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Resist Gain Too Slow on pets!!!!

Discussion in 'Suggestions & Ideas' started by Popcanc, Nov 4, 2014.

  1. halygon

    halygon Well-Known Member

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    Halygon
    I think the idea is to give you an alternative to training pets, which no one on this shard appears to know how to do.

    Also, if your pets are dying that quickly, maybe you are in a situation that is too tough for you to be bringing your pets into. I know in the past when my prized pets die and get skill loss, I usually do not bring them back out to that same spot. I either do something else or I grab my "working" pet, ie.. one with decent skills but nothing special that I don't mind if it dies.
     
  2. Lexington

    Lexington Well-Known Member

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    Every situation is too tough.... :) If you're too stupid to heal or recall out before your pets dies then you get what you deserve. It becomes an issue when a player dies, from multiple different reasons, then the pets are doomed to their fate. Really sucks when you're PK'd
     
  3. halygon

    halygon Well-Known Member

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    It is a tough situation and in some cases, its nearly impossible to keep your pet alive - but that is why you *can* use skill scrolls. If your pet is dying over and over, then skill scrolls probably are not the best resolution to that problem.
     
  4. VFingerDiscount

    VFingerDiscount Well-Known Member

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    The point is that every other skill, including Poisoning, raises exponentially quicker than resists and that doesn't make any sense.

    Phylyn Rahl, Eugene the Weak, Mysthran, Mysthrana, Norah Winehouse, StevieRayVaughan, VFingerDiscount
     
    5 people like this.
  5. Messremb

    Messremb Well-Known Member

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    Resist is slow to gain cause it requires the right levels of spells to be cast on the pet. Mobs don't often cat those spells so your pet will take forever to gain resist.

    Traditional pet training (casting on it) would not be unreasonable if it weren't for the harsh pet stat loss.

    Pets will die, no matter how good of care you take. It is unreasonable to expect pets to only die rarely. Any time a tamer dies, his pets will likely follow. And tamers are pretty much pk targets as they have been nerfed into oblivion for pvp.

    Any way, in summation, the combination of slow skill gain with high pet stat loss means keeping GM resist isn't worth it. One, or the other should be removed, even if this means worsening the other. (i.e. Harsher stat loss with the old skill gain, or slower skill gain with no stat loss.) I'm for slow skill gain as it makes a market for 7x pets.
     
    4 people like this.
  6. exince

    exince Well-Known Member

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    can i have a insurance like the trammy pks have on this server? pay 25k to avoid skill-loss on my pets? i'd be in for it.. especially when your damn meta pet loses poisoning and can't raise it again without the use of skill scrolls..

    equal rights for tamers.. k thnx :)
     
  7. VFingerDiscount

    VFingerDiscount Well-Known Member

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    tl: dr but it was always too slow to gain but when they raised the amount of stat loss per death it exposed just how difficult it is to raise compared to the other skills

    Phylyn Rahl, Eugene the Weak, Mysthran, Mysthrana, Norah Winehouse, StevieRayVaughan, VFingerDiscount
     
  8. 84brian

    84brian Well-Known Member

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    they need to cahnge back pet skill gains.. they nerfed it for no reason. and i think are too stubborn and proud to change it back.
     
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  9. halygon

    halygon Well-Known Member

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    Or many tamers are too stubborn and proud to acknowledge that they had it super OP easy when pet skill gain was 2x and skill loss minimal and everyone rolled with a 7x pet or it was trash.
     
  10. Bromista

    Bromista Well-Known Member

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    This is honestly a great solution, especially considering we now have meta pets with the unique feature of having a skill that they cannot retrain in Poisoning. Poisoning trains up on an ice worm and a death beetle, but not for meta pets...and it does play a role while casting poison, which is a perk that will be whittled away over time. Sure, relics will do more than enough to offset this loss but the point is, maybe pet insurance to avoid skill loss on death is a good idea. ESPECIALLY considering how easy they are to grief. My pets get lured and killed almost every time I die, to both spawn and players.

    Nice gold sink. And a nice parallel to the bounty system. The argument there is that a PK gets to farm PvMers and can afford to buy his way out of stat and it works to the benefit of the player who receives the bounty. Well in this case you have rich ass PvMers who will gladly sink an entire 25k from the server every pet death. Can you imagine how that would add up?
     
  11. Bromista

    Bromista Well-Known Member

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    True, we had it easy. But to go from easy to the point where you need to either:

    A. Eat skill scrolls on your irreplaceable pets whilst cycling out their more easily replaceable support counterpart pets (nightmare, WW) when their skills drop below a certain point.

    B. Train your pets skills (except for that meta poisoning that can't be retrained ;) ) manually by having a mana vamp party.

    We are willing to live with eating SS on our expensive pets. But do we really want to have to actually cast on our pets to train them, or is that straying too far from having had it too easy for too long?

    I like the idea that we can pay our way out of pet stat the way PKs can. Sounds fair to me.
     
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  12. halygon

    halygon Well-Known Member

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    I'll leave the poisoning issue alone as that is a dev question.

    My opinion is that tamers should learn how to train pets outside of dungeons, and it can be done without casting spells on your pet(although that is an option). I fully understand the argument that pets should just learn skills while being used for farming, however I think that it is naive to think that pet skills should be that easy to train.

    Although, it is understandable that after a year of easy training that it feels unfair to suddenly make it hard to train pets, but this is not a good reason to keep pets easy to train OR change the current ruleset back to the easy mode model.

    As ALL of you have said, taming is an end game skill. Why should it suddenly become easy once you have acquired the skill itself? That only reduces the actual worth of the skill and the pets that you use.
     
  13. 84brian

    84brian Well-Known Member

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    Haly when was the last time you've used your dragons/pet?
     
  14. Lexington

    Lexington Well-Known Member

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    We didn't have it too easy... we had just right. The dev team is all about adding more stat loss areas for players... so I can't wrap my head around the need to stat loss pets. It's here and I'm dealing with it I guess ?!?!


    I lied... I'm not dealing with it $$@&*$(@$#(@$(@$(@ Just got pked for the 10th time in two days (#)#($@*$@()$)(@*($(@@($ing pet stat loss!
     
    Last edited by a moderator: Nov 15, 2014
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  15. 84brian

    84brian Well-Known Member

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    Seriously.
     
  16. exince

    exince Well-Known Member

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    with all due respect, i really really wonder why the hell you think that having to macro pet skills is a good idea. really? why should it be? do you want people in their houses macroing petskills instead off actually using them in dungeons?
     
  17. halygon

    halygon Well-Known Member

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    It's been a while. That said, I have a ridiculous amount of pet training experience as that use to be my bread and butter.

    MY point is that UO players have historically been the most creative of all mmo players and should be able to find a way to train pets well.

    I agree that being able to gain skills while actually fighting is the most intuitive and maybe the GM/dev staff can find a way to incorporate skill gain on hard skills while farming. Even with that said, I think it should be pretty hard to 7x a pet as anything else completely devalues what that means. In the past the staff saw everyone with 7x pets just throwing them to the mobs to die. High end and well trained pets should be valued high and protected well.
     
    Last edited by a moderator: Nov 15, 2014
  18. Wrexx

    Wrexx Well-Known Member

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    I dont see a reason why tamers cant have the same protection from dying as reds do. Let us pay 30k to keep our pet stats the same after death.
     
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  19. Lexington

    Lexington Well-Known Member

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    Protected well.... you mean stabled because that's the only way you can truly protect them.

    The way it was... was just fine. All this change did was piss off a good % of the player base... and well brought a whole new element to UO greifing.

    I hear "for the greater good of the shard" a lot lately and that's good, but I've asked this question before and no one has given an answer. Why was pet statloss needed? I don't understand how that change made the shard better?
     
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  20. 84brian

    84brian Well-Known Member

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    How do we get a poll with the graph goin? Maybe we can use it as some sort of petition.
    1)for how it used to be
    2) keep it the same.
    3) don't care
    Assuming people who vote actually use drags lately
     
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