Xiulan
Master
What I do find amusing is back then, not many people had high levelled talismans where the defence version is concerned. There seemed to be much more criticism against it and a larger following of players who were against it affecting PVP in any way.
You think so? I just read that thread (thanks for the link btw) and was struck by how many people weren't against it and thought the whole complaint was silly. Even Shane pointed out that the tali was a good balance to meta tamers being too OP.
A few quotes:
If you're trying to pk someone who is farming using pets or meta dexxer, you as a pk are taking a risk by going into a dungeon filled with pets and monsters, nothing is broken no one is cheating or exploiting. No talismans need deactivated just so you have a better chance to pk someone. You need to be a better pk.
So mobs are doing less damage to the player who leveled the talisman.
Isn't that its intended purpose?
I'm confused.
Isn't it just a necessary consequence of the nature of the relic? To mitigate spawn damage?
What is the fix, deactivate 100% of the talisman benefits if flagged against players?
That sounds messy.
For the OP - Seriously? So a PK shouldn't be able to have the same defensive benefits you can have? Where is the fairness in that? Defensive talismans providing protection vs mobs is exactly what it should do regardless of your notoriety.
It isn't a huge issue outside of dungeons but pretty hard to put a stipulation on it to turn on/off as people will just harass eachother in some shape or form.
Right now I just started a defense talisman but haven't gotten any relics/levels or even started PvP situations with it, but I have been fighting armies of dragons with out it and I practically get two hit by a level 7 meta even wearing full invul, Melee + fire breath damage is practically a wombo combo and that is only ONE pet, imagine multiples.
If the defense relic is the only counter to that then I hold my stance and say let it stay because pets are far too over powered.
Berserkers and meta tamers have huge benefits in invasion, RDA, and champ scores. It would make sense that defense tallys provide a huge edge when it comes to surviving. PKs arriving at a champ are part of the game. I don't think you should lose your mob damage prevention just because you are in combat. Damage done by players has no bearing on the defense talisman. Its only mob damage. Therefore, it does not actually affect PvP. This is the same type of scenario for meta tamers and RDA's. Meta pets provide a huge advantage in tiny rooms while you're on foot.
I see tard on my red player and he often runs into mass dragon spawns with his defence talisman to get away. I engage my brain (something 99% of tamers don't have) and don't chase him into said spawn. This is to avoid death...
Do I make a cry thread for a nurf? Nup, I don't give a shit. It's funny tbh.
I read the topic, "stop defensive talisman abuse". It is you that seem to be mistaken. The defense talisman isn't being abused. It is working as it should. The only relic that can kill a player is Quick Silver. Meta tamers and berserkers get huge scores on invasions, champs, and RDA's. This is where 120 tamings and relics are to be had. It makes sense that the defense talisman is going to provide an advantage in other scenarios.
Grinding a talisman takes a lot of time. It means that if you want the edge in terms of surviving mob damage then you take a huge loss in your damage output. The defense talisman if anything needs to be made more beneficial. And people are talking about nerfing it? LAWL.
If anything meta-related needs another nerf its tamers. This is a joke thread.
Yeah well like i said it ALL comes down to certain situations and you need to remember to try to cover as many situations as you can when doing these meta's.
Before this, everyone was complaining about meta tamers being too strong/ having issues pvping them in certain situations.
So i guess this is a good balance, it may need to be altered but it's a good balance against meta tamers.