My suggestions:
- Pot use delay timers. All pots need them. Reds get an extra 0.5-1 second delay.
- Remove stat loss. Deterrents should make the game harder for reds not remove them from play.
- Character linked stam loss for all combat. Reds lose stam %25 faster.
- Short/er distance/time...
There is a house for sale just outside and north of the ICE entrance.
Name for the IRC is deven_nickerson. Don't use IRC. Anyone know how much this place is going for or how to contact Deven in game?
thanks.
Took my first run at the khaldun puzzle chests.
I couldn't figure how to get into the secret room but found 4 puzzle chests around the dungeon.
2 of the 4 were empty. So i spent the time to do the puzzle and open them to find it empty.
Doesn't seem right.
Suggestion:
- make forensics work so that Thief Hunting/Detectives are possible.
This could bring RP and more balance for those who think thieves are OP.
I personally have not tried forensics as a skill but as I understand it this currently is not a thing on UOF.
I heard people talk about forensics and using it on thieves and them going permagrey to you.
Is this a real thing on UOF?
Are there "detective" builds for hunting thieves?
I saw these mentioned on another thread.
Khaldun Puzzle chests sound awesome. Where do I find those?
If your answer is "in Khaldun"..first haha...second.... Where is Khaldun?
Ok i'm not that new but this seems like a new player question so I put it here.
I've heard it used several times and then Shane had it in his post about tightening up rules and bans etc.
What is QQing?
I have a whole bunch of portraits, heads, broken clocks, globes, candelabra etc.
All the stuff that comes up from fishing MIBs.
Is there anyone out there paying money for these things?
I went to Bucs the other day and it is dead...which got me thinking.
Why are reds allowed in town with civilized, friendly blues?
Ok yes, true. There are town thieves but every beautiful forest has a pile of shit hidden in it somewhere.
Suggestions:
- Increase chance of runic tools from BODs so that crafters can compete with farming mob drops.
Better yet. Increase the runic tool reward chance, particularly the high end tools, and dial back the mob magic item drop.
Think this would shift the focus more toward player...
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