I wish for
- the introduction of powerscrolls (+5, +10, +15, +20) for the remove traps skill and
- the ability to recover the trap from a trapped chest. After finding the trap using detect hidden, a pulldown menu should appear after clicking the chest saying "recover trap".
Recovering a trap should yield a deed comparable to the ones created by tinkers, but containing the exact trap (including damage) of the respective chest. The difficulty for recovery should be increased by +20 so that recovering a trap with 120% skill would be as hard as removing it with 100% skill. One should not be able to gain upon removing a trap that has been set up from those deeds, or maybe even unable to gain upon recovery. I'm unsure about that.
In case that tinkers see to much impact on their market for trap deeds, the deed for a recovered trap could be bound to the one who recovered it (so to say, he/she has the only knowledge on how to set it up again).
Additionally I would wish for the ability to open a chest that has been trapped by oneself, but without triggering the trap. This could also be bound to a skillcheck of detect-hidden (or so), still givin a chance to trigger it when having <100% skill.
What do other Trap Removal Specialists think of this? Thanks for your opinion.
- the introduction of powerscrolls (+5, +10, +15, +20) for the remove traps skill and
- the ability to recover the trap from a trapped chest. After finding the trap using detect hidden, a pulldown menu should appear after clicking the chest saying "recover trap".
Recovering a trap should yield a deed comparable to the ones created by tinkers, but containing the exact trap (including damage) of the respective chest. The difficulty for recovery should be increased by +20 so that recovering a trap with 120% skill would be as hard as removing it with 100% skill. One should not be able to gain upon removing a trap that has been set up from those deeds, or maybe even unable to gain upon recovery. I'm unsure about that.
In case that tinkers see to much impact on their market for trap deeds, the deed for a recovered trap could be bound to the one who recovered it (so to say, he/she has the only knowledge on how to set it up again).
Additionally I would wish for the ability to open a chest that has been trapped by oneself, but without triggering the trap. This could also be bound to a skillcheck of detect-hidden (or so), still givin a chance to trigger it when having <100% skill.
What do other Trap Removal Specialists think of this? Thanks for your opinion.