Winstonian
Grandmaster
Yet, if the PvP field was flooded with new players, including casual, solo, and PvM chars, the player cap wouldn't be an issue.When I used to PVP we would have multiple group fights against the same group multiple times a night (3-4 hours). We would win two fights, lose two fights, etc. Your proposal would potentially keep people from keep fighting because they have reached their cap against the same people they have been fighting for the last 4 hours. Again, this is just my opinion and a minor point in the overall flaws. Although I enjoyed killing my enemies, that was enough incentive for me so I am clearly not the target market for pixel rewards for pvp.
There are no concerning exploits to a weighted lottery. The exploits that existed ("making 10000 accounts" and "hitting the same person over and over") are either ridiculous or were resolved with the proposed changes or weighted lottery concept. And if you don't agree with pixel reward PvP, why suggest a structure similar to factions, which were created to provide incentives to PvP?
But whatever. This suggestion, which variations have been made numerous times, isn't for me. I don't need this. I'll happily just PvM between playing other games. Other players don't need this: they'll either do the same, or stop playing completely. This is an idea that UOF needs. UO without structured PvP that caters to all players becomes a toxic little playground for the arrogant and group gankers. The same group that'll ***** and moan when other players adapt (stun tamers?), and that tell you you're "bad at PvP" for suggesting something they themselves previously suggested. That's the PvP group that's catered to on UOF, and that's completely backwards.
Feel free to close this thread. Regardless of the excuse, it'll go down as another unsuccessful attempt to improve UOF.