High End Monsters for Dexers/Provokers

illusion

Master
It seems most of your high end monsters that drop rare items need a tamer and a couple of dragons. What about about some monsters that don't require a tamer to kill, but rather some sort of tactic, that a group of players could sort of "raid."

Monster 1: Slow Speed / High Melee Damage
Think of a SUPER buffed up Ogre Lord - The Ogre King. To deter tamers, this guy would melee hit for around 500 health, insta-killing any player and nearly two or 3 shotting any tamed animal... But he walks SUPER slow. There are fire traps on the ground, and the idea is to piss him off and walk him over the traps which would damage him greatly, rather than actually fighting him. Ranged damagers: archers / mages would add to the fun as they could damage this guy down even faster.

Monster 2: Parry Weak Monsters
Add a couple of monsters that do a high amount of damage, I'm talking 200hp ebolts and 100hp melee hits, UNLESS their current target has 100 Parry, in that situation, the damage is reduced to only 1% of his normal damage. The idea here is that you NEED a parry dexer, this simulates the traditional "tank" in other MMO games. Then you have your damagers and healers sitting behind the parry dexer. Make this monster do Earthquakes and spawn easy monsters around him so if people don't pay attention to their health, they could die, so dedicated healers would be required.

I would like to see a few variations of these monsters 1 in each dungeon, something like a 3 hour long timer so groups could actually get together and hunt them, rather than hope they come across them.
 
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