Dewderonomy
Grandmaster
I've seen it work fine on other shards without having to do 1 damage.
let common sense step in real fast for everyone here
it's broke, it's been addressed about 10 times in the past, and it needs to be fixed
If you attack someone, you shouldn't be able to wait until their spell reflect is down to flag on them.
Fix it, everyone else who argues this case can eat a bag of dicks, because you're clueless and are a major factor in why a lot of things are fucked up still (ie; wasting staffs time with irrelevant bullshit about you think something should work)
the end
one word, adapt
the only way to really succeed as a scribe here is to be red so this doesn't matter.
because if you HAVE to be red for a skill to be viable, it's ********.
Depends what you call Offensively... I'm blue/orange and I use it offensively all the time. But I think MY idea of offensively is different than yours.it's still a viable skill for blues, just not offensively
still works fine as a defensive strategy
do you even lift?
one word, adapt
the only way to really succeed as a scribe here is to be red so this doesn't matter.
it's still a viable skill for blues, just not offensively
still works fine as a defensive strategy
succeed ''in getting a kill with reflect''Do you even contradict bro?
You are arguing with yourself. First you say this:
wreck: one word, adapt
the only way to really succeed as a scribe here is to be red so this doesn't matter.
Then this:
wreck: it's still a viable skill for blues, just not offensively
still works fine as a defensive strategy
That's the point. If it worked defensively it wouldn't be an issue. I'm sure you realize in UO that offense = good defense. If you have to sit there and wait for someone to finish your reflect before engaging them it takes away your major defense and allows them to stay offensive the entire fight, when they should be on their heels dumping on a character with reflect.
Yes, I'm talking about group dynamics. There were about 15-20 people at an IDOC. Everyone was blue and it was boring.
"Going grey" is a very common occurence and if you don't allow the grey person to protect themselves when being attacked
Good policy is not made upon the greatest good for the smallest amount of people.
Actually game mechanics say otherwise. In the case of Magic Reflection, an offensive spell does NOT always flag you attackable. As Wreck said, it was built this way and is useful for people exactly as it is. It is also a strategic element. You don't have to like it, but its in the game, so you must accept it. Just because this is a free-shard does not mean that all game mechanics should be changed.Because casting an offensive spell should always flag you attackable by the person you are attacking.
I am not sure what you are trying to say here. Being grey IS a specific circumstance. There is a reason it goes away, it is a specifically timed event, players are not perma grey (let's not talk about thieves please). Being RED is a big chuck of random PVP and is NOT a specific circumstance, blue and orange also fall into this category. Grey, is in fact, the only status that is a specific circumstance and most people do not go grey on purpose like you did. As Carl said in another thread, 90% of this shard is PvM players -- these guys try to stay blue to stay away from pvp. Those guys are the majority here -- blues.Being grey in UO isn't a specific circumstance. It's a big chunk of random pvp on the server. Perhaps people in factions shouldn't be able to recall away so easily so knowing that it would make even more sense to have it flag you attackable by the person you first attacked.