Different bonuses from different meats (dragon, ogre, etc.) prepared by GM chef.

MZ3K

Grandmaster
The chef is mostly ignored in the game. The profession could be made more relevant if it could prepare foods that gave a bonus to the eater.

The nature, the degree, and the duration, of a bonus from a dish would have to be balanced with the amount, and the rarity, of the ingredients required to prepare it. The dishes wouldn't provide the same bonuses that buff spells and potions provide. Instead, for example, they might provide a modest increase in, skill gains for a certain skill (which skill might depend on the dish consumed), success chance (again what you would be more likely to succeed at might depend on the dish), hit point or stamina recovery rate (a modest one). Alternatively, they might effect certain trade-offs among stats/skills/recovery rates/gain rates, etc. That said, the bonuses could be anything, those are just ideas.

TL;DR: In sum, the main proposal here is to give chefs the ability to prepare different dishes from different ingredients that would provide novel bonuses to players provided it wouldn't unbalance anything.

Just putting it out there for discussion.
 
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