An Update on What We Have Been Doing

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What the hell, you can buy your headback and avoid statloss completely. It is the same system we have now but with insta buy instead. You guys seem to be upset by the word perma. Ok, lets switch it to temp statloss. You just have to be logged in to macro it off.

How much do we have to pay?

And if the scumbag instant stats before you can buy your head back, what then?

Not all of us have our computers on 24/7..... I guess UOF doesn't support the environment with excessive energy use!

Stupid system honestly. 48 hours is silly enough, and funnily enough 95% of my deaths are the result of 'blue pvpers' - be it pet's or a large zerg. These guys are openly looking for pvp, yet screw it by instant statlossing, and are obviously far from 'new' players.

This change will do nothing but deter pvp further. Seriously, i can't find reds as it is, i actually welcome ppl attempting to pk my tamer since it is some action and sooo very rare.
 

Lexington

Grandmaster
What the hell, you can buy your headback and avoid statloss completely. It is the same system we have now but with insta buy instead. You guys seem to be upset by the word perma. Ok, lets switch it to temp statloss. You just have to be logged in to macro it off.


Adam, with all the weird responses I don't think the people really understand the long and short term murder count system. Obviously they never played an OSI shard when it was active?? People... you only take perma stat loss if you REZ while your short term counts are over the cap. If they are under you can REZ freely.... and if they over just un-attend macro (as a ghost) until they aren't :)
 

Spikeszzz

Adept
idocs are going to be so messy with no statloss outside dungeons :O

and yes choose to pay 5k to player or 10k to npc to get your head (well more than 10k if u see its fair :( )

MAKE MAGIC BOWS STRONGER THAN OTHERS PLS SO ARCHER IS VIABLE IN PVP

add item bless deed (??) dunno make it expensive but i want to make a bow blessed c:
 
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Sketeg

Master
So wait, does power seriously believe they're the only pkers on the shard? I don't think I've ever even seen them roaming dungeons. There's a HUGE amount of active pks, just because you don't see them at champ spawns or rdas doesn't mean they don't exist, and I see lots of them running around nearly naked, completely eliminating any real risk they might have.

This system is MUCH BETTER than what we have going on now, because (as Lexington keeps reiterating, because people seem not to get it), you have short term AND long term counts, short term counts degenerate once every 8 hours and long terms every 40 hours. The short terms will give you perma statloss if you RESURRECT with 5 or more short term counts.

What does this mean?
A. There is now incentive NOT to REZ KILL repeatedly (as power and lots of other PKs love to do), kill afk macroers, kill obviously new and broke players trying to get a foothold in the server, because it will raise your short term counts needlessly.

B. You can stay a ghost and NOT incur statloss if you wait the correct amount of time for your short term kills to degenerate.

C. Long term counts can build up forever and ever and they won't effect anything other than you being red and freely attackable.


What this system does is essentially cuts down on pointless griefing, and makes reds consider who, where and why to kill certain people, rather than simply waging war on all things innocent. (as fun as that sounds~)

You can still take out your alchy/poison/stun/heal mages and slaughter the innocent, just if you get owned, you lose 30k, or however much time you need to spend macroing off the counts as a ghost, or macroing skills. However much time you need to spend, will be based on how many people you needlessly kill.

It's a really great system, and PKs, especially those with 9 pks (LOL) must realize that the only risk they ever take with the current system, is the risk of logging onto another character and grabbing 2k in regs and barbed armor, they need more risk involved, considering the hauls these "trammies" are carrying.
 

Dahee

Apprentice
As someone who has never had a red and never intends to have one, I believe the changes to the red vs blue system are going to make it a lot harder - too hard, even - for both sides. I'll start with why this is going to be harder on blues because (in my quick scan of the thread) I didn't really see this addressed, and, being a blue, I have a better idea of what this will effect for blues than for reds.

Having reds face perma-statloss in dungeons means two things: reds who prefer to solo are going to start frequenting the (usually much safer than dungeons) overland spawns - which, for tamers, means a much higher risk of pets being stolen; and reds entering dungeons will go in large groups to reduce risk of losing heads, spelling certain death for small or unprepared groups, let alone single players.

For reds... well, most of the reds I know are only red because of the pvp. I know VERY few griefers - although I know there are many - but my point is, reds like to frequent dungeons because it means pvp. The pvp oriented red might kill a blue get him to call in backup and then have a great all-out fight... something that perma-statting in dungeons STRONGLY discourages. I'm not a huge pvper myself, (lacking in skill and experience) but I know many people who LOVE it, it's the only reason they play this game! UOF has great pvp! And I love seeing people getting to use a well-made system that allows them to do the thing they love. And I don't want to see that go away. I want to still see people enjoying a great system, even though it means I'm at risk and have to be on my toes. And you know what? That's what makes it fun for me. <3
 

Luckystrike

Apprentice
A blue in a dungeon is there for killing monsters not primary kick reds.Blue´s dont need reds for fun.
Red`s in dungeon means only you must have the escape macro ready.
Sure there fair red´s ... meat only ONE ... he rez me and gave all my stuff back.This one i gave a count,was a FAIR fight.

Today`s fight in dungeon most only ganks, .... attack at low hp / mana ... this is not PvP ... looks like i have to count this again :)

Hey red`s ... if you want PvP why not go docks? Feels like you get owned by REAL fights?
 
Peanut butter and jelly is good the way it is. Add mayo ketchup cheeseburgers sweet and sour sauce and permanent Stat loss, idoc 4 hour random time to it, pb and j fucking sucks. Fun server.
 
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Babethoven

Grandmaster
So wait, does power seriously believe they're the only pkers on the shard? I don't think I've ever even seen them roaming dungeons. There's a HUGE amount of active pks, just because you don't see them at champ spawns or rdas doesn't mean they don't exist, and I see lots of them running around nearly naked, completely eliminating any real risk they might have.


This system is MUCH BETTER than what we have going on now, because (as Lexington keeps reiterating, because people seem not to get it), you have short term AND long term counts, short term counts degenerate once every 8 hours and long terms every 40 hours. The short terms will give you perma statloss if you RESURRECT with 5 or more short term counts.

What does this mean?
A. There is now incentive NOT to REZ KILL repeatedly (as power and lots of other PKs love to do), kill afk macroers, kill obviously new and broke players trying to get a foothold in the server, because it will raise your short term counts needlessly.

B. You can stay a ghost and NOT incur statloss if you wait the correct amount of time for your short term kills to degenerate.

C. Long term counts can build up forever and ever and they won't effect anything other than you being red and freely attackable.


What this system does is essentially cuts down on pointless griefing, and makes reds consider who, where and why to kill certain people, rather than simply waging war on all things innocent. (as fun as that sounds~)

You can still take out your alchy/poison/stun/heal mages and slaughter the innocent, just if you get owned, you lose 30k, or however much time you need to spend macroing off the counts as a ghost, or macroing skills. However much time you need to spend, will be based on how many people you needlessly kill.


It's a really great system, and PKs, especially those with 9 pks (LOL) must realize that the only risk they ever take with the current system, is the risk of logging onto another character and grabbing 2k in regs and barbed armor, they need more risk involved, considering the hauls these "trammies" are carrying.



says this..... 30 min later guilds RDA is taken by POWER
 

wendy whoppers

Grandmaster
says this..... 30 min later guilds RDA is taken by POWER

Not only that, but 3 of us took it from a good 6 of them with about 8 sets of pets. Learn to coordinate an attack instead of running around like headless chickens invising. Your pets are actually panza tanks yet you're too stupid to use them.
 

Guttersnipe

Grandmaster
3) Short term counts are accumulated in dungeons only. Some dungeons will not give short terms (Khaldun, Orc Caves)

4) Short term counts will give perma statloss. However, statloss will only be applied if you die in a dungeon. If you have short terms and die in the overworld, you will not receive statloss.
Honestly, I don't like this. This doesn't help newer players. Established players hunt in dungeons. If some scrub red dies overland while picking on newer players hunting ogres trying to make a little cash to buy that first house, they should be able to be statted. A pirate that loses a battle, should get stat. There is more to this game than just the dungeons.

I don't really care if it's perma stat as proposed, or the current stat, but there has to be a consequence to dieing red. Maybe current stat overland, and perma in dungeons.
 

wendy whoppers

Grandmaster
Giving in to a crying 3 year old doesn't let it grow up. You need to ignore it, not give it the bottle, let it grow up. Cannot nurture a ******** crying baby forever.
 

Jani

Grandmaster
Well, I do PVM quite a lot on my bard and I have never had problems with getting PKed too often here. If I die, I am usually just careless and doing too many things at the same time. PK's were never a problem for me on UOF tbh.

Sometimes there is like 8 'a' guild reds running around with flamestrikes and of course my PVM char without magic resist gets killed. But the thing is that it is a part of the game. I just get more regs and go back or log out for a while. It should be a risk vs. reward and I hope it stays that way as well. PVM in dungeons should not be safe ever.
 

Belge

Grandmaster
Speaking from a PVM Tamer... Ive always enjoyed the red/blue ratio in dungeons. Albeit, I play European hours, so prob have it quite easy. As much as it sucks, to get run up on and dropped by some red while busy farming, thats precisely what I LOVE about UO. PKS, Thieves, greifers, whatever... its the freedom to do as you will. I hope with whatever changes are made, I still get the surprise of reds in dungeons. Some people would say im rather trammel these days, but Trammel sounds boring and horrible. Maybe, make afew starter dungeons that could be mostly pk-free and some hardcore dungeons that encourage reds, with higher rewards to PMV.

I dunno, but dont nerf dungeon pvp.

UMA
 

Silvers

Master
Changes in PKIng to short and long term + stat loss will significantly increase griefing and grey PKs. Honestly I think that is even worse then reds coming over and pking you. With blues you won't know where they stand and I can already see random blues healing the monster im fighting and turning grey forcing me to have to attack them and you get the picture.
 

Greed

Master
this update is amazing. gotta hand it to the UOForever staff, you guys work HARD man.
 
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Sketeg

Master
says this..... 30 min later guilds RDA is taken by POWER

I went out of my way to elude to the fact that you guys are ONLY seen at RDAs and champ spawns, not to mention i escaped from that RDA, alive and with a 120 provo right out from under 3 of you. It's a shame how your silly PvP tamers can't see under their own pets~ x)
 
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