Lmao no. His hp is 30k~ his wrestle i don't remember but prolly 100-120.
slow weapons already hit harder.I wish this gave an additional boost for slower weapons. It's probably asking a lot, but having slow weapons hit slightly more than fast weapons with GM Arms Lore would be a nice balancing touch.
Current template is:
100/90/35
100 Swords
100 Tactics
100 Anatomy
100 Healing
100 Magery
100 Resist
100 Arms Lore (dropped Lumberjacking)
Just testing a katana against dragons, the hit% feels significantly higher. Good stuff! Feels a lot more like I'm only missing half of the time.
That's identical to my template except I have med instead of Arms Lore at the moment. Thinking of dropping it for Arms Lore. If it's really that good I think it might be worth it.
Edit: I roll with 90 str and 45 int and just pot all the time, but more or less pretty similar.
You can be good at specific things. Not everything.
I don't really understand why you think it should work in pvp. If you don't like it then just use alchemy.
This^I don't think he is suggesting that really. I think he is saying that anything you have to tank 100 skill points into should have PVP benefits (i.e. Alch, Inscribe, Anatomy), but not that these should work in PVP. He feels that you should just get these (Arms Lore/Spirit Speak) benefits for having a talisman in a PVM scenarios.
UO at its roots was built to balance both PvP and PvM. Every skill that is used for fighting has a benefit for fighting monsters and players.