Delvorin
Grandmaster
So a friend and I were talking about champs and how it's frustrating to spend an hour or more on a champ to either have the boss lured away by someone else, have the champ be raided by reds, or to get absolutely nothing except chance at the gold falling from sky. We did hear about staff trying to implement having monsters have a chance of dropping crystals, but that still requires luck. We were thinking why not have a guaranteed reward for getting certain amount of points at the champs. One thing nice about raiding in World of Warcraft is that even if you don't get any loot, everyone still gets emblems/badges that they can collect and buy rewards. My suggestion is to have special crystals or tokens or something rewarded depending on score and they are sent to bank whether you are dead or alive. They can be handed out for something like
25k- 1 token
40k- 2 tokens
55k- 3 tokens
70k+ - 4 tokens
And there can be a vendor with rewards to buy things with these tokens. Can have a range like something you can buy with as low as 20 tokens and as high as 500 or something. Just a suggestion as this would help with people getting screwed out of champs after putting all the time and effort into one.
Second suggestion is for the bone masks and dragon helms that are aesthetic only. These dono items give no AR yet we cannot apply the +2 head armor patch on them. Is there a way to make it so they can be applied?
25k- 1 token
40k- 2 tokens
55k- 3 tokens
70k+ - 4 tokens
And there can be a vendor with rewards to buy things with these tokens. Can have a range like something you can buy with as low as 20 tokens and as high as 500 or something. Just a suggestion as this would help with people getting screwed out of champs after putting all the time and effort into one.
Second suggestion is for the bone masks and dragon helms that are aesthetic only. These dono items give no AR yet we cannot apply the +2 head armor patch on them. Is there a way to make it so they can be applied?