterans enticed but that could easily be accomplished by rare aesthetic items or anything else that doesn't affect character completion.
 

dobber

Grandmaster
I'm not sure if you're on the same page here. The discussion isn't about guilds being too large. We're discussing the fact that RDA's are designed in a way that is shutting out new players. This discussion has been civil and no blame is being placed. That's because most of us here, myself included, are in large guilds that actually achieve RDA success.

Its the basic math that shows where the problem lies. New players need rare relics to grind their characters, however, these relics are cut off from new players by those of us in large guilds that do RDA's. Many of us here are simply pointing out that this is a concern to new players.

There are already plenty of ways "new" players can get relics VERY easily.

1. get one point on champ boss (and stealth away from any pkers if you don't want to fight)
2. get one point on arch demon
3. kill MOTM
4. farm gold and buy it
5. akor
6. warlock

holy shit dude.
 

AssHat

Grandmaster
You're talking about a twenty year old wizard game. The skill increase level on UOF is pretty high. Taming doesn't even take a week to GM. Even a weekend warrior could feasibly start looking at making a meta and putting relics on it within a short amount of time.

New players might not expect to be the richest bank sitter in a couple of months but they could reasonably expect to create decent meta.

i just got my first relic ever last night from a rda, been here a year +, that has absolutely nothing to do with being new and going to these. if you dont like the aspect of grouping up, working hard, and being determined for getting nothing 100s of times, then great do rdas. they are not ment to be solo so why ever think this is something you can find and do on your own? still being "new" has nothing to do with this. it is a end game mentality to join one of these. or feel very special you found one as a new player, entered and died lol.
 

Tard the Paladin

Grandmaster
As I have mentioned before in this thread... new players are not cut off from obtaining relics. Get 1 score at a champ and you have just as much of a chance as anyone at that champ to get a relic.

There are way more ways to get relics then just RDAs.

Swayze once again you post some ignorant response. Everyone is well aware that champs also drop relics. Thanks bro. That clears it up.

Read the rest of the thread if you can't figure out the overall theme here. RDA's are clearly a huge source of relics. This is clearly why those of us in large guilds go after them and keep them timed. Its not like people are doing RDA's because the mobs drop a lot of gold...

The general theme of the day is that new players JUST MIGHT be discouraged if they follow your advice and drop an ebolt on a champ in order to achieve the relics they need. That's because that's clearly an ineffective strategy to get the needed relics. If you're going to go after relics then RDA's are the way to go.

Catch up buddy. This thread isn't that hard to comprehend.
 

AssHat

Grandmaster
This is more of the big picture that I am talking about. Its the entire philosophy of endless grinding to achieve needed resources to finish your character. IMO UOF would be a much richer game if less time were spent trying to get a 120 taming or QS to finish a character. There is still a need for rare shiny stuff to keep us veterans enticed but that could easily be accomplished by rare aesthetic items or anything else that doesn't affect character completion.

yes we would all love better things to "farm" for. why not some shinny items and not a 120 taming that will take a year to farm or drop for someone.
 

AssHat

Grandmaster
Swayze once again you post some ignorant response. Everyone is well aware that champs also drop relics. Thanks bro. That clears it up.

Read the rest of the thread if you can't figure out the overall theme here. RDA's are clearly a huge source of relics. This is clearly why those of us in large guilds go after them and keep them timed. Its not like people are doing RDA's because the mobs drop a lot of gold...

The general theme of the day is that new players JUST MIGHT be discouraged if they follow your advice and drop an ebolt on a champ in order to achieve the relics they need. That's because that's clearly an ineffective strategy to get the needed relics. If you're going to go after relics then RDA's are the way to go.

Catch up buddy. This thread isn't that hard to comprehend.


also, all this coming from one of the servers biggest champ spawn griefer. i am sure you have griefed people so hard they dont champ again. so take everything the tard says about newbs and rdas with a grain of salt......
 

Swayze

Grandmaster
Swayze once again you post some ignorant response. Everyone is well aware that champs also drop relics. Thanks bro. That clears it up.

Read the rest of the thread if you can't figure out the overall theme here. RDA's are clearly a huge source of relics. This is clearly why those of us in large guilds go after them and keep them timed. Its not like people are doing RDA's because the mobs drop a lot of gold...

The general theme of the day is that new players JUST MIGHT be discouraged if they follow your advice and drop an ebolt on a champ in order to achieve the relics they need. That's because that's clearly an ineffective strategy to get the needed relics. If you're going to go after relics then RDA's are the way to go.

Catch up buddy. This thread isn't that hard to comprehend.

Ignorant?
I have read this entire thread and here is your posts summarized:

1. Young players should be given relics and 120 scrolls because they don't want to grind this game or put in time/effort.
2. You should be able to solo an RDA as soon as you create your account.
3. RDAs should be re-designed to cater to new players because they shouldn't have to work together with others to complete them.
 

AssHat

Grandmaster
Ignorant?
I have read this entire thread and here is your posts summarized:

1. Young players should be given relics and 120 scrolls because they don't want to grind this game or put in time/effort.
2. You should be able to solo an RDA as soon as you create your account.
3. RDAs should be re-designed to cater to new players because they shouldn't have to work together with others to complete them.

and give them trammel while you are at it!!
 

Tard the Paladin

Grandmaster
also, all this coming from one of the servers biggest champ spawn griefer. i am sure you have griefed people so hard they dont champ again. so take everything the tard says about newbs and rdas with a grain of salt......

Actually I grief the following guilds:

Trin: for being asshats
TBA: for being asshats
Werkt: had a truce with them but they broke it

If I see some other random guild doing a champ then I leave them be because I have no beef with them. I remember dumb guilds that have wronged me and I merely respond accordingly. So :p

As far as RDA's go, one should actually be surprised by the points I make. This considering that I have no need for relics and because I am in a guild that successfully completes RDA's. In fact, when I hear people doing RDA's in voice chat I usually don't even come unless they need bodies to get it done.

However, this thread fits in the overall philosophy that I think we veterans and newer players would be better served by a system that focuses less on grinding for rare resources needed for character completion rather than grinding for aesthetic or rare items.
 

Tard the Paladin

Grandmaster
Ignorant?
I have read this entire thread and here is your posts summarized:

1. Young players should be given relics and 120 scrolls because they don't want to grind this game or put in time/effort.
2. You should be able to solo an RDA as soon as you create your account.
3. RDAs should be re-designed to cater to new players because they shouldn't have to work together with others to complete them.

Wow wrong on all three counts. Keep trying buddy.
 
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