Messremb
Grandmaster
if you are just here for the idea just jump down to where i start it.
OK first off i wanna say i think perma stat is the wrong way to go, it discourages PVPers from risking their heads, and while that is good in some ways (keeping reads out of dungeons) it makes normal PVP less likely to happen.
so first lets look at the goals of stat loss. (IMO these are what we should be trying to accomplish)
how does the current system line up with these goals.
now lets look at how perma statloss affects this
conclusions i draw here are, that while perma stat does meet the goals of stat loss, it takes it to far, and only affects the poor PKs who cant afford SSs.
MY IDEA (some of this I stole from others) without Perma Stat
bring back long and short term counts ( for those who dont know long term counts only affect your red status, and decay at one every 40 hours. short term counts affect your stat loss and decay at 1 every 8 hours)
Make it so short term counts can only be given in dungeons and designated PVM\champ areas.
leave in the bounty system but add in an option to view the murders short term counts, also remove the cap on bounty price, and make auto buy back based on short term counts as well.
when a red gets stated it will be 2 hours game time for every short term count. capped at say 48 hours, this time will decay if they are on that char, or a blue char on that account, but will not decay if they are logged out of that account, or on another red.
being stated removes all short term counts.
if a red buys out his head he is still unable to enter dungeons for 2 hours? (some amount of reasonable time)
kills in the over world give only long term counts, and so if you only PK in the over world you can not be stated.
what this accomplishes IMO is it punishes dungeon PK while not making them log out if they run out of reds. it also allows over world red vs blue PVP still viable and with no punishment unless you were dungeon PKing. it also makes it a chalange to be the red PK with a significant amount of short term counts, imagine being able to brag about having 1000 short term counts, i would have some serious respect for that PK.
how does this match up to my goals
it allows reds to give back to the community through gold BO, or through PVM\whatever else they want to do on blue chars.
it provides risk to the right kind of reds, and a risk that is not so harsh they quit, or feel the need to run 20 deep.
it provides a way for blues to keep reds away from their PVM chars, and encourages reds to stay in the over world where they can find fights with no risk.
added bonus, 40 hour long term counts means less blue griefrs.
Idea with perma stat loss
ok if you have your heart set on perma stat loss here is how i think it should be done so it doesn't kill all PVP.
once again bring back long and short counts,
only dungeons and select PVM areas can short term counts be given.
stat loss should be based on total short term counts, max being 10% if you have say 50 or 100 short term counts.
its a less harsh version of perma stat that only affects dungeon PKs. it lets over world PVP still happen.
I dont like this Idea but its better than just adding in perma stat.
@Shane @Adam @UOFcommunity
thoughts on this?
lets keep it on track
OK first off i wanna say i think perma stat is the wrong way to go, it discourages PVPers from risking their heads, and while that is good in some ways (keeping reads out of dungeons) it makes normal PVP less likely to happen.
so first lets look at the goals of stat loss. (IMO these are what we should be trying to accomplish)
- force reds to give back to the community
- keep reds killing new players, Bards, and tamers in check and having risk.
- provide the ability to blue players to keep reds away from their PVM chars (this also encourages PVP)
how does the current system line up with these goals.
- the only way the current system forces reds to give back is the bounty system, unfortunately since most reds die to other red guilds it really isn't accomplishing its goal. also it defeats some of the other purposes.
- the current system does provide risk for PKs although that risk is minimal, and with auto head buy back, amounts to about 35k total risk.
- the current system would provide the ability for blues to keep reds in check but the BO system makes that not an option.
now lets look at how perma statloss affects this
- perma stat definitely forces reds to give back to the community.
- perma stat does increase the risk on reds but too much so, to the point where reds will be unwilling to risk their heads to provide fun PVP interactions, and will make them run in much larger groups for protection.
- it does not keep reds away from their PVM chars, as reds can simply SS up and be right back at it. but it does make the reds want to run deeper to avoid losing their heads.
conclusions i draw here are, that while perma stat does meet the goals of stat loss, it takes it to far, and only affects the poor PKs who cant afford SSs.
MY IDEA (some of this I stole from others) without Perma Stat
bring back long and short term counts ( for those who dont know long term counts only affect your red status, and decay at one every 40 hours. short term counts affect your stat loss and decay at 1 every 8 hours)
Make it so short term counts can only be given in dungeons and designated PVM\champ areas.
leave in the bounty system but add in an option to view the murders short term counts, also remove the cap on bounty price, and make auto buy back based on short term counts as well.
when a red gets stated it will be 2 hours game time for every short term count. capped at say 48 hours, this time will decay if they are on that char, or a blue char on that account, but will not decay if they are logged out of that account, or on another red.
being stated removes all short term counts.
if a red buys out his head he is still unable to enter dungeons for 2 hours? (some amount of reasonable time)
kills in the over world give only long term counts, and so if you only PK in the over world you can not be stated.
what this accomplishes IMO is it punishes dungeon PK while not making them log out if they run out of reds. it also allows over world red vs blue PVP still viable and with no punishment unless you were dungeon PKing. it also makes it a chalange to be the red PK with a significant amount of short term counts, imagine being able to brag about having 1000 short term counts, i would have some serious respect for that PK.
how does this match up to my goals
it allows reds to give back to the community through gold BO, or through PVM\whatever else they want to do on blue chars.
it provides risk to the right kind of reds, and a risk that is not so harsh they quit, or feel the need to run 20 deep.
it provides a way for blues to keep reds away from their PVM chars, and encourages reds to stay in the over world where they can find fights with no risk.
added bonus, 40 hour long term counts means less blue griefrs.
Idea with perma stat loss
ok if you have your heart set on perma stat loss here is how i think it should be done so it doesn't kill all PVP.
once again bring back long and short counts,
only dungeons and select PVM areas can short term counts be given.
stat loss should be based on total short term counts, max being 10% if you have say 50 or 100 short term counts.
its a less harsh version of perma stat that only affects dungeon PKs. it lets over world PVP still happen.
I dont like this Idea but its better than just adding in perma stat.
@Shane @Adam @UOFcommunity
thoughts on this?
lets keep it on track