Swayze
Grandmaster
In addition to my suggested idea, my goal would be to have each months season end to show a score board of all participants and show who got the rewards.
In addition to my suggested idea, my goal would be to have each months season end to show a score board of all participants and show who got the rewards.
powerscrolls and relics for pvp ?
cant wait to see all the new vpn abused accounts to farm that shit.
Out of everything you listed, none of them require additional skills to use, and all of them were used on OSI... besides expl potions.
Even WoW managed to get casual PvE characters into PvP battlegrounds by significantly increasing the incentive for doing so
yea, lets focus on systems to bring players into pvp who do not want to fight in the first place (else theyd already fight). Why? All of this makes no sense imo. We do not need rewards for PVP. I do not see any “casual players” joining PVP just because theres a chance to win a relic.
Yeah, why would I want to spend my time gaining a bunch of gold and valuable in-game items when I can get chased by 4 mages spamming expl potions?yea, lets focus on systems to bring players into pvp who do not want to fight in the first place (else theyd already fight). Why? All of this makes no sense imo. We do not need rewards for PVP. I do not see any “casual players” joining PVP just because theres a chance to win a relic.
It doesn't, of course. It can be like it is now, with a significant portion of the population not participating in PvP.Why does everything everyone does need to end with a relic? I love pixels as much as anyone else...but I also play the game for fun.
It lessed world PvP by shifting everyone into battlegrounds, which was the design. World PvP (or ganking someone who wasn't paying attention) was still out there in full force.You need extra skills to use explo pot? Tell me more.
Battlegrounds was terrible and killed world pvp overnight.
I fully support your sentiment of getting more people in to pvp, its just very hard to do it in a good way, that is why it hasn't been done yet.
On the pvp mechanics side what would you change to accomodate casual players?
It lessed world PvP by shifting everyone into battlegrounds, which was the design. World PvP (or ganking someone who wasn't paying attention) was still out there in full force.
I've made my views on UOF PvP clear over the years: there shouldn't be one viable mage PvP build. Period. Just like it used to be: there were at least three different kinds of viable mages. And it wouldn't be hard to fix, but I won't go into further detail unless you want that.
It doesn't, of course. It can be like it is now, with a significant portion of the population not participating in PvP.
If the word ''relic" bothers you, make it gold. Lots of gold. It'll have the same effect, and will likely bother you just as much.