Yes Trammel was wildly successful while Felucca suffered. It's almost as if more people wanted not to be griefed...hmm. And before you begin, the fall of UO was not Trammel, it was competitors offering new and higher quality content. To prove my point, they tried (unsuccessfully) to compete with...
None by this manufacturer unfortunately, and that level of quality and talent means a great deal to me. Creating a second server is a non-starter just as suggesting I go play somewhere else as it would lead to a reduction in population, which I don't think anyone really wants.
So the only...
I laughed at this one. But a better analogy might be getting a snickers when what you really want is a milky way. All I'm suggesting is that we eliminate (or at least reduce) the nuts.
Why do you want to chase me off so badly? The only thing I don't like about this server is pks and, in the absence of eliminating them altogether, it seems a way to coexist would be a fair compromise. I have as much right to play here as you do. I get why pks like it... you're allowed to grief...
Well thank you all for the mostly civil discourse on the subject. Clearly many of us disagree, and that's ok. It sounds to me like the only logical argument for PKs is to add excitement to the game, which I counter by putting the onus onto the GMs to create better content. The only other...
Knew this would come up - if you don't like it go elsewhere. Is that really what you want? Think this through because it hurts the entire server to think this way. If every person that agreed with my opinion left it would really affect the population. Fact is there is a great deal to love about...
Love this idea and it's a great point. One way to accomplish this would be to half or even quarter the loot in these safe zones. That would leave an incentive to visiting normal dungeons while creating an area for those who want to avoid pks.
For those of you who shudder at the idea of...
I've already answered this - if you want harder dungeons make harder dungeons. There's tons of things you can do to mobs to make them harder for soloers and groups alike. This again falls on the GM to create something new. You can also add more gold sinks and reduce loot to control the economy...
@Shane @allpks
PKing is game sanctioned griefing. There is no value to it as a play style or to the enjoyment of the game. It is a flaw that was corrected by OSI with the advent of Trammel and every MMO since. Let me explain...
It's griefing because it allows one player to ruin the enjoyment...
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