so 5 years later, numerous pvp changes later, a new faction-like PVP system later (that has real incentives, especially for PVMers) you still do not PVP regularly because "there is nothing in it for you"? What would this "instanced pvp" change? You'd not lose your - oh my goood - 50 each reg and...
thats like winstonians 10th thread right here.. and he still hasnt started to pvp! But still.. change everything so his and his imaginary casual PVPers start to fight (and chase of the people who actually do spend their time on UO PVPing). Sounds like a great idea!
yea, lets focus on systems to bring players into pvp who do not want to fight in the first place (else theyd already fight). Why? All of this makes no sense imo. We do not need rewards for PVP. I do not see any “casual players” joining PVP just because theres a chance to win a relic.
if anything statloss should be less harsh. Newbs who claim there are "SOO MANY PKS" are obviously biased - it's fake news. Barely anyone dares to play anything but a blue gank mage these days.
No, but seriously: I can see the point here. Yea, it fucking sucks to lose a pet that is worth 50 million gold. I can clearly see that. But what I don't like is how all this custom content is now forcing Staff to change the game. To rip out risk vs reward. To make the game easier and cheaper and...
1. they will not
2. yes, it should have been fucking dealt with years ago
3. stop crying
4. UOF is talisman trammel (LAWL finally I can use bluebie vocab too)
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