The Potential of Militias

StegcO

Grandmaster
One day will be destroyed the myth of Ultima Online PVP, while talking about it seems its the most complex thing in the world seems you need to study theorical math to have a chance to win.

Btw dropping ebolt in the field on closest, as girana said, is not pvp.
 

AreYouKidden

Grandmaster
Curious why everyone is willing to post nothing comments, or put everything down, yet never want to weigh in on the actual suggestion or explain their opinions so others can understand their disregard for an idea.
 

Manfro

Novice
Curious why everyone is willing to post nothing comments, or put everything down, yet never want to weigh in on the actual suggestion or explain their opinions so others can understand their disregard for an idea.

still don't get they're trolling? that's all what they do on posts..you won't see a single intelligent consideration,they'll go straight on posting stupid stuff / non sense,repeating messages, to make your tread become trash..welcome to trolland.. and uo:f comunity!

This is becouse those are the first abusers we are talking about, (8 accounts per players, abuse every bug instead of point to the staff,abusing scripts,multiaccounting,cryng/donate to have theyr own patches in game ecc) and those toxic greedy players, who keep torturing nabs JUST TO POST IN DISCORDS THE LOOT LOL .... are clearly affecting the biggest size cathegory of the shard (pvmers), and worst of all, they made the staff showing hate on pvpers , who mainly pvp in no cut ONLY VS PEOPLE WHO ENJOY TO FIGHT...Shane told me pvpers ruin shard becouse of those Idiots costantly checking Bosses and champs with scripts, to torture random players who try to finish a champ... PvPers NEVER CAUSED any trouble to any shard, but only spectacular fights..
olny true thing u'd say that there is prolly more ''toxicity'' inside our cathegory, wich is natural becouse they like compete for theyr 'uo life' with other players fulltime(you wont find someone being non toxic after 4 hours of halflife,cod shooting other peoples heads)that small toxicity should be tollarated, and stay in game,where only who INTERSTED WILL STAY THERE TO LISTEN IT, it just become a GIANT thing becouse staff still let his whole shard -----------> play on discords more than in the shard itself. <----------------

Are You kidden, we'd all stop answering theyr posts (not all VANQ crew, for exemple Silvio,Dave, Kolsiria,are great and CLEAN players for exemple)
personally i love the thing they raid..the rare times im champing i always hope theyll raid, becouse even if im not chasing, but i've to survive, the thrill of the fight will make me happy, farming mobs dont give me emotions unfortunly,but only gold to buy stock.
But they brining WAY to much Trolling - hate on shard/discords/community and on my personal cathegory.

As i told you last time, only 2 things can really destroy/RUIN a shard Equilibrium: those who cheats/abuse using unique bugs/cheats to lead a cathegory, or those who concentrate preety much all theyr effort on affecting another cathegory... And they are really DEDICATED in doing both of those things.
 

girana

Grandmaster
still don't get they're trolling? that's all what they do on posts..you won't see a single intelligent consideration,they'll go straight on posting stupid stuff / non sense,repeating messages, to make your tread become trash..welcome to trolland.. and uo:f comunity!

the only guy here trolling is you and thats a FAKT.

You have basically 4 arguments you keep repeating even after I proofed them complete untrue.
Even after alot ppl who you call pvpers, Shane and other called your arguments wrong you keep repeating them.
Calling everything that dont fit your weak arguments " not intelligent consideration" makes you look like a fool.
I, @AreYouKidden and are giving reasonable explanations for their agreements and why we think you are wrong while you keep reapting yourself so how is missing "intelligent consideration".



This is becouse those are the first abusers we are talking about, (8 accounts per players, abuse every bug instead of point to the staff,abusing scripts,multiaccounting,cryng/donate to have theyr own patches in game ecc) and those toxic greedy players, who keep torturing nabs JUST TO POST IN DISCORDS THE LOOT LOL .... are clearly affecting the biggest size cathegory of the shard (pvmers)


Wrong accusation (again thats pure trolling by you but i am the troll here LOL).

We are the most watched guild on the server by far if we would do all the staff you are claiming we would be banned long long ago.
We work heavily with Staff to get bugs fixed and get players who keep going breaking rules punished.

Those toxic greedy players you are talking about are these who donated millions over millions worth of gold, dono, items, to player run events or players.
We are not torturing anyone, this game is alot about risk vs reward we are these who add the risk.




, and worst of all, they made the staff showing hate on pvpers , who mainly pvp in no cut ONLY VS PEOPLE WHO ENJOY TO FIGHT...
Shane told me pvpers ruin shard becouse of those Idiots costantly checking Bosses and champs with scripts, to torture random players who try to finish a champ... PvPers NEVER CAUSED any trouble to any shard, but only spectacular fights..


How did a group of competitive pvmers and griefers make staff hate pvpers ? makes no sense at all lol.
And who the fuck need a script to check champs ? lol

PvPers are the ones who made staff dislike pvpers none else but again its just the other never the own fault LOL.
Its not us who get banned over and over again for breaking the TOS its the ppl who you say " NEVER CAUSED any trouble"

Its the Chappy's, Tech9's, NC17's, Paco's, Compant's, Gluttony's and many more ppl that are just "nocut pvpers" who got perma banned for massive account limit abuse, account sharing, RL STALKING, trading for RL cash, cheating, charging donations back, massive toxic behavior, helping permabanned player and much more but hey these "NEVER CAUSED any trouble" LOL


olny true thing u'd say that there is prolly more ''toxicity'' inside our cathegory, wich is natural becouse they like compete for theyr 'uo life' with other players fulltime(you wont find someone being non toxic after 4 hours of halflife,cod shooting other peoples heads)that small toxicity should be tollarated, and stay in game,where only who INTERSTED WILL STAY THERE TO LISTEN IT, it just become a GIANT thing becouse staff still let his whole shard -----------> play on discords more than in the shard itself. <----------------


i am pretty sure this is full troll or you just dont understand the word toxic.
the only reason pvpers play more on discord than ingame is the fear of death.


Are You kidden, we'd all stop answering theyr posts (not all VANQ crew, for exemple Silvio,Dave, Kolsiria,are great and CLEAN players for exemple)

we are not pvper so dont call us crew lol


But they brining WAY to much Trolling - hate on shard/discords/community and on my personal cathegory.

??????????



As i told you last time, only 2 things can really destroy/RUIN a shard Equilibrium: those who cheats/abuse using unique bugs/cheats to lead a cathegory, or those who concentrate preety much all theyr effort on affecting another cathegory... And they are really DEDICATED in doing both of those things.

Just because you dont understand what other ppl do its not abusing or cheating. Ultima Online is a Sandbox MMORPG and the biggest thing about a Sandbox MMORPG is to find your own path and ways.
The only thing we are "really DEDICATED" in is finding the best and most efficient ways to do stuff we like.

I posted few lines up a list of player who got banned for cheats/abuse using unique bugs/cheats funny its all players you called players that "NEVER CAUSED any trouble to any shard"
 

AreYouKidden

Grandmaster
@girana I'd love to hear your actual opinions on the system I laid out in the OP - how they could be improved upon, any reasons why they wouldn't work, so we could actually have a discussion about how to make it more compelling, better. All I ever seem to see are one liners, trying to laugh people off, or back and forth toxic attack posts, trying to prove a point, often not about the original post.
 

girana

Grandmaster
1.) Isnt it basicly what we got now with some more perks ?
2.) Leaderboards in such small community are not working pretty well they just creating drama. Also Leaderboards making ppl abusing every shit to be top.
3.) The guild perks are okish some may too strong.
4.) same with personal perks.
5.) The number of Capture points are just too many for such small community
6.) Bounty farming with mob killing or crafting is bad. to easy to cheat !, the daily caps are good to counter it a bit but still i dont think this should take part.


but i dont see how that would bring more ppl to pvp ?

ppl would just do it like now taking the capture points on hours with no enemys around for guild bounty.
 

Manfro

Novice
@girana I'd love to hear your actual opinions on the system I laid out in the OP
ahahahhahha ur a good person AreYouKidden, but tryng to have a constructive conversation with trolls is an hard way... good luck!

@girana: i'd start sayng all the exploits, and all the shit i saw in your alliance...?
i've been there in only one week and i saw a full group of people dedicated in abusing bugs / exploits..
Lets start sayng i spent years to have a maxed zerk, when your guildies said : naa we using doors exploit to lock anchient paragon wyrms and hit them naked.. we'd max a zerk in 3 weeks.
Should i continue,make names etc,or is enough girana?
I'm not that kind of man, i dont like to spy or have others people banned, but ur pushing a bit to much.


You have basically 4 arguments you keep repeating even after I proofed them complete untrue.

wOOt???
Girana You didn't proof me anything at all!
how could you proof me that militia system is not broke??
when you couldnt proove me if you are a male or a female even being one week in same voice channel?
 

AreYouKidden

Grandmaster
1) More activities (more capture points), but yes more perks, more reason to capture the points. Capture points aren't effective without a reason for capturing them, potential PvP is showing not to be enough for the majority.
2) I can see the point on leaderboards - it's a shame because that's something that would drive players to play.
3) & 4) perks can always be tweaked, the idea was to find a variety to hit a wider range of peope
5) I disagree - I think it's all in how those capture points are positioned and used - that can really make it entertaining.
6) As long as their are daily farming caps, and the bounty farmed is personal only (not guild), what's the harm in letting a person farm his points away to get a unique PvP mount for a week? There are ways to do it that are less abuse-able.

Further to #5:
Consider there are 8 different capture points across the world. You get a message saying the capture points at Trinsic, Yew & Britain are now activated, capture a stone to score points, capture and hold all 3 to score big points. In order to go for more points you need to split your team up, creating smaller fights in the field, or you could take the strategy of zerging each point one at a time to capture them all. It opens up opportunities. If no one can capture the points after 30 minutes, then it would randomly choose 2 stones to be captured... And so on and so forth, so that it's a different fight every 30 minutes, and people don't grow bored looking for fights. A system that constantly pumps activities at you, on a scheduled pattern can generate a ton of involvement.
 

girana

Grandmaster
1) More activities (more capture points), but yes more perks, more reason to capture the points. Capture points aren't effective without a reason for capturing them, potential PvP is showing not to be enough for the majority.
2) I can see the point on leaderboards - it's a shame because that's something that would drive players to play.
3) & 4) perks can always be tweaked, the idea was to find a variety to hit a wider range of peope
5) I disagree - I think it's all in how those capture points are positioned and used - that can really make it entertaining.
6) As long as their are daily farming caps, and the bounty farmed is personal only (not guild), what's the harm in letting a person farm his points away to get a unique PvP mount for a week? There are ways to do it that are less abuse-able.

Further to #5:
Consider there are 8 different capture points across the world. You get a message saying the capture points at Trinsic, Yew & Britain are now activated, capture a stone to score points, capture and hold all 3 to score big points. In order to go for more points you need to split your team up, creating smaller fights in the field, or you could take the strategy of zerging each point one at a time to capture them all. It opens up opportunities. If no one can capture the points after 30 minutes, then it would randomly choose 2 stones to be captured... And so on and so forth, so that it's a different fight every 30 minutes, and people don't grow bored looking for fights. A system that constantly pumps activities at you, on a scheduled pattern can generate a ton of involvement.


why should crafters/pvmers have a "pvp mount" ?

there just not even close enough ppl to have that system work. you at least double our current numbers for that to work.
 

StegcO

Grandmaster
At this point I want to know why everybody, from duelers to 1 hotkey field pvpers, are in PVP Council except me.

@Staff




























































YEGX5pY.png
 

Akillah

Grandmaster
Bump for great post.

Please add incentive(deco-related materials to encourage all players in the game to at least come out and acquire capture points!)
 

Candylandman

Apprentice
All I gotta say is becareful how many things you change and how much is added to this game. The reason people even play free servers anymore is to capture that nostalgia of the original uo. Many games/servers added content over time which by the end destroyed why people started playing it in the first place. I understand people want new things and throw out suggestions hoping it will boost player participants.. but learn from the past.. EA changed/added to much lost a ton of players, uoforever changed/ added to much lost a lot of players, World of Warcraft is losing a lot of players (each expansion gets further away from original content) pushing people away.

In fact Wow realized this and is bringing a classic server back and many people are coming back. If you ever notice when a new server comes out people flock to it, why? because they get to start over and get that feeling again because the server they play just lost that feeling because it changed to far away from the original content.

What i'm getting at is suggestions are great and new things can be good but if people focus on new things all the time and staff adds it to make a minority of people happy one day people are gonna log on and realize this isn't the same game they started on and want that feeling of originality again. Events are great, but this server is getting farther and farther away from the renasssiance era and becoming more of a custom form of ultima online which in the past has proved moving to far away from the original content can be a bad thing.

anyways that's my opinion, the idea is good just be careful how much you change the game, players don't always know what they want.. one day they will be suggesting all these ideas and then they get added and those players quit.. I've seen this happen on plenty of well populated servers including the original ones where they kept adding things to make players happy thinking it will keep them there and they leave anyways and then the server is completely different with a lower player base.
 

Candylandman

Apprentice
Was suppose to say "********" but for some changed it to uoforever? where I was talking about changing/adding to much but won't let me edit.
 
Top