....ROFL
It will have rewards at both ends, it needs to be looked at for sure.
Instead of the snide comments, some suggestions or constructive feed back based on your play style would be more beneficial.
Thank you
....ROFL
It will have rewards at both ends, it needs to be looked at for sure.
Instead of the snide comments, some suggestions or constructive feed back based on your play style would be more beneficial.
Thank you
It will have rewards at both ends, it needs to be looked at for sure.
So how is it being changed?
Will stealing PS still be a thing?
As long as there is still reward for reds and they aren't excluded from the loot table for their play style.... RDAs and champs are end game content and should be inclusive to *all* play styles. As it stands, there are plenty of successful champs done by blues and plenty that are raided by reds.
No one can deny that spending 1+ hours at a champ spawn then having a group sweep all that time/work away in less than 3 minutes is a problem. In a way it's unbalanced in the sense of time investment, specially if it's happening more than not.
to leave pvmers free to farm end game content(120 tames, relics, etc) with no risk is a mistake.
It's the raiders that take no risk. They invest a few minutes, they stand to gain all the champ rewards and what do they stand to lose when they can hop on a duplicate character during stat loss?
champ spawns are end game content, every champ was raided on osi. if a guild is getting raided at the end of a champ then they aren't ready for that content. Take a guild like $ or kings, they have a group of blues ready to fight if their champ gets contested. With stat loss, a ton of champs do not get raided and to leave pvmers free to farm end game content(120 tames, relics, etc) with no risk is a mistake.
No one can deny that spending 1+ hours at a champ spawn then having a group sweep all that time/work away in less than 3 minutes is a problem.
It's the raiders that take no risk. They invest a few minutes, they stand to gain all the champ rewards and what do they stand to lose when they can hop on a duplicate character during stat loss?
I would argue that raiding a champ is significantly harder than doing one.
I still think the ability to recall into dungeons should be looked into. Guilds doing champs should be set up at entrances with stealthers and revealers to give their group a heads up before a raid.
It will have rewards at both ends, it needs to be looked at for sure.
Instead of the snide comments, some suggestions or constructive feed back based on your play style would be more beneficial.
Thank you
I still think the ability to recall into dungeons should be looked into. Guilds doing champs should be set up at entrances with stealthers and revealers to give their group a heads up before a raid.