On OSI servers an animal will follow the Shepherd indefinitely if the shepherd targets himself as the target to move to. On UOF the animal will come up to the shepherd and then stop following once it reaches the shepherd. Also, herded animal movement speed is REAL slow on this server. It's roughly at pet movement rate on OSI Servers.
I know a lot of people are thinking "who cares" so I'll explain.
A stealth shepherd can work together with animal tamers to relocate desireable tameables so they are easier to tame. For example, if you find a really nice dragon that's in the middle of a bunch of other dragons it is a LOT easier to have a stealth shepherd herd away the undesireables or move the desireable dragon to a desireable location for taming.
All this said, there are a couple abuses to the OSI version of the herding skill.
1. There is no limit to how many things can be following a shepherd. This allows people to train 100's of animals from the woods into town. It rarely happens and it's funny when it does but it can be done. It also allows people to grief dungeon entrances like destard 1 pretty easily with a stealth tamer.
2. Monsters can't push through herded animals and they won't attack them. This means an archer/shepherd can become immune to all melee-only monsters.
So in short, I would recommend making it so a shepherd can herd up to 10 animals to follow him indefinitely at roughly pet speed. Herded animals would not follow through a recall or gate and they would move at roughly pet speed. If the animals attack the shepherd it would break the herd/follow (stealth is necessary to herd aggressives). Herding an 11th animal would make the first one you herded stop following (queue).
I know a lot of people are thinking "who cares" so I'll explain.
A stealth shepherd can work together with animal tamers to relocate desireable tameables so they are easier to tame. For example, if you find a really nice dragon that's in the middle of a bunch of other dragons it is a LOT easier to have a stealth shepherd herd away the undesireables or move the desireable dragon to a desireable location for taming.
All this said, there are a couple abuses to the OSI version of the herding skill.
1. There is no limit to how many things can be following a shepherd. This allows people to train 100's of animals from the woods into town. It rarely happens and it's funny when it does but it can be done. It also allows people to grief dungeon entrances like destard 1 pretty easily with a stealth tamer.
2. Monsters can't push through herded animals and they won't attack them. This means an archer/shepherd can become immune to all melee-only monsters.
So in short, I would recommend making it so a shepherd can herd up to 10 animals to follow him indefinitely at roughly pet speed. Herded animals would not follow through a recall or gate and they would move at roughly pet speed. If the animals attack the shepherd it would break the herd/follow (stealth is necessary to herd aggressives). Herding an 11th animal would make the first one you herded stop following (queue).