Again...Taking requests/suggestions

Ghostl00l

Novice
Did not look through the whole thread but is their a way to make a macro that detects a bent rod being made? I did not see any journal messages of when I made one, I think I may have tossed a few into a trash can :(. And if it is possible to detect, can you make a macro like the slayer sort one where it puts regular fishing rods into a trash barrel and the bent rods into a bag?
 

Experience

Grandmaster
Did not look through the whole thread but is their a way to make a macro that detects a bent rod being made? I did not see any journal messages of when I made one, I think I may have tossed a few into a trash can :(. And if it is possible to detect, can you make a macro like the slayer sort one where it puts regular fishing rods into a trash barrel and the bent rods into a bag?
There's a macro already made
 

Ghostl00l

Novice
What was the bend rod script called? Or can you post a link? Thanks I"m sure I"m just not seeing it and I blame age!
Yeah sorry Experience posted the reply, and if you add this to the end it will attempt to hide you if your not hidden. if not hidden 'self' useskill 'hiding' endif
 

Ghostl00l

Novice
The bent rod macro does not seem to be getting on the beetle after it makes one, it gets off the mount then moves the pole and just says off the mount
 

jkg8787

Master
Bit of a steam noob here:

How can I create a macro to drop gold to ground (say directly under me). Or to have whatever I'm currently holding dropped at my feet?

Also I assume there is a script that auto ID's and sorts treasure chest loot? Where could I find that (I assume its already been made)?
 
@Experience can you show me 2 decent scripts, one that will auto refill MY bag with a number of potions that I specify? For example I have one chest with potion kegs and empty bottles. For example I want, 5 of each potion. Is there a way to script it that it will fill my bag up with 5 of each potion?

@Experience Also, what about one for reagents? 90x of each reagent?
 

Experience

Grandmaster
@Experience can you show me 2 decent scripts, one that will auto refill MY bag with a number of potions that I specify? For example I have one chest with potion kegs and empty bottles. For example I want, 5 of each potion. Is there a way to script it that it will fill my bag up with 5 of each potion?

@Experience Also, what about one for reagents? 90x of each reagent?
Restock agent for regs. potions just use a clickobject for 0 to 20..or how ever many potions you want
 

Fubar_BC

Apprentice
@Experience I'm looking for an additional script that will take the sell bag after you run the item id script and break that into multiple sell bags with lets say 24 items each. The dragging and dropping that I have to do to sell the bags is going to break my mouse.

Let me know if I can do anything to help or if there is something similar that i could adjust.
 

Jooz

Master
so this macro does everything except click the actual type of bone.. siss. cursor comes up and it says its queded 'found' but doesn't click the bones :( I tried changing the pause between sis and the bones and it didn't work either

if not listexists 'bones'
createlist 'bones'
pushlist 'bones' 0x1b0c
pushlist 'bones' 0x1b17
pushlist 'bones' 0x1b0b
pushlist 'bones' 0x1b09
pushlist 'bones' 0x1b0f
pushlist 'bones' 0x1b0d
pushlist 'bones' 0x1b10
pushlist 'bones' 0x1b18
pushlist 'bones' 0x1b0a
pushlist 'bones' 0x1b0e
endif

if not timerexists 'heal'
createtimer 'heal'
endif

if diffhits > 15 and timer 'heal' > 9000
bandageself
settimer 'heal' 0
endif

for 0 to 'bones'
if @findtype bones[]
//autotargetobject 'found'
usetype 0xf9f
waitfortarget 1000
target 'found'
endif
endfor

pause 2000
 
also trying out this dex suit crafter... .. but it does not make the right pieces.... and will only make 4 out of six

chainmail tunic... correct
ringmail sleeves... correct
platemail legs.... wrong
ringmail legs.......wrong

no gorget.
no gloves.
no helm.





if not @findalias 'suit_container'

sysmsg 'Select Suit Container'

promptalias 'suit_container'

endif

if not listexists 'dex_suit_types'

createlist 'dex_suit_types'

pushlist 'dex_suit_types' 0x13bf // chain tunic

pushlist 'dex_suit_types' 0x13be // chain legs

pushlist 'dex_suit_types' 0x13eb // ring gloves

pushlist 'dex_suit_types' 0x13ee // ring arms

pushlist 'dex_suit_types' 0x1413 // plate gorget

pushlist 'dex_suit_types' 0x140e // norse helm

endif

clearignorelist

while findtype 0xe76 'any' 'suit_container'

setalias 'current_bag' 'found'

ignoreobject 'current_bag'

if not hidden 'self'

useskill 'Hiding'

endif

//------------------------------

// Chain Leggings

usetype 0xfbb

waitforgump 0x38920abd 15000

replygump 0x38920abd 8

waitforgump 0x38920abd 15000

replygump 0x38920abd 9

pause 1600

//-----------------------------

// Chain Tunic

usetype 0xfbb

waitforgump 0x38920abd 15000

replygump 0x38920abd 8

waitforgump 0x38920abd 15000

replygump 0x38920abd 16

pause 1600

//------------------------------

// Ringmail Gloves

usetype 0xfbb

waitforgump 0x38920abd 15000

replygump 0x38920abd 1

waitforgump 0x38920abd 15000

replygump 0x38920abd 2

pause 1600

//------------------------------

// Ringmail Sleeves

usetype 0xfbb

waitforgump 0x38920abd 15000

replygump 0x38920abd 1

waitforgump 0x38920abd 15000

replygump 0x38920abd 16

pause 1600

//------------------------------

// Plate Gorget

usetype 0xfbb

waitforgump 0x38920abd 15000

replygump 0x38920abd 22

waitforgump 0x38920abd 15000

replygump 0x38920abd 23

pause 1600

//------------------------------

// Norse Helm

usetype 0xfbb

waitforgump 0x38920abd 15000

replygump 0x38920abd 15

waitforgump 0x38920abd 15000

replygump 0x38920abd 16

pause 1600

//------------------------------

replygump 0x38920abd 0

for 0 to 'dex_suit_types'

findtype dex_suit_types[] 'any' 'backpack'

moveitem 'found' 'current_bag'

pause 1000

endfor

endwhile

clearignorelist

headmsg 'Suits Completed.'
 
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