Tard the Paladin
Grandmaster
Some of us were discussing ideas for factions in another thread and I'm hoping to hear some more ideas.
The season 2 silver and sigils were a step in the right direction for factions. Expanding upon this might generate more interest and get more players involved.
Having monsters drop silver and using it to buy specific items is great. I enjoyed saving up to buy a bloody explosion relic and will probably buy a statue soon. Having the ability to bless weapons is also a great ability. More content like this would be amazing.
Currently, factions are centered around big PvP battles in the no-cut zone. Its a ton of fun too. I believe with more content PVM'ers and crafters would find it in their interest to join in. That would open up a whole new era for the shard.
Now it was mentioned by @Messremb that factions have always been and should remain more or less in its current state - centered around big pvp battles. I don't want to misquote you so correct me if I'm wrong, Messremb. Maybe you're right so I'd like hear your reasoning why factions should stay as is.
Here are some ways I think factions could be expanded that would draw in more players with different styles of game play:
Crafters:
Faction crafters could create faction only items that could be used for PvM or PvP. Weapons, armor, potions, etc. Crafters could also help build and maintain siege equipment and battlements.
Tamers:
Special high end creatures that only factioners can tame and keep as pets. Each faction could specific creatures that they can tame. This sort of fits the theme where certain monsters don't attack certain factions.
PVM'ers:
More monsters could drop silver and more items could be purchased with it to incentivize PVM'ers. More risk for more reward.
Silver Vendors:
There's already some pretty cool stuff on the silver vendors. It would be awesome to see more.
The current sigil system is fun because it encourages the factions to defend their areas. It might also be fun to give each faction a particular city to claim as their own. It would be that faction's permanent base. The old bases could be scrapped or utilized in some other manner. Basically, I think it would be fun to see massive wars going on in the streets of each city as the factions struggle to defend and invade. Raiding a city could require siege equipment and the defending faction could build defenses as well.
Keeping factions balanced is key. You also really want players to buy into the system. Factions would be more fun if it were more engrossing. I envision a more substantial commitment than just having a single character in factions for when you get bored and want to PVP. Entire accounts could be locked into factions or much longer commitment times for single characters could be required.
Anyways, these are just some ideas that have been floating in my head. I'm sure there are some better ones out there. But I truly believe that factions could set UOF into a new era that would be unique to the server. The key is getting the player base to buy in and the way you do that is by incentivizing the hell out of it. You don't have to join factions - unless you want the really cool stuff. Then its time to defend it by playing your part in the war effort. Armies aren't just the infantry, the supply chain and infrastructure requires a variety of talents and skills. I believe faction warfare should require the same.
The season 2 silver and sigils were a step in the right direction for factions. Expanding upon this might generate more interest and get more players involved.
Having monsters drop silver and using it to buy specific items is great. I enjoyed saving up to buy a bloody explosion relic and will probably buy a statue soon. Having the ability to bless weapons is also a great ability. More content like this would be amazing.
Currently, factions are centered around big PvP battles in the no-cut zone. Its a ton of fun too. I believe with more content PVM'ers and crafters would find it in their interest to join in. That would open up a whole new era for the shard.
Now it was mentioned by @Messremb that factions have always been and should remain more or less in its current state - centered around big pvp battles. I don't want to misquote you so correct me if I'm wrong, Messremb. Maybe you're right so I'd like hear your reasoning why factions should stay as is.
Here are some ways I think factions could be expanded that would draw in more players with different styles of game play:
Crafters:
Faction crafters could create faction only items that could be used for PvM or PvP. Weapons, armor, potions, etc. Crafters could also help build and maintain siege equipment and battlements.
Tamers:
Special high end creatures that only factioners can tame and keep as pets. Each faction could specific creatures that they can tame. This sort of fits the theme where certain monsters don't attack certain factions.
PVM'ers:
More monsters could drop silver and more items could be purchased with it to incentivize PVM'ers. More risk for more reward.
Silver Vendors:
There's already some pretty cool stuff on the silver vendors. It would be awesome to see more.
The current sigil system is fun because it encourages the factions to defend their areas. It might also be fun to give each faction a particular city to claim as their own. It would be that faction's permanent base. The old bases could be scrapped or utilized in some other manner. Basically, I think it would be fun to see massive wars going on in the streets of each city as the factions struggle to defend and invade. Raiding a city could require siege equipment and the defending faction could build defenses as well.
Keeping factions balanced is key. You also really want players to buy into the system. Factions would be more fun if it were more engrossing. I envision a more substantial commitment than just having a single character in factions for when you get bored and want to PVP. Entire accounts could be locked into factions or much longer commitment times for single characters could be required.
Anyways, these are just some ideas that have been floating in my head. I'm sure there are some better ones out there. But I truly believe that factions could set UOF into a new era that would be unique to the server. The key is getting the player base to buy in and the way you do that is by incentivizing the hell out of it. You don't have to join factions - unless you want the really cool stuff. Then its time to defend it by playing your part in the war effort. Armies aren't just the infantry, the supply chain and infrastructure requires a variety of talents and skills. I believe faction warfare should require the same.