We really need some good idea's on this honestly, we are pretty much open to anything reasonable.
We've tried incentives, and some other things and although it has helped, it does not encourage people to join it enough. We need great incentives that not only helps pvpers, but pvmers, crafters as well
This is such a poor excuse your entire group uses. You guys are half the problem. A PVP group that refuses to come out and field because they might have to hunt someone down occasionally. You exaggerate on the running so much, sure the last person alive might run all over sosaria, but the initial group fight usually happens within 2-3 screens of where it starts. I wasn't aware your UO characters were obese and can't chase for 10 seconds.
You and your group must have alot in common then. I'm in some of those PVP videos,so I speak from experience. If you drop someone in a 4v4 it becomes 3v4 so of course they are going to try run and dump, should they all just roll over and die? If "20 screens, dump, run 40 screens, dump, run 20 screens, dump" isn't an exaggeration, then I don't know what is.I don't speak for anyone else in my "group" but I can assure you the running is no exaggeration, watch any of the faction videos posted: there's a reason they fast forward 40x speed or cut half the video.
I don't do much group fighting these days, I usually play solo. I have nothing to prove, I don't think there's anyone on the server that could beat me and @the flube 2v2 and we know it. There are VERY few people who could beat me in a standard 1v1 7x with pots, if you would like to dispute either of these facts I accept challenges for over a mil.
You and your group must have alot in common then. I'm in some of those PVP videos,so I speak from experience. If you drop someone in a 4v4 it becomes 3v4 so of course they are going to try run and dump, should they all just roll over and die? If "20 screens, dump, run 40 screens, dump, run 20 screens, dump" isn't an exaggeration, then I don't know what is.
I'm not asking you to prove anything. You can beat people in a box, good for you. I don't doubt you would win a 1v1/2v2 against me, I'm horrible at both. Maybe you could use some of those box mechanics and bring them onto the field with your group.
We really need some good idea's on this honestly, we are pretty much open to anything reasonable.
We've tried incentives, and some other things and although it has helped, it does not encourage people to join it enough. We need great incentives that not only helps pvpers, but pvmers, crafters as well
Whoah , sounds like he improved a lot since uoforever in 2v2 ! ... maybe he finally stopped to play with Craig and has
actually learned to heal syncs properly instead of attempting to punch them every time.
In case some can't read, Shane said good ideas not squabbles. Take it to Flames & Rants gentlemen and get it back on track.
Saying that factions is dead because there is a skill gap between good and bad players tells me that you and every factioner is assuming that factions is simply about a 5v5 group fighting in town on mages and the winner is the winner. This isn't what factions was, it's what factions has become. Most of the people who have only experienced the last 5-8 years of Ultima have the same mentality of "I'm da bestests" and that is what ruined factions. Factions is "Dead" because the players made it that way. I never claimed that factions wasn't dead, hence the name of the thread. If you change the player mentality just a little, it can be repaired.
Look at the replies in order and you can clearly see what the problem is. A bunch of people wanting to change factions with the playerbase and all the try hards come in and turn it into a big e-peen fest.