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Discussion in 'Player VS Monster' started by yourdaddy, Mar 30, 2015.
are the #s posted anywhere?
Not yet but given that you can't see it it wouldn't help a ton.
yeah thats true lol
I know before you said the defense talisman protects against most things except poison/fire breathe but:
Im level 4 and it still seems that casters still do basically the same damage (40+ flamestrikes etc)
do I have to wait til 10 before I see a noticable reduction in magic damage?
what about fencing with zerker?? i rekon 2h spear be good, damage similar to double axe ( without LJ ) but faster swing speed. viable?
hmm this is very old thread lol
Would like to reignite this thread and ask if people would share their endgame Meta-dexxer templates. I'm not interested in taming or archery.
Looking at some of the builds posted above this and I see that magery is included. Whats it primarily used for? I would happily use recall charges in premade runebooks if that's the only purpose?
I would like to see a template that uses katanas or axes (lumberjacking)
What about this?
Perhaps having lumberjack takes up an unnecessary skill slot? Like parry could go there? or is magery really something to consider?
I appreciate your help!
I currently run:
lumberjack 100 (you don't get PvM or PvP advantages over 100 - only choppin tree adv.)
I use magery for quick cures (so I don't consume so many pots), for magic reflect (make use of spell scrolls), mini heals when fighting PK's sometimes - helps get you through that initial dump.. I really enjoy the playstyle joust, and then hide if you've taken too much damage to break aggro, and get healed up.
I've heard it said that war hammer is on par with 2-hand axe damage - just more variable, so I'm debating switching to it to get another 100 points back (could put into alchemy and really screw with PK's). I still need to test that damage theory though.
@AreYouKidden 40 Magery with the new reflect scaling gives you only 3 circle to reflect.
I run 100 Magery and 20 Med on a Katana swordsman with leather slayer armor. I like to have the full 11 stat increase and 8 circle reflect.
With jousting, I like the big damage ticks of teh axe, so i'm hesitant to give up the LJ - however I've recently learned that it doesn't give a 40% buff on damage, that it does something in conjunction of making regular axes act like vanqs or something of the sort - so now I'm rechecking damage values as I'd really like to pick up 100 magery, or perhaps alchemy.
With the reflect, I hadn't tested, but I was originally told that you could reflect 1 ebolt with 40 magery, from the sounds of what you are saying that's no longer the case - I had assumed like a lot of skills there was a min that it could reflect - but perhaps not.. regardless I still like it for cures / mini heals, with 40 magery not taking many skill points, and 80 anatomy only being a 4% decrease in damage for teh anatomy modifer, and about 1-4 Hp on healing, I figured it was a fair trade.
Did you have to get lumberjack to 120 then drop it to get this many sp?
I don't see this anywhere on the wiki for Lumberjacking. If you find this information can you link it to me. Thanks
Also... my problem with magery is, how can you cast anything with 25 int? I wouldn't sacrifice dex as a dexxer nor the hp from str. This concerns me the most.
I'm 100 str, 90 dex, 35 int - the reality is as a zerker, with LJ, going for the big damage, you aren't looking to maximize your swing timer by standing close to the mob, your jousting in and out - the chances are you aren't making the most out of your dex. With that said, there's many reasons to go 100 dex - like faster bandages.. I'm a mage at heart, i'm still challenged playing a dexxer at all - so i really value the 40 magery on this char.
On the Skills Page:
Lumberjacking: Used to chop wood from trees. Higher skill levels allow special woods to be cut down. The wood is used as resource in Carpentry, Tinkering and Bowcraft. Also adds 40% damage to Swordsmanship users who wield Axes. Maximum skill: 100 base, up to 120 with Power Scrolls to increase chance of chopping special woods but not increase damage.
I raised Tailoring to 120 (I could get the scrolls cheap) in order to make that move to 720 total skills.
See how the wiki says yoy get extra damage and nothing about what you mentioned earlier?
Ahh ok you make a good point with the dex.
I might go 85 dex and 40 int hmmm
The wiki says right there at the very end you can use power scrolls to increase chance of chopping special woods, but not increase damage...
Older Post: https://www.uoforum.com/threads/returning-player-with-meta-questions.102683
Passive regen is actually pretty damn good with studded leather. Even when running bone, I have tried anywhere from 20-40 med with a Mana pool of 25 and they go a long way for my dexer.
whats ur template on that..and im assuming its berserker?
my berserker is only lvl 3 with a lvl 4 tread but i run gm swords tactics anat healing hiding resist 80 magery 40 med (720 cap)
seems fun so far and working to get double strike but i dont think i could ever drop hiding for jacker for the extra damage. that hiding saves my ass all the time.
Hmmm, I'm running 100 Swords Lumberjacking Tac Anat Heal Resist Hiding.
Making me think magery would be good though....
well tbh i couldnt do without right now. it saves on carrying pots and makes recalling around so easy. i hate using my mage to gate me around. im not sure maybe later it could be dropped but alnost all of my chara have some kind of magery. i use it too much