wreckognize
Grandmaster
Right now, balance is weighted hugely in favor of the waller, even versus a few dispellers.
I propose the following changes be made to better CTF game balance:
1 second cooldown on casting magic wall after targeting it.
1 event score point per 5 walls
a slight boost for score per kill
also a 5 min cooldown on joining [battles after @quitting an event might be a good idea, to help prevent groups from all trying to get on the same team.
EDIT* Also, add 25 bonus EP for each member of the winning team
EDIT2* Wipe the game scoreboard at the exact moment the game begins, after the waiting period
EDIT3* Make a player unable to pass a flag if his own flag is currently being captured.
EDIT4* Turn the rate of decay inside CTF battleground to 1 second to avoid blocking object spam
I propose the following changes be made to better CTF game balance:
1 second cooldown on casting magic wall after targeting it.
1 event score point per 5 walls
a slight boost for score per kill
also a 5 min cooldown on joining [battles after @quitting an event might be a good idea, to help prevent groups from all trying to get on the same team.
EDIT* Also, add 25 bonus EP for each member of the winning team
EDIT2* Wipe the game scoreboard at the exact moment the game begins, after the waiting period
EDIT3* Make a player unable to pass a flag if his own flag is currently being captured.
EDIT4* Turn the rate of decay inside CTF battleground to 1 second to avoid blocking object spam
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