So no one cares that 95% of players on this server have alchemy because it's blatantly broken? Almost no one PvPs without Alchemy. Near ebolt damage on the run is overpowered, period. Couple that with spammable and you have yourself some awful PvP. UO was never like this, ever. Need a...
Skilled players would be distinguishable because they would land explode pots, whereas now one button and no timing is required. And if having alchemy and explode pots is truly the only way to kill someone(it's not), then that shines even greater light on how alchemy is required in a template...
I think we'd see more varied templates(instead of alchemy in template or lose) and see skilled players shine if we implemented a few changes:
Randomized explode timers that range from 3 to 6 seconds, or other variables.
Cooldowns that match Healing Potions to remove mindless spamming
Not...
I agree with Malk that I find it ironic that the same reds arguing for "risks" and "hardship" are wanting to be catered to in ease of killing PvE templates for with hardly any risk(especially compared to perma stat, etc). There should be risk involved in playing UO, but seeing 2-3 reds any time...
Hello all,
I am a relatively new player on this shard. I have been here for around a week or so and I can say, by far, that this is the best server I've played since OSI. I have been on a lot, and none of them are quite like this one. With that being said, I will say that one area that I find...
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