Darkarna
Grandmaster
Boils down to casual vs. hardcore, the same argument thats been had since MMOs were a thing. There's no way (edit: that I know of) to properly balance without hurting someone. Long term players need to feel like their investments were worth it, and new players need to feel like the gap isn't too huge. Just wanted to point out that this isn't a personal issue like some people would make it out to be. It's a game and EVERYONE in this thread is biased, it's impossible not to be. No reason to throw out insults at each other.
This is what could be considered as one of those, ideal world posts.
There are many players from different era's of UOForever, some have played from the very beginning and some are relatively new. Throughout the many changes and stages, certain things have been implemented to cater for that current time. When there are large changes, such as a change in the population, a new meta arrives, an item becomes useful in certain areas when it shouldn't and all of that, threads like these appear. This stage could be considered the peaceful stage, after a war which spanned close to two years and changes made to balance things out a little amongst those fatiguing years, well they have lost their usefulness or, they have become too useful.
I found this thread to be quite civil all things considered.