Level 7 Diabolically Treasure Maps

Make them require 100 Cartography to decode and 100 lockpicking to unlock.

These should be the hardest of all treasure maps to complete. Maybe make a mini boss spawn on opening.

Edit: Maybe make the locations randomized to keep them from being camped.
 
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Sewer Rat

Journeyman
They should spawn sweet, stealable rares. I also think they should not be random, but fixed in just a handful of areas to encourage camping and checkups and SO hard it makes an ingenious tmap look like its just spawns cute little bunny rabbits in comparison.

*Edit* Maybe have a mix of special mobs.. some immune to tamers, some to archers, melee and magic would encourage a having a large mix of templates involved to be able to complete one of these maps.
 
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I personally dislike the fixed points. Before there were tmap spot rune books, you actually had to know the land and go find the spot. None of this pop in, dig, unlock, loot, kill spawn, recall out BS. It took time, and that's why the tmaps were actually worthwhile.
 
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