Meta Crafter Suggestion - Full System

Obviously many finer details will need to be figured out. But do you like the system itself?


  • Total voters
    16

Tapecaster

Novice
Meta Crafter Suggestion

As this system will introduce "Dono-like" rewards, I wanted to be sure to not hurt the dono store that supports our shard but rather enhance it. The goal of the Meta Crafter is to introduce a system to reduce and recycle our abundance of resources on this shard while also creating a whole system of new things that will not only reward crafters, but all players, as well as boost the economy.

Meta Crafter Talisman
Per level
- add .2% slayer chance and 1% resource reduction and at level 10 unlocks Meta Bod System.​

Unlike other talismans only two relics may be applied:
Chosen Specialty Relic and Ultima Relic
Relics will be rare rewards from the Meta Bod System.

**Ultima Relic** - able to be applied once talisman is level 10 as well as first relic level 10. Each level decreases the amount of Specialty Relic XP used. Unlocks special abilities for all the Specialty Meta Crafter Relics.

Specialty Relics -

**Forager** - scavenges regs, bottles, and blank scrolls randomly, with amounts increasing each level. Once Ultima Relic is applied, special Meta Crafting Ingredients may be found by Forager which will use up Forager Relic XP upon finding. More XP can be sacrificed for a higher chance at particular ingredients as Ultima Levels. Forager will also have the ability to recycle resources using transmutation cube. Wood > Blank Scrolls etc. (Special DONO Forager Outfit - rotating hues)

**Jeweler** - every level unlocks new aesthetic items to be made. Uses gems, gem powder and metals. Once Ultima Relic is applied, Jeweler Relic XP may be used to imbue jewelry with aesthetic effects, with new ones being unlocked with every level Ultima gains. At Level 10 Ultima, a practical pvm effect may be applied to jewelry using a massive amount of Jeweler Relic XP. Special Ingredients needed for all ultima applications. (Matching DONO clothing can be added to match the aesthetic hues of new jewelry.) (Also DONO jewelry bless deed sales will increase by a ton.)(DONO Jeweler Outfit - rotating hues)

**Seamstress** - every level unlocks new clothing options that can be crafted. Once the Ultima Relic is applied, Seamstress Relic XP may be used to transmute a dungeon cloth into a new hue only available to the Meta Seamstress. Each level of Ultima unlocks a new hue. Special Ingredients needed for all ultima applications. (DONO hue accessories can be added to match the Seamstress hues)(Also DONO Clothing Bless Deeds sales will increase.)(DONO Seamstress Outfit - rotating hues)

**Scribe** - 2% less blank scrolls used per level gained as well as less chance of lesser slayers. Once Ultima Relic is applied, Scribe Relic XP may be used to clone a runebook or lessen the chance of lesser slayers dramatically for a period of time, each level of Ultima increasing the amount of books cloned and percentage reduction of lesser slayers. At Level 10 Ultima a random special hue spellbook may be made for a massive amount of Scribe Relic XP. Special Ingredients needed for all ultima applications. (Special hue spellbooks would be unblessed, needing a spellbook bless deed from DONO vendor)(Special DONO Scribe Outfit - rotating hues)

**Smithy** - 2% less ingots used per level gained as well as less chance of lesser slayers. Once Ultima Relic is applied, each level of Ultima unlocks a modifier that can be added to a weapon or armor using Smithy Relic XP, special hammer, and consuming other magical weapons to charge your hammer appropriately. Special Ingredients needed for all ultima applications.(Special DONO Smithy Outfit - rotating hues)
 

Trojandrew

Grandmaster
Ima post them here since i already talked to you about it as well, some of my thoughts just to add more ideas for staff.

Crafting Meta Talisman: 'Tools of the Trade' and you get a lil tool belt :)
For Relics I was thinking:

'True Silver Hammer' - +.1% per level, increased chance of creating a slayer weapon(1% @ lvl 10) - leveled by crafting weapons and armor.

'Rosetta Tome' - +.1% per level, increased success rate and increased chance to create an exeptional item (the items that are able)(1% @ lvl 10) - leveled by creating clothing, potions, or furniture/storage units.

'Prospectors Eye' - +.1% per level, increased chance of ore node upgrade, or rare wood drop when chopped from a tree(1% @ lvl 10) - leveled by mining and chopping wood.

'Trademans Pouch' - Decrease materials used by 1% per level (10% @ lvl 10) - leveled by turning in BOD's.
 

Lectral

Neophyte
actually i just had a cool idea, new ores that could only be farmed once you leveled your crafter talis would be cool
 
Top