wreckognize
Grandmaster
Either way your suggeston doesn't even solve what you are complaining about.
Actually it does. It solves the problem that not one single thing has ever been done to balance group versus solo playstyle.
Everyone always says ''well being in a group is obviously going to give an advantage'' and so it's strange to me that we make rules that make it even more of an advantage instead of less.
Take for example the RDA character limit. This was added, not for the sake of game balance, but just to stop players from constantly complaining. So in turn, I have decided to be more vocal for the sake of game balance.
Or another example of where the rules have been changed to suit the group playstyle is the notoriety changes. Now, blue PKing is more of an issue if you are a solo player than a group player. Throughout the day there are I believe a dozen RDAs. So if you have a dozen tamers, each player in the group can take one murder count per day and never go red. Another change that went against good game balance to squelch the whiners.
In the end, large groups have changed this shard into what it is to suit themselves. Being in a large group is basically the endgame being manufactured by the current mechanics. It's really hard to argue that these mechanics aren't pushing players into large groups, even though there are those who will say it just to be argumentative.