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Let's talk traps

Discussion in 'Crafting & Trade Skills' started by Dragontooth, Apr 24, 2018.

  1. Dragontooth

    Dragontooth Well-Known Member

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    Dragontooth & MagicAxe
    My GM tink made a collection of trapped boxes for my tamer to keep his regs in. I passed the boxes and keys over to the tamer. Once they needed to be refilled with regs I unlock the bolt trap. I get a message it is disabled and unlocked. I open it and get smoked. Is this a glitch or did I miss a step?
     
  2. Moosebish

    Moosebish Well-Known Member

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    It's not a glitch. Traps are pretty bunk. A novelty at worst, a troll at best.
     
  3. AreYouKidden

    AreYouKidden Well-Known Member

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    Avalon Alduin, Achilles Alduin, Adams Alduin, Axgalor Alduin, Whisky Walt, Luke Thighwalker, AreYouKidden, Rusty Cleaver, The Mad Hatter
    Sadly the message is actually wrong, I did the same... Troll at best is what I'd call it.. Pretty sure you want to pass the box over to your tamer without it locked, then lock it and unlock it, so that character has the protection.
     
  4. Steele'Dish

    Steele'Dish Well-Known Member

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    That is what needs to happen. you can trap the box, but the character that initially locks/unlocks it will be safe from death

    so have your crafter make them, then pass it to your tamer. let your tamer lock/unlock (even when you get the message that it is unarmed, it really is armed. Forever armed until popped) Your tamer will be the only character able to open and close the trapped container without dieing then
     
    Nappaca likes this.
  5. Nappaca

    Nappaca Well-Known Member

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    I like your idea
     
  6. Young Star

    Young Star Well-Known Member

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    Bryden Rivers, YoungStar, Young Star, Tom Sevenstreams
    I use trapped boxes all the time.

    Whoever last uses the key on the box can access the box when the trap is armed and unlocked. Anyone else that tries to open it will set off the trap.

    When first trapped it will not be armed until locked. It is always armed after that point, until it is trigger. Locked or unlocked makes no difference.

    You can change which character can access the box by using the key on the box with that character.

    If the box trap is set off and then re-trapped it is armed immediately and the key needs to be used on it to be able to accessed. Even the last character to use the key on it cannot once it has be re-trapped.

    That didn't used to be the case. It used to stay disarmed after a re-trap until the box is locked, just like the very first time.
     
  7. Dragontooth

    Dragontooth Well-Known Member

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    Dragontooth & MagicAxe
    Thanks for explaining that guys : )
     

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