Resist are not even that important except if you suffer from OCDPet does not gain magic/resist like boom boom back to max...
What about.... An item from a dono vendor that allowed you to lock a particular skill of desired pet. ie you train resist up to 120 and buy an item that meant this was permanently locked at 120, regardless of how many times pet was killed. Maybe these items could be called something individually directed towards that skill eg totality of magic resistance. Also I think these would each have to be priced accordingly to how difficult the said skill is to raise. Maybe easy to train skills like anat starting at around 1 mil, resist being at around 5 mil or something. Maybe this would also give more end game content to the uber tamers while keeping more dono coins flowing into the system. Sure someone may be able to point out why this may be a bad idea but I don't see any downside to it.
That sounds way too lax thoughImplement a standard resurrection charge per pet, the price scales with pet level. IF the pet dies more than three times in an hour, then the pet loses stats like it is now.. Not happy? Please go and chew on a stick of dynamite...
That sounds way too lax though
Joke's on you, my teeth have already rotted awayRefer to my last sentence on the post before yours..
Fucking dickhead with your logic and sensible solutions.I'll start by apologizing if this is the wrong place for logic but. ..
It seems to me most people who think that pet skill gain and skill loss is fine also tend to argue that is makes very little difference having a pet with 70 magery or resist versus having a pet with gm skills (I tend to agree). Then why is it so important that such a heavy skill loss system be in place if it makes no difference?
I know the answer actually lies in pvp pets doing max damage with spells since the difference between 70 and gm is actually a lot (flamethrower instead of lightening).
Now where things get really silly is that if the issue is we don't want pets to be involved in pvp without consequences so we have heavy skill loss but we also have a no skill loss option available to only those who ate involved in pet pvp.
At the end of the day I personally don't care if my pet dies I use them I fight big stuff that is challenging I get pk'd stuff happens. It just seems that the current systems in place don't actually have the desired results. Pvm pets loss skills and farm a fraction slower or get hit a fraction harder by magic but overall only really effects the people who fell they "need" a completed pet. Where pvp pets which bendy greatly from gm skills in magery can actually just but out of it.
Since u went ahead and wrote this much I guess I should actually offer a solution as well. Flip it. 5k to res non faction non red pets and if in a faction you take skill loss.
This would result in people having to leave their Rda champ etc to res or take a hit to skills and would make 7x pets a high value for pvp. You also get risk reward balance in skill gain for factions versus dieing while in factions.
Once again sorry about the logic.
I am open to advice on getting the skills up if any one has it!
This is fairly true.Resist are not even that important except if you suffer from OCD