Again, I never said this. All I'm saying is that there needs to be a limit on how big these groups of "newbs grouping up to protect themselves" can get.
Nobody is saying players can't "stack numbers". There should just be a limit to how big a group can get. If half the shard ends up in the same guild again, that's a bad thing.
Since it's against the rules to multi account PvP, I think an account cap, or rather IP cap, would be fine. That way the members a guild has could still add their alts without bloating the numbers.
This is the right time to do it. If not, another massive zerg guild will form.
Why? Because 90% of the players in EQMS joined so they can enjoy PvM in peace. These players aren't interested in real PvP and will, over time, all accumulate into one massive guild again to keep playing the way they...
Yeah... that wasn't really a serious suggestion, more a nod towards staff always trying to connect PvM and PvP by force. I thought that was obvious because I included your quote :)
Ah I think I know who you mean :) The pumpkingate knife sounds interesting and I missed the halloween handout last year. I'd totally love to have a look at those!
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