STUCK OPTION-Whats the deal!!?!

AssHat

Grandmaster
Maybe they added a combat timer to using it. Were you able to then use it after a couple mins?

from the start it was a page.

but any combination of what i tried, is still different than month or so ago. just looking to find out how it worked, because it was something i relied on heavily because i cant do multiple accounts at once.
 

wreckognize

Grandmaster
I don't see why this is such a big issue...

If they added a combat timer to the use of help/stuck then it's a good change because it can teleport you away with the loot sometimes in like ten seconds and that doesn't exactly promote game balance.

But still stealth changing mechanics only shows that staff feels the shard is theirs and not the communities. Maybe they didn't have time to mention it yet.

Would love to see patch notes added at the same time as the changes, to avoid confusion which can make players irate and possibly quit.
 

TheFallen

Grandmaster
I'm not going to ignore all the comments about noteriety changes as that's not the topic and has been discussed in others topics already.

As far as the help stuck I'm guessing no changes have been made. It has always been a little finicky where using it abs canceling or to leave a house or some other scenarios can use up your help stuck options. So I'm guessing that you have used yours up and are now not able to use the feature at all until it refreshes for you.

If I was able to get on I would test it but won't be able to do that for like 3 days so hopefully someone else can check.
 

wreckognize

Grandmaster
from the start it was a page.

but any combination of what i tried, is still different than month or so ago. just looking to find out how it worked, because it was something i relied on heavily because i cant do multiple accounts at once.

I'll tell you, the other day I went up against a couple ooOo's late at night solo on my dexer. Pretty much 20 seconds after I killed one, he was back on his feet on his alt. Luckily they didn't stat me probably because they appreciated the challenge and wanted to fight me again. Point is, you're not going to be able to compete if you aren't running 3 clients. Why can't you? I've done it on the biggest POS computer you've ever seen.

If you want I could help you troubleshoot the issues you're having via PM to get you running at full capacity if you'd like.
 

wreckognize

Grandmaster
I'm not going to ignore all the comments about noteriety changes as that's not the topic and has been discussed in others topics already.

Regardless of it's previous discussion it IS on topic because the topic is about the way changes are implemented and how it can leave players in the dark and therefore frustrated.

And in previous discussions there hasn't been an argument why the changes implemented did any better of a job at curbing blue PK's than simply increasing the murder count cooldown. At least then noobies who are just going to try and recall anyways wouldn't have to get mad at sloppy game mechanics and possibly quit over being powerless to prevent their death given the current zerg problems we're having.

It's a sandbox, but that doesn't mean you should be able to steamroll the unwilling without having at least enough skill to distract a recall.

@TheFallen Maybe all you have to show for your time investment is garbage, and that's why you could care less about the longevity of this shard. But I'll be damned if I see another freeshard die over this same old mentality that GM powers can simply be used with no rules to govern it. We need a policy on the way changes are implemented, period.
 

MANKRIK

Grandmaster
Just tried it on my old retired red. Attacked an NPC and let him kill me. Couldn't teleport through unstuck for a few minutes and then could do it twice back to back, plus ring of forgiveness. It works fine.
 

Shane

Administrator
Staff member
Really went out of your way to politely bring this up, huh?
I don't think there has been a change to this in awhile. I'll talk with the staff about it when i get home.
 

TheFallen

Grandmaster
Regardless of it's previous discussion it IS on topic because the topic is about the way changes are implemented and how it can leave players in the dark and therefore frustrated.

And in previous discussions there hasn't been an argument why the changes implemented did any better of a job at curbing blue PK's than simply increasing the murder count cooldown. At least then noobies who are just going to try and recall anyways wouldn't have to get mad at sloppy game mechanics and possibly quit over being powerless to prevent their death given the current zerg problems we're having.

It's a sandbox, but that doesn't mean you should be able to steamroll the unwilling without having at least enough skill to distract a recall.

@TheFallen Maybe all you have to show for your time investment is garbage, and that's why you could care less about the longevity of this shard. But I'll be damned if I see another freeshard die over this same old mentality that GM powers can simply be used with no rules to govern it. We need a policy on the way changes are implemented, period.
Not sure why the personal attack when I simply stated that I wasn't going to comment on your off topic rant. Feel free to make a thread entitled stealth changes if you like. Your also assuming you know which side of the argument I land on since I decided not to discuss it.

Take a breath man. Your a little to on edge for the holiday season.
 

AssHat

Grandmaster
Really went out of your way to politely bring this up, huh?
I don't think there has been a change to this in awhile. I'll talk with the staff about it when i get home.

yeah besides the caps :/

couple things i have brought up been hushed so i was a little loud this time and look, got a fast response :)
 

wreckognize

Grandmaster
Not sure why the personal attack when I simply stated that I wasn't going to comment on your off topic rant. Feel free to make a thread entitled stealth changes if you like. Your also assuming you know which side of the argument I land on since I decided not to discuss it.

Take a breath man. Your a little to on edge for the holiday season.

Somebody has to take this topic seriously. It's unsportsmanlike to have the unwilling being killed in a fight, just because they were willing maybe a day or a week ago.

Personal attack? Ridiculous. I never assumed you were on any side of the topic, just pointing out that your lack of willingness to discuss it on the appropriate thread (which is this one) shows that you couldn't care less about being on this server or the next one. Not that your lack of forum avatar doesn't already demonstrate that as well. Love the ? question mark tho, it's like the forums are already saying, ''who the fuck is this guy anyways?'' so I don't have to.

lawl!!
 

halygon

Grandmaster
@AssHat - Confirmed with Eppy, no changes have been made.

@wreckognize - Did you test the issue before posting grievances here?

As far as no recall in combat if you have counts - seems fair to have a consequence for actions even if they are defensive in nature or whatever other situation the murder occurs in. Again though, this was fully discussed in the notoriety thread I believe.
 

wreckognize

Grandmaster
I can confirm that they made that notoriety change to not allow recalls when you have a count a day before they announced it in that post.

And let's face it, there are way more options that promote skill and fairness in pvp than the change that was implemented. More than enough to warrant community discussion. At least I should think that fairness and skill in PvP should be important to the person managing it.

@wreckognize - Did you test the issue before posting grievances here?

Which issue are you talking about? The help/stuck change? I never said it was changed, in fact that I figured it was not changed AND also asked the same question to the OP.

As far as no recall in combat if you have counts - seems fair to have a consequence for actions even if they are defensive in nature or whatever other situation the murder occurs in. Again though, this was fully discussed in the notoriety thread I believe.

No doubt there should be a consequence, however *AS STATED* there are plenty of options that are more fair and promote skill in PvP, especially to new players and returning players.

So you're saying that it's already been fully discussed, so that's your excuse for not discussing it now? That's not how civilized debate works in reality. In reality it also happens before the changes are made, when it's most civilized.

I think more likely that you simply can't argue that the best fixes are the ones that cause the least amount of new problems. New problems like zerging, and how this change makes the game more fun for people who are winning simply because they are weighing the odds in their favor by rolling around dishonorably in packs, aiming to kill the unwilling.

There's no question that some simple modifications can't be made to this change to help reduce the amount of blue PKing that was happening before without improving the quality of life for zergers who could care less about honor in the field and just want to shit on the community. In your position, it would make more sense to debate it rather than to simply say it has been debated ''fully'' when in reality it hasn't been.
 

wreckognize

Grandmaster
@halygon I'll tell you what though, if you answer a few simple questions then I'll stop bringing up the topic, once and for all.

1) In your opinion, what would be the downside to reverting the current noto change and insstead make it so that murder counts are 48 hours per instead of 24? Even if it didn't curb blue PKing as well as the current changes, do you agree or disagree that this suggestion is more or less fair from an honor in PvP standpoint than it is now? And agree or disagree that it will satisfy the playerbase given how much it does improve the blue PKing situation?

2) In your opinion, what would be the downside to reverting the current noto change and instead make it so that recall takes twice as long to cast if you have murder counts? Even if it didn't curb blue PKing as well as the current changes, do you agree or disagree that this suggestion is more or less fair from an honor in PvP standpoint than it is now? And agree or disagree that it will satisfy the playerbase given how much it does improve the blue PKing situation?

Give it a reasonable and unbiased response, that's all it'll take to never have to hear about this from me again.
 

halygon

Grandmaster
@halygon I'll tell you what though, if you answer a few simple questions then I'll stop bringing up the topic, once and for all.

1) In your opinion, what would be the downside to reverting the current noto change and insstead make it so that murder counts are 48 hours per instead of 24? Even if it didn't curb blue PKing as well as the current changes, do you agree or disagree that this suggestion is more or less fair from an honor in PvP standpoint than it is now? And agree or disagree that it will satisfy the playerbase given how much it does improve the blue PKing situation?

2) In your opinion, what would be the downside to reverting the current noto change and instead make it so that recall takes twice as long to cast if you have murder counts? Even if it didn't curb blue PKing as well as the current changes, do you agree or disagree that this suggestion is more or less fair from an honor in PvP standpoint than it is now? And agree or disagree that it will satisfy the playerbase given how much it does improve the blue PKing situation?

Give it a reasonable and unbiased response, that's all it'll take to never have to hear about this from me again.
Open a new thread where that is the topic and we can discuss. This is the wrong thread for that convo.
 

eppy

Grandmaster
There is some strange stuff going on with the faction vet. Maybe there is something up with help stuck? If something is different maybe we didn't mean for it to be.
 

God.RG

Grandmaster
how fucking pathetic is it that you @Shane @ eppy @whoever the fuck keeps changing this:

in over a year it has been changed over 3 times:

2 times per day you can use stuck option dead of alive: this was the way of UOF and OSI/UO was for years and years and years

UOF changed to using less than 2 times per day dead or alive

UOF changed to only a few times per week dead or alive

UOF changed to no stuck option for ghosts

UOF changed even if this works anymore...


you can have people get stuck in places with this being a pk server, especially if no one is gonna be on and answer stuck pages that have been left for days ( not recently but over the past year i have noticed)

why do you make these changes? why not tell people? you took away always every way possible to solo get out of battle. some people on here cant run multiple accounts because your launcher/mods/whatever crash when some bring up multiple accounts.

oh and currently the stuck option just pages a GM lmao!!! so great nice fix.....
the rage is always so real with this little fella.
 

Cack

Grandmaster
Always have a second character that can hate and have a second copy of your rulebook with said character or at your house.
The end.
 
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