Steezie E
Master
So we need to bring gigantic groups of organized players, one set fighting champ spawn and the other defending the spawn from raiders, just for a chance at a relic and some 105 or 110 LJ or Peacemaking scrolls? Eff that. Super not worth it.
Raiding a bunch of bards and tamers while they engaged with a giant horde of monsters with your pvp focused, wand-weilding, faction reds (if you go red in a faction you should be booted out.) is what happens.
In a game based heavily on risk vs reward, I agree there has to be some sort of incentive or system for killing reds with abuse checks in place. As of now there really isn't a punishment for dying as a red, which there should br a hefty one, considerng you find your enjoyment at others expense of precious game time. Pretty much everyone has 3+ accounts with multiple reds (I dont), so the unfair disadvantage lies with the pvm'er who has time and champ score tied up, whereas the red needs a DP weapon and the element of surprise.
Raiding a bunch of bards and tamers while they engaged with a giant horde of monsters with your pvp focused, wand-weilding, faction reds (if you go red in a faction you should be booted out.) is what happens.
In a game based heavily on risk vs reward, I agree there has to be some sort of incentive or system for killing reds with abuse checks in place. As of now there really isn't a punishment for dying as a red, which there should br a hefty one, considerng you find your enjoyment at others expense of precious game time. Pretty much everyone has 3+ accounts with multiple reds (I dont), so the unfair disadvantage lies with the pvm'er who has time and champ score tied up, whereas the red needs a DP weapon and the element of surprise.