1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

A Possible Solution to The Problem of PvP

Discussion in 'Suggestions & Ideas' started by Winstonian, Mar 8, 2018.

  1. Bromista

    Bromista Well-Known Member

    12,986
    10,719
    113
    Apr 12, 2013
    Individual and group events satisfy many needs and provide opportunity to rank up in as meaningful or as meaningless a way as the player chooses to engage in so long as a fair balance and scoring system is in place.
     
  2. Winstonian

    Winstonian Well-Known Member

    972
    400
    63
    Jan 14, 2014
    Although I don't disagree, some of that necessitates that someone from the staff be involved. It would definitely spike participation during those events, but things would return to normal without them.

    What's the overwhelming downside to incentivizing free-flowing, structured PvP (like militias, O/C, etc.)
     
    Bromista likes this.
  3. Bromista

    Bromista Well-Known Member

    12,986
    10,719
    113
    Apr 12, 2013
    There isn't and that could use work too. I'm with you on that.

    But what you do get with a battles system with some form of regularity will also spill over into "back to normal" time. With a psuedo league, so to speak, you'll get more people partnering up, guilding, scrimmaging, etc.

    Sure it would take staff time and effort but I see some potential here or I wouldn't be babbling. We saw what happened when they introduced the idea of CTFL and why it never left the ground. I'm not talking just CTF though, do it up right this time to prevent sheer dominance/team stacking and include a variety of team and FFa. Don't make it grossly rewarding (important no matter how you want to give incentive to PvP) and don't stray too far from the ideas already in place on UO Forever. Just spitshine 'em a little.
     
    Winstonian likes this.
  4. Bromista

    Bromista Well-Known Member

    12,986
    10,719
    113
    Apr 12, 2013
    I guess what I'm saying in a nutshell is leave the rewards for a system. It's the best case scenario if staff is going to invest time and effort into a situation that needs monitoring considering the size of staff here.

    Abuse has been a hot topic and I truly think that's your best work around.
     
  5. Winstonian

    Winstonian Well-Known Member

    972
    400
    63
    Jan 14, 2014
    I can see it. I think staff-related events would absolutely spike with a spike in overall players on UOF.

    I think we can all agree that militias probably aren't going anywhere. In my opinion, finding a way of combining these suggestions (add increased incentive to participating effectively in militias and host more group events) would provide a huge spike in PvP, and in UOF as a whole.
     
  6. Bromista

    Bromista Well-Known Member

    12,986
    10,719
    113
    Apr 12, 2013
    People do still play events for fun but overall they are not as populated as they used to be...unless staff fires off several and announce them in disco.

    More of that is always welcome but pixels are welcome as well!
     
    Winstonian likes this.
  7. account51

    account51 Well-Known Member

    221
    158
    43
    Feb 7, 2015
    Create a pvp arena outside Delucia, holds some events. You could open it up each night or week or whatever works bests. Allow weekly or monthly rule changes or event specific rules. Allow bolas, allow wands, runics only, no potions, no mounts, etc. We could start slow with small situational battles like a system that you have to have a group of (4) to exit town. You can only cast beneficial spells on your group and cant target them with negative spells. Incentive could be a weekly or monthly statue spawn in the town or something. This could get people to pvp.
     
  8. De Medici

    De Medici Well-Known Member

    723
    378
    63
    Jan 10, 2015
    Cosimo de Medici
    Well, if thats all you want why introducing militia in the first place? You could fight blue vs blue in faction.

    Why the faction system of jamiez/adam was better?

    Firstly, you had a personal score in faction which was way better. (Showscore/punkte)

    Secondly, solo players could group up with other solo players.

    Thirdly, you had more incentives. Cool looking ethereal mounts etc.

    Fourthly, massive wars for the sigils.

    Fifthly, the rewards were personal and not guild bound. If you get bounty other players of the guild can spend it, which can lead to problems and lowers the incentive.

    #bringbackfactions
     
    account51 likes this.
  9. girana

    girana Well-Known Member

    3,156
    2,139
    113
    Jul 9, 2014

    faction wasnt better it was super broken ton of exploits and a total fuck up code.

    .why was
     
  10. girana

    girana Well-Known Member

    3,156
    2,139
    113
    Jul 9, 2014
    no edit + fatfinger suxx

    faction wasnt better it was super broken ton of exploits and a total fuck up code.

    1)Whats your problem with militia score ? you dont like noobs in your zerg using up "your points" ?? lawl dont play in a big zerg.
    or you miss the punkte/showscore command ? just pm it to eppy the only reason militia dont have it is that eppy dont know it ever exist in factions.


    2) Its even more easy to group up in militias for solo players


    3) not true you mixing up stuff but if want stuff like militiaethys just come up with reasonable cost + durations and eppy will add them

    4) there were never sigils wars on uof.
    in 4 years there were total 4 fights each last less than 10min for sigils.

    5) thats the point of militias. Eppy want these "zerg guild problems" to happen so ppl play in less big guilds.
     
    drasked likes this.
  11. De Medici

    De Medici Well-Known Member

    723
    378
    63
    Jan 10, 2015
    Cosimo de Medici
    Well, I just realised that the sentence "Why the faction system of jamiez/adam was better?" could come accross disrespectful. I really appreciate Eppys work as well as the other staff members.

    I was just a big fan of the faction system.
     
  12. toddyboi

    toddyboi Well-Known Member

    378
    408
    63
    Jun 12, 2016
    Toddy
    How the fuck would you know? You spent 90% of your faction career hiding in the no cut house while your team were getting slaughtered.
     
    TrustyPatchez and account51 like this.
  13. account51

    account51 Well-Known Member

    221
    158
    43
    Feb 7, 2015
    Factions was better that militia, please define specifically how it was broken and full of exploits and a total fuck up.

    Just compare shear content, whether it is effective or not, by eliminating factions we lost a ton of content that was primarily specific to pvp.
     
    De Medici likes this.
  14. Lexington

    Lexington Well-Known Member

    2,806
    2,448
    113
    Feb 20, 2013
    Want more PVP and incentives to go with it… reduce the timers on champ spawns and dungeon bosses. Some of the best PVP happens @ those locations.
     
    Nekronos and De Medici like this.
  15. Winstonian

    Winstonian Well-Known Member

    972
    400
    63
    Jan 14, 2014
    Which isn't saying much, considering how little happens elsewhere.
     
    K A Z likes this.
  16. Lexington

    Lexington Well-Known Member

    2,806
    2,448
    113
    Feb 20, 2013

    It's the direction of the game plain and simple. People will fight over what matters,


    A big problem with the ageing UO PVP is, as people get older, their tolerance for the shit talk and people constantly needing to measure the size their dicks gets old fast.
     
    De Medici likes this.
  17. AreYouKidden

    AreYouKidden Well-Known Member

    1,084
    834
    113
    Mar 28, 2017
    Avalon Alduin, Achilles Alduin, Adams Alduin, Axgalor Alduin, Whisky Walt, Luke Thighwalker, AreYouKidden, Rusty Cleaver, The Mad Hatter
    I personally don't think that's where the best PvP should be happening. Increasing the quantity of champ spawns just puts more scrolls and other things into circulation, that doesn't help an economy. It also devalues the champ perk, as well as makes it less likely a champ spawn will go un-noticed because people start cycling the champs back to back with very little downtime depending on how long the timer is. Making it less likely that smaller guilds will be able to do them. (that's subjective of course, because more champs means that the bigger guilds may get bored of them, hard to say)

    There is a consensual playground (Militias), with objectives (capture points), that would actually work if there were more capture points, more reason to capture them. That's really where you should be aiming for more PvP - the competitive type, not the blue/red often times toxic type.. I say often times because there are plenty of blue/red engagements where both sides end up satisfied.
     
    Bromista and Nekronos like this.
  18. De Medici

    De Medici Well-Known Member

    723
    378
    63
    Jan 10, 2015
    Cosimo de Medici
    Well thats a question of priorities. From the perspectiv of the staff the economy has the highest priority (price stability) with eppy being the federal reserve boss.

    They let incentive small ( rewards for capturing the capture points) to protect the economy. You could also make reags (almost) for free instead of 1gp cheaper since it doesnt last very long and you will not be able to buy a lot during that time.

    The consequences of rewards for the economy are very difficult to anticipate. I know that because I am economist.

    If staff is unsure they decide for the economy. Thats why rewards are so little that no one bothers.
     
  19. drasked

    drasked Well-Known Member

    1,811
    3,131
    113
    Oct 7, 2015
    Maybe you guys have too much nostalgia in you, but factions sucked hard. It was just a system were people would pvp consensually and militia does a lot better job at this and is only getting better.

    Did you guys really do sigils? No.
     
  20. K A Z

    K A Z Well-Known Member

    3,654
    6,461
    113
    Feb 26, 2013
    i personally like militias and ive seen more militia action recently..
     
    TrustyPatchez likes this.

Share This Page