GluttonySDS
Grandmaster
I've been gone awhile but it seems almost nothing has changed. /sad
Anyhow let's break these down without any basis shall we.
welcome back... done with rust?
Did we forget where we are? You're in said dungeon pvping over this mark. Think those blues will stick around long to farm anything? Prolly not. This tax, would it come off 10% of the gold the person/s farming would make? So just because they have no desire in factions they automatically lose 10% of anything they kill? That's bad for business, or did you mean, 10% is generated per kill not affecting the player farming it and thus creating this gold out of thin air? If so that's also bad for business as in dilutes gold worth even more.
It would be on top of what is farmed... if you think that 10% of what is farmed in a dungeon is going to break the server, then implement more gold sinks. Keep in mind that people who will be generating income from PVP will no longer be generating income(or nearly as much from PVE). You could even have this 10% be converted into a faction/milita only currency as to not dillute gold value if that is truly a concern.
Do we not understand basic supply and demand? 500silver wouldn't be worth 20k gold anymore, if you were getting 500silver a kill. All the board idea does, is create more work on the staff, having to check names constantly to see whose who, and if they "cheated" and ego stroking. Idea just wouldn't work, nor would it be enough to get more/new people into the scene.
More work for staff? I'll write the webpage to display kills and the community will police it(just like they currently do with RDAs). Thats the nice thing about people being addicted to UO, they have plenty of time to dedicate to policing eachother.
If the salary is paid in silver this could be a decent idea. Though as stated earlier this would drop silver to gold price. Which would require silver to be more useful in terms of gearing up for pvp, specially with how much silver would end up on the server. However a Gold salary just doesn't do it for me. PvP isn't about making gold. Not in our Era anyways.....More on that later.
Salary could be based on gold, silver, or even [eventpoints style points system where the points are used to redeem prizes only on the faction vendors. PVP isnt about making gold.... thats the whole idea, to promote more PVP by putting pixel incentives to encourage participation.
Unfortunately I can't put to much into this one, as I haven't been back long enough to see how the changes affect this. Though I feel like I read somewhere that factioners do get more score? Not that any of that matters. Spawns and RDA's shouldn't need a Faction incentive. The incentive in both of these are the rewards already. This isn't a mechanic issue, it's a selfish issue. Of all the years and different servers I've played, it seems teamwork on UOF is at an all time low. Having been in the majority of guilds on this server, I have seen the same problem.
One group who solely wants to pvp, and will bail on the objective of killing a spawn while they chase down targets, and another group who solely wants it down and to GTFO. Both are options that with just a LITTLE teamwork benefit each other greatly. Sadly the fix to this wouldn't be well reviewed on a server like ours.
Where is the harm in adding incentive for consensual PVP at champ spawns and RDAs?
This conversation is brought up far to much to be honest. Incentives in the short run do one thing. Favor the guild on top immediately, and in the long run MIGHT even things out and bring more to factions, but as you stated in your pvp rankings thread. NO one is contesting you guys right now and haven't for 2 years. So incentives or not, these ideas seem to benefit who the most? Go ahead, answer it. It's you. Since we know you'll write this off as me being salty, or clueless, yada yada.
No one is contesting us right now? Weird because if you go in discord you would see that EQMS is a dying guild and is crumbling and loses every fight. Incentives will always benefit the group that organizes, employs teamwork, and wins... to the victor go the spoils. Are you saying that everyone is lying and EQMS is always the victor? Why should we limit mechanics and gameplay imrpovements because of a single guild? If I hung myself in prison like Aaron Hernandez and EQMS disbanded, would you then be okay for these features? sad.
If people truly want pvp to flourish it requires drastic changes, and mechanics a lot of people on a UOR style server are going to reject just because it's NOT ERA CORRECT!. /shakes head Won't even bother putting said suggestions down.
Nope, if you want PVP to flourish you need to do 2 things:
1. incentivize it to encourage participation
2. make it newbie friendly -- the less scripts necessary, the more newbie friendly PVP gets, the more people get you into PVP.