pls explain why you cant fight back or get away?
You are describing a specific scenario where someon is at low health and for some reason cant get away.
I'm asuming the changes to mob aggro were designed for a bigger picture and I'm hoping this picture can be realized in a different way.
you get your char taken out for 1-2 days or need to pay a decent sum.
thats not "no risk".
If PKs are such a problem (are they?), why not increase time per kill count or remove guardzone access or make it even harder to leave if you murdered some one...
Everything sounds better than the...
oh hell no.
The game is atm designed to shit on red players for no reason.
PKing and getting PKed was always a part of UO.
You saying that it is "fair" to have a huge disatvantage all the time because sometimes your target has alrdy aggro...
I dont think you have any red char just by reading...
wtf, why?!?!?!
getting mob aggro 8 tiles aways while blue folks standing right next to it....
can this pls be removed. It is discriminating against PKs, we are players too :(((
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