My first week in UOF.

crazy-horse

Master
As far as housing goes, this server seems to have an issue with player retention (part of the reason I created this thread.) I would assume the greifing is a big part of the issue. So people come here, get a plot up in the first week or so, then leave shortly after. The IDOC hunters grab the plot when it drops, but has no one to sell it to. So they just sit there. I really dont know how to fix this except maybe to speed up the decay time.
Part of the problem with the housing issue is that too many people are allowed to have more than the rules allow (two), and use them to hold plots for sale. I cannot verify my next statement in the least, but its a feeling I get when I look at the houses for sale thread... I feel that a very few players hold a very large amount of the real estate. I don't believe that most actually sell, certainly not for the prices stated. I feel this shard is overrun, as the real world, with a very small wealthy class trying to squeeze what they can from people just trying to get ahead of where they are. The economy, as it exisis, is an artificial economy and in no way is anything similar to a thriving economy. Then again, so is the real world economy now. Occupy UO Forever! Forever! :)
 
Part of the problem with the housing issue is that too many people are allowed to have more than the rules allow (two), and use them to hold plots for sale. I cannot verify my next statement in the least, but its a feeling I get when I look at the houses for sale thread... I feel that a very few players hold a very large amount of the real estate. I don't believe that most actually sell, certainly not for the prices stated. I feel this shard is overrun, as the real world, with a very small wealthy class trying to squeeze what they can from people just trying to get ahead of where they are. The economy, as it exisis, is an artificial economy and in no way is anything similar to a thriving economy. Then again, so is the real world economy now. Occupy UO Forever! Forever! :)
I've heard similar things in other threads. I'm still pretty new here so I dont know much about that. But it seems like near every thread talks about someone who used to be here, but isnt anymore. I think player retention is a bigger part of the issue than you think. Although your reason could just be compounding the issue further
 

crazy-horse

Master
Well, its like anyplace else...only different. Your not going to be comfortable going in. You may, or may not, find a comfort zone here. You certainly won't if you are expecting the old days. I miss them too. But crafting is a hell of a lot easier. Just hard to get above 100 until you find a way to accumulate gold. Just drop the dream of the old days, embrace the new. Its easier in ways, its harder in ways. The economy is my biggest issue, but if that's the worst they can do to me I'll just play to poor peoples game and enjoy it.
The bright side.. no worries about if you'll lose that vanquishing weapon.... no question you will as soon as anybody else sees you alone with it.. so don't use it. GM armor and weapons and just play. Once you embrace that attitude its much more fun. And, MOST people on here are not just trying to relive you of the little gold you have. Most actually are in your shoes too, so don't be afraid to ask someone you come across if they know of a place where you can drop a house.
 
Thx for the advice crazy. I think that is my real issue. I'm holding on to something that will never again be. TBH, I've had a tremendous amount of fun with the little REAL PvP I've done. I've lost quite a bit, but I can't expect much more than what I have done re-learning PvP here. And with only 3x and 1x toons ATM.

Also, I was lucky enough to find a 10x10 a few days in. Me and a friend I brought to the server with me split the cost and are sharing it as of now. Housing seems to be a big issue around these forums tho. I could only find 1 spot bigger than an 8x8. With the low population of this server that seems a bit crazy, seeing as I searched the map for about a day and a half straight.
 

Bluegrey

New Member
Housing seems to be a big issue around these forums tho. I could only find 1 spot bigger than an 8x8. With the low population of this server that seems a bit crazy, seeing as I searched the map for about a day and a half straight.

Did the same - blew a whole day looking at all my fave spots and saw nothing but empty vendor houses and plots for sale in the 100k+ range. I have my hopes that something will come by soon ( maybe a charcoal home is in my future? ;) ) as my 3 character limit is not going to be enough bank space for all my stuff.

Grats on the house find though.
 

Yohee

Expert
@ Bluegrey. I wasnt trying to bash this server in anyway. I actually really like this server and think that some of the ideas the Devs have come up with have been great. This server has real potential to be something good. But this community.. this has got to be one of the worst communities I have ever played in. And I've been part of some shitty communities. I dunno what has happened to gamers today, but it seems like they aren't having fun unless they are ruining someone else's day.

Man. You had me upto here. I'm sorry it wasn't quite what you were expecting - but this is UO.

We might have different definitions of community - but the UO community on this shard has blown my mind (case and point you've already been offered a HOUSE in this very thread). If you'd posted a thread asking for PVP tips and tricks (not saying you need them but just as an eg) then I have no doubt that with a dozen hours you'd be outfitted in a full suit with spares and a dozen power weps.

I was slaughtered and robbed endlessly in my first week (I joined in Jan). I can't tel you how many times I banged my head on the keyboard in despair after loosing what little I had yet again (either to PK or before I worked out how theft worked the slayer wep in my backpack which I'd worked so hard to buy). I adapted slightly, got better and protecting my stuff and escaping and now love my red and my thief (paying it forward). If there is a greater experience in UO than disarming a dexxer in a corner, stealing his wep and then looting his defenseless corpse I've yet to find it.

Griefing happens - it is part of the risk of playing UO and why the reward is so high. Don't blame the community man - blame human nature. In terms of the lack of PVP I don't quite understand. I don't ever remember UO having the pistols at dawn honorable dueling mentality that you seem to be implying you're after. I remember it being much like here - fight or flight, strength in numbers. Have you tried CTF or any of the other PVP that you can do here? That might scratch your itch.

Hope you stick around mate - the people here are awesome - but awesome means they'll res you and brush the dust off your death shroud after murdering and robbing you you blind first. That they can do so represents the absolute beauty of this game.
 
Man. You had me upto here. I'm sorry it wasn't quite what you were expecting - but this is UO.

We might have different definitions of community - but the UO community on this shard has blown my mind (case and point you've already been offered a HOUSE in this very thread). If you'd posted a thread asking for PVP tips and tricks (not saying you need them but just as an eg) then I have no doubt that with a dozen hours you'd be outfitted in a full suit with spares and a dozen power weps.

I was slaughtered and robbed endlessly in my first week (I joined in Jan). I can't tel you how many times I banged my head on the keyboard in despair after loosing what little I had yet again (either to PK or before I worked out how theft worked the slayer wep in my backpack which I'd worked so hard to buy). I adapted slightly, got better and protecting my stuff and escaping and now love my red and my thief (paying it forward). If there is a greater experience in UO than disarming a dexxer in a corner, stealing his wep and then looting his defenseless corpse I've yet to find it.

Griefing happens - it is part of the risk of playing UO and why the reward is so high. Don't blame the community man - blame human nature. In terms of the lack of PVP I don't quite understand. I don't ever remember UO having the pistols at dawn honorable dueling mentality that you seem to be implying you're after. I remember it being much like here - fight or flight, strength in numbers. Have you tried CTF or any of the other PVP that you can do here? That might scratch your itch.

Hope you stick around mate - the people here are awesome - but awesome means they'll res you and brush the dust off your death shroud after murdering and robbing you you blind first. That they can do so represents the absolute beauty of this game.
Sorry, but I dont agree with your "pay it forward" mentality. I just dont find it fun to greif new players endlessly, at all even.

Im also sorry you never got to experience the great lakes server. From RP duels and tourneys, to full scale faction and order/chaos city warfare. Im talkin 15 on 20 brawls.

There was sooo much PvP to be found, whatever your taste, that I hardley remember being greifed at all. Theives stuck around in bux den for the most part. I remembered having a small marble in cove as my first home, and being PK'd as I was smithing on the bottom floor. One shot from an axer. This was my first and only time being greifed on a crafter.

I dont know if the higher population on servers like great lakes and atlantic made this a different game then the rest of you played, but MY version of UO heavily revolved around "honorable" pvp as you seem to call it.

Champ spawns even had pretty good pvp in later days among the major groups. Yeah small fries (like me) would have been pushed around a bit, but thats end game. Im talking fresh out of the oven players here.

Edit: Once again, Im not trying to be so negative. As I stated in my OP that there are things that I really like about this community. And my forum experience so far has been much better than in-game overall. I can tell there really are helpful people here who enjoy playing the game and not the player. My "worst community" remark was a bit harsh all things considered.
 
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Yohee

Expert
Sorry, but I dont agree with your "pay it forward" mentality. I just dont find it fun to greif new players endlessly, at all even.

Im also sorry you never got to experience the great lakes server. From RP duels and tourneys, to full scale faction and order/chaos city warfare. Im talkin 15 on 20 brawls.

There was sooo much PvP to be found, whatever your taste, that I hardley remember being greifed at all. Theives stuck around in bux den for the most part. I remembered having a small marble in cove as my first home, and being PK'd as I was smithing on the bottom floor. One shot from an axer. This was my first and only time being greifed on a crafter.

I dont know if the higher population on servers like great lakes and atlantic made this a different game then the rest of you played, but MY version of UO heavily revolved around "honorable" pvp as you seem to call it.

Champ spawns even had pretty good pvp in later days among the major groups. Yeah small fries (like me) would have been pushed around a bit, but thats end game. Im talking fresh out of the oven players here.

Well I'll stand corrected on your PVP experience in the past - I assumed it was rose tinted glasses. I've never played on a shard where crafters were not fair game and accept that there's a school of thought which says they should be left alone.

After the young tag has gone, there isn't anyway to tell if the toon is new or old (that I know of) - so its not "griefing new players endlessly," its killing/robbing a player who might happen to be new. I get that it sucks to have it happen over and over again by the same player (if that's what your implying. That isn't cool and I don't think happens much here - certainly never has to me). In practical terms its tough to distinguish a new player from a bad one (ummed and ahhed about that word - it isn't designed to cause offense or imply anyone is bad!).

I guess I wanted to stick up for the community; I certainly don't think it's a shitty one, although I get that if you had expectations of a play style that isn't here why you'd think that way. I do think it's safe to say that your profession doesn't buy you any degree of safety here. Certainly my thief loves crafters :)
 
And
Well I'll stand corrected on your PVP experience in the past - I assumed it was rose tinted glasses. I've never played on a shard where crafters were not fair game and accept that there's a school of thought which says they should be left alone.

After the young tag has gone, there isn't anyway to tell if the toon is new or old (that I know of) - so its not "griefing new players endlessly," its killing/robbing a player who might happen to be new. I get that it sucks to have it happen over and over again by the same player (if that's what your implying. That isn't cool and I don't think happens much here - certainly never has to me). In practical terms its tough to distinguish a new player from a bad one (ummed and ahhed about that word - it isn't designed to cause offense or imply anyone is bad!).

I guess I wanted to stick up for the community; I certainly don't think it's a shitty one, although I get that if you had expectations of a play style that isn't here why you'd think that way. I do think it's safe to say that your profession doesn't buy you any degree of safety here. Certainly my thief loves crafters :)
I get what your saying I do. But when the same two guys show up to minoc mines (a well known new crafter hangout) day in and day out to kill their packies and steal their ore/ingots, i consider it endless greifing. This is just my prime example. I have seen other instances of what I deem endless grefing too, but to a lesser extent.

Im not talking about the theif picking ingots off crafters in brit. Im talking people who pick the same new targets (like players on lvl1 despise) as their prey for the day. The only reason you do that is you find more enjoyment out of greifing new players than playing than any sort of competition (monster or player) that UO has.

\rant
 

halygon

Grandmaster
Wait! You think this shard is under populated? This shard has more players than any other free shard. There is actually a reason why the house plots are taken. Are there a few players that illegally have more then two accounts to hold houses? Probably, but not enough to cause a real problem. This server is just highly populated with poor players that can't afford to customize a house.
 

crazy-horse

Master
Wait! You think this shard is under populated? This shard has more players than any other free shard. There is actually a reason why the house plots are taken. Are there a few players that illegally have more then two accounts to hold houses? Probably, but not enough to cause a real problem. This server is just highly populated with poor players that can't afford to customize a house.
Wait! You think this shard is under populated? This shard has more players than any other free shard. There is actually a reason why the house plots are taken. Are there a few players that illegally have more then two accounts to hold houses? Probably, but not enough to cause a real problem. This server is just highly populated with poor players that can't afford to customize a house.
I started UO in the early days, 6 months after Sonoma went online. Between that time and the time they decided there was a housing problem, I had accumulated 13 (yes 13) houses, and could still find open spots for new people. This shard is at best half populated as Sonoma was then, yet people cannot find a free plot. Yes, there are ALOT of plots being held in escrow (if that's an adequet word) but a few people with.. apparently enough accounts to hold them.
 

Silvers

Master
problem is probably because GMs are not enforcing 2 account per IP rule; tons of people running more then 2 accounts.
 

Red_Pig

Neophyte
Sorry, but I dont agree with your "pay it forward" mentality. I just dont find it fun to greif new players endlessly, at all even.

Im also sorry you never got to experience the great lakes server. From RP duels and tourneys, to full scale faction and order/chaos city warfare. Im talkin 15 on 20 brawls.

There was sooo much PvP to be found, whatever your taste, that I hardley remember being greifed at all. Theives stuck around in bux den for the most part. I remembered having a small marble in cove as my first home, and being PK'd as I was smithing on the bottom floor. One shot from an axer. This was my first and only time being greifed on a crafter.

Gamers these days dont RP pvp.

RP PVP is the best experience.
 

halygon

Grandmaster
I started UO in the early days, 6 months after Sonoma went online. Between that time and the time they decided there was a housing problem, I had accumulated 13 (yes 13) houses, and could still find open spots for new people. This shard is at best half populated as Sonoma was then, yet people cannot find a free plot. Yes, there are ALOT of plots being held in escrow (if that's an adequet word) but a few people with.. apparently enough accounts to hold them.
I'm having issues with this whole paragraph. 13 houses?!? On a shard that you had to pay for each account and each account only had one house? Wow, you paid out the wazoo for UO.

I played on GL, probably just as populated and there wasn't a single house plot to be found... Ever. You had to buy one or place after an idoc fell. I can find you a plot on uof for a 7x7,8x8, and probably a 9x9 in one day. There are plots open a plenty here.
 

TheGooch

Master
I'm having issues with this whole paragraph. 13 houses?!? On a shard that you had to pay for each account and each account only had one house? Wow, you paid out the wazoo for UO.

I played on GL, probably just as populated and there wasn't a single house plot to be found... Ever. You had to buy one or place after an idoc fell. I can find you a plot on uof for a 7x7,8x8, and probably a 9x9 in one day. There are plots open a plenty here.

If I remember correctly, back before osi/ea put housing limits on accts it was possible to have a house per char on 1 acct. there were quite a few players on chessy that had them before that rule went into effect.
 

crazy-horse

Master
I'm having issues with this whole paragraph. 13 houses?!? On a shard that you had to pay for each account and each account only had one house? Wow, you paid out the wazoo for UO.

I played on GL, probably just as populated and there wasn't a single house plot to be found... Ever. You had to buy one or place after an idoc fell. I can find you a plot on uof for a 7x7,8x8, and probably a 9x9 in one day. There are plots open a plenty here.
Newbie! haha! Sorry. Housing limits came after they realized that there was a problem (and I admit, with 13 I was probably a problem). Sonoma was not as populated as the original shards so yeah 13 and still always finding where one fell and wasn'r immediately replaced. My coup-de-gras was grabbing a spot for my guild's GM directly behind my tower north of Trinny. Which led to our was with 409. Anyway, yeah I know first-hand about holding property and finding spots. And I know from experience that it should not ne a problem at all here. Not with this population.
 

Bromista

Grandmaster
I should add that it's not all bad here. There are good people here on UOF and they tend to find each other amidst all the douchebaggery.

PvP is pretty well cendensed to dungeons and beginner areas as you have found. In time that will change as staff is taking steps in the right direction.
 
I should add that it's not all bad here. There are good people here on UOF and they tend to find each other amidst all the douchebaggery.

PvP is pretty well cendensed to dungeons and beginner areas as you have found. In time that will change as staff is taking steps in the right direction.
I wasnt trying to say it is all bad here. I have found some really cool people In game and out who have been really helpful and not out to troll me the instant they see I'm new. I just wanted to bring some awareness to the community that the amount of greif that new players see on this shard can't be good for the shard. New playets should have a reltively easy place to go without being greifed endlessly. Sure the noobie dungeon in brit is a GREAT start, but its only for what 8 hours per account? And it doesn't do much to help crafters.
 

halygon

Grandmaster
If I remember correctly, back before osi/ea put housing limits on accts it was possible to have a house per char on 1 acct. there were quite a few players on chessy that had them before that rule went into effect.
Newbie! haha! Sorry. Housing limits came after they realized that there was a problem (and I admit, with 13 I was probably a problem). Sonoma was not as populated as the original shards so yeah 13 and still always finding where one fell and wasn'r immediately replaced. My coup-de-gras was grabbing a spot for my guild's GM directly behind my tower north of Trinny. Which led to our was with 409. Anyway, yeah I know first-hand about holding property and finding spots. And I know from experience that it should not ne a problem at all here. Not with this population.
Even with the ability to place one house per character, 13 houses is more than one account could hold and more than two even.

I don't remember when that particular rule came into effect, because I started around 2nd quarter in 98, when it was already one house per account. I know sonoma didn't launch until mid dec of 97, which means there was only a couple of months before players were knocked down to one house per account... so it begs the question, at that time, did it even matter how many houses a single person had since the shard was new and didn't have full population? Just wondering..
 
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