Again...Taking requests/suggestions

Channel 34

Apprentice
Yes, that's the one, the trainer, but it doesn't craft them, and if you have any in your pack, it won't use them, you have to double click on them, sometimes several times, to bring up the context gump so that it can then proceed. I can't read script well enough to figure out where the break is, but I tried. I can't find it
 

Experience

Grandmaster
Yes, that's the one, the trainer, but it doesn't craft them, and if you have any in your pack, it won't use them, you have to double click on them, sometimes several times, to bring up the context gump so that it can then proceed. I can't read script well enough to figure out where the break is, but I tried. I can't find it
Fixed
 

Experience

Grandmaster
A macro to use repair deeds in 1 bag and rpair bows or weapons in another bag, lastly move repaired weaps/bows to a repaired bag.

Bag 1 - repair deeds
Bag 2 - bows/weapons to repair
Bag 3 - repaired items
This is turning into a much bigger project than I anticipated. I have started it and got the first section done....
 

Mara

Journeyman
HI sir, I need a wand shorter macro , made the mistake to leave all at the same chest and now its a freaking mess xDDD

With just taking the worth one's will be enought , something like GH , heal , lighting and mana drain.

I dont really need a macro to order all types, since Like every1 I will end them throwing to the trash barrel.

Thxs in advance.
 

Experience

Grandmaster
HI sir, I need a wand shorter macro , made the mistake to leave all at the same chest and now its a freaking mess xDDD

With just taking the worth one's will be enought , something like GH , heal , lighting and mana drain.

I dont really need a macro to order all types, since Like every1 I will end them throwing to the trash barrel.

Thxs in advance.
Already exists
 

oneSLOWex

Adept
Can you make a script to smelt weapons in a bag using tongs? I've tried and can't figure it out. I have quite a large stock of junk slayers and don't want to throw them away. I need it for several weapon types but if you can just make it for one, maybe katanas, I can add other weapons on my own.


Sent from my iPhone using Tapatalk
 

Kantalope

Neophyte
I've been trying to make a macro that snoops nearest and steals wands, but it seems to just be snooping even if a wand is in their bag. Do you have anything like that whipped up already?
 

Experience

Grandmaster
Can you make a script to smelt weapons in a bag using tongs? I've tried and can't figure it out. I have quite a large stock of junk slayers and don't want to throw them away. I need it for several weapon types but if you can just make it for one, maybe katanas, I can add other weapons on my own.


Sent from my iPhone using Tapatalk
I'll add this to my to-do list. Though I haven't had much time lately :(
 

Experience

Grandmaster
I've been trying to make a macro that snoops nearest and steals wands, but it seems to just be snooping even if a wand is in their bag. Do you have anything like that whipped up already?
Probably because there are 6 or so types of wands...I don't really do auto steal macro's for a reason....
 

Channel 34

Apprentice
What gives with the carpentry skill trainer? Set up with saws, RSS chest, Skill at 63.3 adj / 51.4 true. All I get is the message "You don't have the required skills to attempt this item" It's pulling up the gump for furniture (Small beds and the like) And I looked through the list on that gump page, The only two things I can do are the dartboards at 100% and the ballot boxes at 82%. I don't have a chance at anything else on that list. Coding error? something missing?

And I agree with you. What's the sense of playing the game if you auto steal, fight, etc. I applaud your ethic!


EDIT: UPDATE| It's just the 50-70 section. It works again once you get to 70 making the ballot boxes, and will start making the writing tables. But it keeps telling me Moveitem object not found. It's not finding the wood in the chest.
 
Last edited by a moderator:

Experience

Grandmaster
What gives with the carpentry skill trainer? Set up with saws, RSS chest, Skill at 63.3 adj / 51.4 true. All I get is the message "You don't have the required skills to attempt this item" It's pulling up the gump for furniture (Small beds and the like) And I looked through the list on that gump page, The only two things I can do are the dartboards at 100% and the ballot boxes at 82%. I don't have a chance at anything else on that list. Coding error? something missing?

And I agree with you. What's the sense of playing the game if you auto steal, fight, etc. I applaud your ethic!


EDIT: UPDATE| It's just the 50-70 section. It works again once you get to 70 making the ballot boxes, and will start making the writing tables. But it keeps telling me Moveitem object not found. It's not finding the wood in the chest.
The carpentry skill trainer probably needs an overhaul. It was written back when boards were lighter than logs and before the ship upgrades were added
 

Experience

Grandmaster
Can you make a script to smelt weapons in a bag using tongs? I've tried and can't figure it out. I have quite a large stock of junk slayers and don't want to throw them away. I need it for several weapon types but if you can just make it for one, maybe katanas, I can add other weapons on my own.


Sent from my iPhone using Tapatalk
Test this and let me know:

if not @findobject 'Smelt Bag'

headmsg 'Select bag of items you wish to smelt'

promptalias 'Smelt Bag'

endif

if not listexists 'Smelt'

createlist 'Smelt'

endif

@pushlist 'Smelt' 0xf43

@pushlist 'Smelt' 0xf45

@pushlist 'Smelt' 0x13fb

@pushlist 'Smelt' 0x1443

@pushlist 'Smelt' 0xf49

@pushlist 'Smelt' 0xf47

@pushlist 'Smelt' 0xf4d

@pushlist 'Smelt' 0x143e

@pushlist 'Smelt' 0xf4b

// Swords

@pushlist 'Smelt' 0xf5e

@pushlist 'Smelt' 0x13ff

@pushlist 'Smelt' 0x13b6

@pushlist 'Smelt' 0x13b9

@pushlist 'Smelt' 0xf5e

@pushlist 'Smelt' 0x1441

@pushlist 'Smelt' 0xf61

@pushlist 'Smelt' 0xf61

// Fencing

@pushlist 'Smelt' 0x1403

@pushlist 'Smelt' 0xf62

@pushlist 'Smelt' 0x1401

@pushlist 'Smelt' 0x1405

@pushlist 'Smelt' 0xf52

@pushlist 'Smelt' 0x143d

@pushlist 'Smelt' 0xe89

@pushlist 'Smelt' 0x1407

@pushlist 'Smelt' 0x13b4

@pushlist 'Smelt' 0x1439

@pushlist 'Smelt' 0x143b

@pushlist 'Smelt' 0x13b0

@pushlist 'Smelt' 0xf5c

@pushlist 'Smelt' 0xdf0

@pushlist 'Smelt' 0x13f8

// Shields

@pushlist 'Smelt' 0x1b76

@pushlist 'Smelt' 0x1b7b

@pushlist 'Smelt' 0x1b72

@pushlist 'Smelt' 0x1b73

@pushlist 'Smelt' 0x1b74

@pushlist 'Smelt' 0x1b79

@pushlist 'Smelt' 0x1b7a

//Platemail

@pushlist 'Smelt' 0x1408 //Close Helmet

@pushlist 'Smelt' 0x1410 //Platemail Arms

@pushlist 'Smelt' 0x1411 //Platemail Legs

@pushlist 'Smelt' 0x1412 //Plate Helm

@pushlist 'Smelt' 0x1413 //Plate Gorget

@pushlist 'Smelt' 0x1414 //Platemail Gloves

@pushlist 'Smelt' 0x1415 //Plate Chest

@pushlist 'Smelt' 0x140a //Helmet

@pushlist 'Smelt' 0x140c //Bascinet

@pushlist 'Smelt' 0x140e //Norse Helm

//Chainmail

@pushlist 'Smelt' 0x13bb //Chainmail Coif

@pushlist 'Smelt' 0x13be //Chainmail Leggins

@pushlist 'Smelt' 0x13bf //Chainmail Tunic

//Ringmail

@pushlist 'Smelt' 0x13ee //Ringmail Sleeves

@pushlist 'Smelt' 0x13eb //Ringmail Gloves

@pushlist 'Smelt' 0x13ec //Ringmail Tunic

@pushlist 'Smelt' 0x13f0 //Ringmail Leggins

//Studded

@pushlist 'Smelt' 0x13da //Studded Leggings

@pushlist 'Smelt' 0x13db //Studded Tunic

@pushlist 'Smelt' 0x13d5 //Studded Gloves

@pushlist 'Smelt' 0x13d6 //Studded Gorget

@pushlist 'Smelt' 0x13dc //Studded Sleeves

//Leather

@pushlist 'Smelt' 0x13c6 //Leather Gloves

@pushlist 'Smelt' 0x13cd //Leather Sleeves

@pushlist 'Smelt' 0x13cc //Leather Tunic

@pushlist 'Smelt' 0x13cb //Leather Pants

@pushlist 'Smelt' 0x13c7 //Leather Gorget

@pushlist 'Smelt' 0x1db9 //Leather Cap

//Female

@pushlist 'Smelt' 0x1c04 //Female Plate

if not @findobject 'Tong'

if @findtype '0xfbb' 'any' 'backpack' 'any' '3'

setalias 'Tong' 'found'

pause 600

useobject 'Tong'

else

headmsg 'No Tongs'

stop

endif

endif

if not gumpexists '0x38920abd'

useobject 'Tong'

endif

for 0 to 'Smelt'

while @findtype Smelt[] 'any' 'Smelt Bag' 'any' '1'

replygump 0x38920abd 14

waitfortarget 5000

target! 'found'

pause 800

endwhile

endfor
 

oneSLOWex

Adept
Test this and let me know:

if not @findobject 'Smelt Bag'

headmsg 'Select bag of items you wish to smelt'

promptalias 'Smelt Bag'

endif

if not listexists 'Smelt'

createlist 'Smelt'

endif

@pushlist 'Smelt' 0xf43

@pushlist 'Smelt' 0xf45

@pushlist 'Smelt' 0x13fb

@pushlist 'Smelt' 0x1443

@pushlist 'Smelt' 0xf49

@pushlist 'Smelt' 0xf47

@pushlist 'Smelt' 0xf4d

@pushlist 'Smelt' 0x143e

@pushlist 'Smelt' 0xf4b

// Swords

@pushlist 'Smelt' 0xf5e

@pushlist 'Smelt' 0x13ff

@pushlist 'Smelt' 0x13b6

@pushlist 'Smelt' 0x13b9

@pushlist 'Smelt' 0xf5e

@pushlist 'Smelt' 0x1441

@pushlist 'Smelt' 0xf61

@pushlist 'Smelt' 0xf61

// Fencing

@pushlist 'Smelt' 0x1403

@pushlist 'Smelt' 0xf62

@pushlist 'Smelt' 0x1401

@pushlist 'Smelt' 0x1405

@pushlist 'Smelt' 0xf52

@pushlist 'Smelt' 0x143d

@pushlist 'Smelt' 0xe89

@pushlist 'Smelt' 0x1407

@pushlist 'Smelt' 0x13b4

@pushlist 'Smelt' 0x1439

@pushlist 'Smelt' 0x143b

@pushlist 'Smelt' 0x13b0

@pushlist 'Smelt' 0xf5c

@pushlist 'Smelt' 0xdf0

@pushlist 'Smelt' 0x13f8

// Shields

@pushlist 'Smelt' 0x1b76

@pushlist 'Smelt' 0x1b7b

@pushlist 'Smelt' 0x1b72

@pushlist 'Smelt' 0x1b73

@pushlist 'Smelt' 0x1b74

@pushlist 'Smelt' 0x1b79

@pushlist 'Smelt' 0x1b7a

//Platemail

@pushlist 'Smelt' 0x1408 //Close Helmet

@pushlist 'Smelt' 0x1410 //Platemail Arms

@pushlist 'Smelt' 0x1411 //Platemail Legs

@pushlist 'Smelt' 0x1412 //Plate Helm

@pushlist 'Smelt' 0x1413 //Plate Gorget

@pushlist 'Smelt' 0x1414 //Platemail Gloves

@pushlist 'Smelt' 0x1415 //Plate Chest

@pushlist 'Smelt' 0x140a //Helmet

@pushlist 'Smelt' 0x140c //Bascinet

@pushlist 'Smelt' 0x140e //Norse Helm

//Chainmail

@pushlist 'Smelt' 0x13bb //Chainmail Coif

@pushlist 'Smelt' 0x13be //Chainmail Leggins

@pushlist 'Smelt' 0x13bf //Chainmail Tunic

//Ringmail

@pushlist 'Smelt' 0x13ee //Ringmail Sleeves

@pushlist 'Smelt' 0x13eb //Ringmail Gloves

@pushlist 'Smelt' 0x13ec //Ringmail Tunic

@pushlist 'Smelt' 0x13f0 //Ringmail Leggins

//Studded

@pushlist 'Smelt' 0x13da //Studded Leggings

@pushlist 'Smelt' 0x13db //Studded Tunic

@pushlist 'Smelt' 0x13d5 //Studded Gloves

@pushlist 'Smelt' 0x13d6 //Studded Gorget

@pushlist 'Smelt' 0x13dc //Studded Sleeves

//Leather

@pushlist 'Smelt' 0x13c6 //Leather Gloves

@pushlist 'Smelt' 0x13cd //Leather Sleeves

@pushlist 'Smelt' 0x13cc //Leather Tunic

@pushlist 'Smelt' 0x13cb //Leather Pants

@pushlist 'Smelt' 0x13c7 //Leather Gorget

@pushlist 'Smelt' 0x1db9 //Leather Cap

//Female

@pushlist 'Smelt' 0x1c04 //Female Plate

if not @findobject 'Tong'

if @findtype '0xfbb' 'any' 'backpack' 'any' '3'

setalias 'Tong' 'found'

pause 600

useobject 'Tong'

else

headmsg 'No Tongs'

stop

endif

endif

if not gumpexists '0x38920abd'

useobject 'Tong'

endif

for 0 to 'Smelt'

while @findtype Smelt[] 'any' 'Smelt Bag' 'any' '1'

replygump 0x38920abd 14

waitfortarget 5000

target! 'found'

pause 800

endwhile

endfor

Works great...thank you!!
 

Naww

Apprentice
Hello.
Any way to make stun toggling macro depends on if it toggled right now or not.
To be more clear : if stun is ON now, then do nothing, if NOT toggle it on ?
 
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