Fallen Angel
Grandmaster
iam sad...in fight most people run run run
and they call it a tactic
need more damage and people cant run)))
and they call it a tactic
need more damage and people cant run)))
I think the point is to stop these people with GM Running, Hint: Mel Gibson/Ron Paul, and a side note on the bolas, would make taming pvp much more viable, and stealth archers would be a lot better at getting solo kills
iam sad...in fight most people run run run
and they call it a tactic
need more damage and people cant run)))
...or enforce new game mechanics to prevent running from being the normal go-to PvP tactic.then dont run after them lol
No to bola tamers
No to wands - both destroyed uoforever.
But Yes to mount stamina, good idea for sure!
Hmm.
So with this proposed idea, a PK attacks a noob, a miner, a person hacking wood OR a person attacks another player engaged in a PvE battle. I know none of these would ever happen and every person attacked here is always attacked only when the odds are fair.. but... [/end sarcasm]
As it is now, I'm mining, I have to be off my mount to mine. I get attacked by PK. Kla-Boom! Half health. I have to get on my ethy or horse and likely get hit again. At 8 health and 100% crafter skills, what do you expect me to do? Uhhhh, RUN for my damn life! - That's what! And in this all-too-common scenario, I'm as good as dead 93% of the time.
Now, with your proposed changes, any miner, noob, wood harvester, or person who gets attacked in the back while at half health engaged in a PvE battle is DEAD 100% of the time, not just 95% of the time.
Explain to me again how this is a good idea? I mean I know that nobody ever gets attacked here when the odds are in the attackers favor.. but still... [/end sarcasm]
Hmm.
So with this proposed idea, a PK attacks a noob, a miner, a person hacking wood OR a person attacks another player engaged in a PvE battle. I know none of these would ever happen and every person attacked here is always attacked only when the odds are fair.. but... [/end sarcasm]
As it is now, I'm mining, I have to be off my mount to mine. I get attacked by PK. Kla-Boom! Half health. I have to get on my ethy or horse and likely get hit again. At 8 health and 100% crafter skills, what do you expect me to do? Uhhhh, RUN for my damn life! - That's what! And in this all-too-common scenario, I'm as good as dead 93% of the time.
Now, with your proposed changes, any miner, noob, wood harvester, or person who gets attacked in the back while at half health engaged in a PvE battle is DEAD 100% of the time, not just 95% of the time.
Explain to me again how this is a good idea? I mean I know that nobody ever gets attacked here when the odds are in the attackers favor.. but still... [/end sarcasm]
You guys are funny. Do you really think that stamina loss will prevent you from running? I think you completely misunderstand the system. In the above situation, IF you run, which you can, then unless you plan on running a good long distance, you probably will not run out of stamina, unless the PK stams ya (attacks ya in a way where your stamina goes down to 0). In that case, you are dead regardless of these changes.well they only see their fun not our pve fun, thats the problem.... we are only great hearts filled with gold lol
LMAO or this ^^Recall macro. Problem solved.
Recall macro. Problem solved.
Good point. But with that.. isn't recalling out the ultimate type of 'running away'? Does the OP want to prevent recalling away from a fight too? I can understand that people wanting to PvP might get tired of people running all over when they get low health, but to me - it would seem that being able to move and/or get out of harms way is instinctive in every predator/prey situation.
I am not opposed to animal stamina loss at all, as long as it's not over done. And as long as the same stamina loss that affects the escapee also applies to the provoker/attacker who is chasing them, then I guess it's all good and fair. Maybe I read it wrong, but it seemed that what was being proposed was any attacked player who runs away gets affected by immediate stamina loss, while the attacker runs full speed to enable a kill. I mean, if both parties were affected by such stamina loss while running, what difference would this change make in the end? That's why I assumed the OP was asking for a penalty to any attacked party to try and force them to fight rather then run away.