halygon
Grandmaster
Please, wreck was never against it, he just found it fun to troll.. Look at his posts.
I think it's a great example of something that should never have been addressed by staff.I'm going to go with C, all of the above.
How's about you, out of curiousity? Because you guys were all over each other...lol.
How easy is it to change a game mechanic like this but can't institute mace stamina loss or armor damage, can't change stamina loss in general, won't fix AR in PvP, and won't balance poison in dexxors.
I think it's a great example of something that should never have been addressed by staff.
100% wrong.I think it's a great example of something that should never have been addressed by staff.
The MR fix is a step in the right direction for pvp, but that top list definitely still needs attention. Those must be more complicated issues to fix than MR...there's no way the staff can be knowledgeable enough to run an awesome server and not recognize those issues as well.
Thanks for the clarification.I think you misunderstood, I'm all for stam loss and armor fixes, as well as making changes to poisoning for dexxers. I was agreeing with you on those being effed up parts of pvp.
Having Stam loss and more accurate ar are, in my mind, correct pvp mechanics. What do I base "correct" on?
The fact that the logos and ads for this server say UO Renaissance. The ruleset should be close to UOR with a few changes to help with balance. Hence why MR was fixed (now UOR accurate) and why your short list of pvp issues will *hopefully* be fixed.
War hammer damage is not broke nor out of whack - I think they have adjusted this one enough. What is out of whack is the gross amount of high end magic weapon drops from mobs. I should not have a chest of vanq and power weapons -- but I do.+AR should mean something, and metal armors should provide more meaningful AR than their leather counterparts.
+Melee/archery damage should be tighter (min-max ranges) so there's more consistency.
+Maces should do durability and stamina damage. One-handers should be adjusted so they're an option (min damage). War hammers need to be taken down a notch.
I understand the 40% increase to poison as a bonus for putting points into poisoning -- BUT this percentage is WAY too high. If they made the bonus only apply when the player has GM poisoning, I think this would balance out the PvP. Right now, most poison dexxors run around with 60-80 poisoning because they are already devestating with that and can use the points for other skills.. aka alchemy...+Poisoning should be adjusted so that the higher levels of poison have a chance of resisting cures. Poisoned weapons should corrode upon use, and rapidly.
Because these changes have precedents on other shards, they do not need to reinvent the wheel when making the changes here.+Stamina drain from running needs to be implemented, linked to the character's stamina and not the mount's to avoid stale combat mechanics.
Note: Just about all of these were implemented in some way on production along with other shards. It is doable.
When you can be two-shotted with a GM war hammer, it's out of whack.War hammer damage is not broke nor out of whack - I think they have adjusted this one enough. What is out of whack is the gross amount of high end magic weapon drops from mobs. I should not have a chest of vanq and power weapons -- but I do.
No one needs to reinvent the wheel, but they do need to use it. These are deal-breakers, and we are losing players because of it. Even the most stalwart and dedicated UOFers are at their limit.Because these changes have precedents on other shards, they do not need to reinvent the wheel when making the changes here.
IMO, a war hammer should be the mace's version of the Halberd. It *CAN* two-shot you in the right circumstances.When you can be two-shotted with a GM war hammer, it's out of whack.
+Getting attacked - regardless of whether or not reflect is up, you parry the attack, you dodge the attack, you never get hit because you're running - should flag. That is how it already works for literally every other aspect of flagging except magic reflect.
I took a 72 damage hit with 66 AR (mix bone/plate) from a GM, non-runic hammer.That said, unless your opponent has no armor -- a GM war hammer has like zero chance to two shot you. No, war hammer damage is just fine..
Apparently we aren't ever going to have nice things.
I think you know what the issue was here. It wasn't the war hammer damage either.I took a 72 damage hit with 66 AR (mix bone/plate) from a GM, non-runic hammer.
Oh.. there ya go..+AR should mean something, and metal armors should provide more meaningful AR than their leather counterparts.
LMAO - maybe they will add actual functioning armor as a fishing reward?yeah except fishing rares roflroflroflroflrofl what are you even talking for