Dig'em
Grandmaster
So why is there still only a 50 percent chance to craft legendary crafting stuff? Just spent so much GP collecting stuff to make a cannon and even at 120 I failed and lost everything. Why? Why? Why?
LOL ok that's funny, what are your thoughts though? If you need an ash to go above 120 its not really legendary crafting ya know?Seen title, made this
Would not changing the skill required to make the craftables from the 105 to 115 range and only in blacksmithy to something like 120 skill required In a few crafting skill thin the amount of people able to make them? And maybe add some value back to 120 crafting powerscrolls, a recording thought I've had as well, and I know you guys are working on tons of stuff, but maybe add some more legendary craftables that use the soulforge ingredients as part of the craftables ingredients add some value back to the soulforge items? (Didn't wanna say ingredients again lol)There needs to be a fail rate for sure on these. Without a good fail rate these craftables become a dime a dozen.
It's a good thing in the end.
use a +10 or greater ash hammer and you almost never fail, ive never failed with a +10 ash