GluttonySDS
Grandmaster
Let's be honest -- compared to other shards, faction action is very limited/non existent on UOF. There are many medium sized and large sized groups who PVP but do not do it in factions. The main reason why is there is no incentive or benefit to factioning and there's lots of risk(i.e. ganked by groups of experienced PVPers).
The only way we're going to get people try out/stay in faction is by increasing the rewards for PVPing in factions. Adam was on the right track when he improved some of the sigil bonuses but let's be honest, they're not enough to get people to do factions. The only thing that will get people doing factions is if they can make gold off of it. Being able to PVP and make gold from it would encourage those large groups like Trin, LOLZ/PCH, LORE etc to start factioning(they certainly have the numbers) as well as bring other medium sized groups into the fold.
Here's some suggestions:
1. Increase the amount of silver per kill drastically. As it stands now, you are able to get 10x the amount of silver from PVE than you are from PVP. Something like between 250 silver and 1k silver per kill(depending on the number of points the victim had). Make the amount you get be increased if you own the sigil of wealth.
2. Instead of near useless faction items(i.e. gems of empowerment) add the ability to get semi rare drops from faction kills. It could be faction themed/titled clothing, a chance to pull a CBD, or some sort of faction themed statue/deco.
3. Increase the amount of time a faction blessed weapon stays blessed. On OSI it was 3 weeks, here it is 1 week -- I think 2 weeks is a good compromise.
4. Make the brit sigil actually worth something... right now it gives no bonus to capturing it or not as anyone from any faction can still enter the RDA portal.
Summary: Factions are where consensual PVP is supposed to thrive however on UOF, factions are almost non existent. If you give people a way to make $ from PVP by factioning, you will see a drastic increase in the number of people who participate in factions.
The only way we're going to get people try out/stay in faction is by increasing the rewards for PVPing in factions. Adam was on the right track when he improved some of the sigil bonuses but let's be honest, they're not enough to get people to do factions. The only thing that will get people doing factions is if they can make gold off of it. Being able to PVP and make gold from it would encourage those large groups like Trin, LOLZ/PCH, LORE etc to start factioning(they certainly have the numbers) as well as bring other medium sized groups into the fold.
Here's some suggestions:
1. Increase the amount of silver per kill drastically. As it stands now, you are able to get 10x the amount of silver from PVE than you are from PVP. Something like between 250 silver and 1k silver per kill(depending on the number of points the victim had). Make the amount you get be increased if you own the sigil of wealth.
2. Instead of near useless faction items(i.e. gems of empowerment) add the ability to get semi rare drops from faction kills. It could be faction themed/titled clothing, a chance to pull a CBD, or some sort of faction themed statue/deco.
3. Increase the amount of time a faction blessed weapon stays blessed. On OSI it was 3 weeks, here it is 1 week -- I think 2 weeks is a good compromise.
4. Make the brit sigil actually worth something... right now it gives no bonus to capturing it or not as anyone from any faction can still enter the RDA portal.
Summary: Factions are where consensual PVP is supposed to thrive however on UOF, factions are almost non existent. If you give people a way to make $ from PVP by factioning, you will see a drastic increase in the number of people who participate in factions.