Fix Spell Reflect and Going grey/criminal

Bromista

Grandmaster
I do feel like that wouldn't be unreasonable. That being said I'm just pumped that we're halfway there even if we have to An Grav.
 

Nubby

Apprentice
Thank you admins. I understand not all suggestions are useful/needed but in your great vision you could see the issues and make the decision
 
Thank you for fixing the obvious bug, admins. Please take note of the numbskulls claiming the bug was an intended mechanic, and discount their input on future topics.

Cool.... now lets make Reflect cancel out Reactive and vise versa

Can you elaborate on this? Are you thinking you should be able to put RA on if you have remaining circles of reflect? Cancelling out the MR and giving you RA and vice versa? Don't remember that ability in production UO or on the other big free servers.
 

halygon

Grandmaster
Thank you for fixing the obvious bug, admins. Please take note of the numbskulls claiming the bug was an intended mechanic, and discount their input on future topics..

Aw.. don't be bitter. The devs just realized the same thing that @wreckognize and I did at the beginning of this thread. Whether you are flagged at the reflect or when damage actually hits -- it doesn't in reality make one bit of difference in the grand scheme of things. Its too bad all of you guys couldn't understand a bigger picture like this.
 

Lexington

Grandmaster
Thank you for fixing the obvious bug, admins. Please take note of the numbskulls claiming the bug was an intended mechanic, and discount their input on future topics.



Can you elaborate on this? Are you thinking you should be able to put RA on if you have remaining circles of reflect? Cancelling out the MR and giving you RA and vice versa? Don't remember that ability in production UO or on the other big free servers.


That is exactly what I mean... and it's the only way I remember it working.
 
Aw.. don't be bitter. The devs just realized the same thing that @wreckognize and I did at the beginning of this thread. Whether you are flagged at the reflect or when damage actually hits -- it doesn't in reality make one bit of difference in the grand scheme of things. Its too bad all of you guys couldn't understand a bigger picture like this.

It must've taken some serious mental gymnastics to come up with that logic. (So did all your reasons why this shouldn't be fixed)

So it was changed bc it WASN'T a big deal a didn't have an effect on gameplay. Riiiiight.

This is the part where you stop posting in this thread out of embarrassment.
 

halygon

Grandmaster
It must've taken some serious mental gymnastics to come up with that logic. (So did all your reasons why this shouldn't be fixed)

So it was changed bc it WASN'T a big deal a didn't have an effect on gameplay. Riiiiight.

This is the part where you stop posting in this thread out of embarrassment.
Just cause it doesn't matter, does not mean that the devs SHOULD have changed it. They did so to make people that cry happy. I still stand by the point that things that don't seem to matter shouldn't be changed cause a small group of players THINK it should be. Change enough of these little items and you end up with a rule set that varies so far from the orignal, loved, one that you begin to lose more experienced players.
 
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