So I've recently started playing here, and as I enjoy crafting/gathering skills the most in UO I was shocked when I discovered that ore spawns are static, at least they have been static every time I've mined on this shard. I have not played on original shards, so I don't know how it's there, but in every other shard that I've played the spawns were random. After looking through forums, I could not find anything concerning as to why it is static here.
IMHO random spawns are better, because it does not let certain people who know the exact spots hog majority of the X ore that comes into being. This is mainly because of recalling, if transportation was strictly limited to feet/pets it wouldn't perhaps be too bad.
Another thing that I've noticed, although not sure if it actually is a thing, is that if you mine a fresh spawn, as in it has been mined before, and just recently respawned, it yields ~50% of ore. Say if I mine in a location, where nobody has mined for a long enough period, I might get 30 ore, however, if I mine a fresh spawn, it usually gives around 15 ore. I say that i'm not sure if it is a thing as it might have been a mere coincidence, a pretty often coincidence nonetheless. This shard does not seem to have as sophisticated wikia, as some other unfortunately, to really find out what's going on here.
So, if the ore is static, and if fresh spawns yield 50% ore, that means that some of the high end ore, might be introduced into the server at a pretty slow pace, granted it might actually be higher than some mid tier ore because no one is likely to purposefully mine that ore. Random spawns would balance this out, and if the aforementioned penalty of mining fresh spawns is actually in place, it would perhaps make miners move more often if they do want to find a vein that has a high yield of high level ore.
This however is just my opinion, you're welcome to correct or criticize me all you like, even call me a noob.
IMHO random spawns are better, because it does not let certain people who know the exact spots hog majority of the X ore that comes into being. This is mainly because of recalling, if transportation was strictly limited to feet/pets it wouldn't perhaps be too bad.
Another thing that I've noticed, although not sure if it actually is a thing, is that if you mine a fresh spawn, as in it has been mined before, and just recently respawned, it yields ~50% of ore. Say if I mine in a location, where nobody has mined for a long enough period, I might get 30 ore, however, if I mine a fresh spawn, it usually gives around 15 ore. I say that i'm not sure if it is a thing as it might have been a mere coincidence, a pretty often coincidence nonetheless. This shard does not seem to have as sophisticated wikia, as some other unfortunately, to really find out what's going on here.
So, if the ore is static, and if fresh spawns yield 50% ore, that means that some of the high end ore, might be introduced into the server at a pretty slow pace, granted it might actually be higher than some mid tier ore because no one is likely to purposefully mine that ore. Random spawns would balance this out, and if the aforementioned penalty of mining fresh spawns is actually in place, it would perhaps make miners move more often if they do want to find a vein that has a high yield of high level ore.
This however is just my opinion, you're welcome to correct or criticize me all you like, even call me a noob.