Templates from old wiki

JoeB

Adept
Pulling these from the old wiki. Add more if you want underneath these are just what we had at the time. These were all made by players of the shard. Most stats are preference of player. Also an important note for dexxer templates, these were made prior to having the ability to throw explo pots with a two handed weapon.

Crafter Templates

The Basic Crafter
The Basic Crafter Template (with separate resource gathering character)

100 Magery
100
Blacksmithing
100 Tinkering
100 Carpentry
100 Tailoring
100 Hiding
100 Musicianship


Gatherer to go with above crafter.

100 Mining
100 Bowcraft/
Fletching
100 Inscription
100 Magery
100 Meditiation
100 Hiding
100
Lumberjacking

Wood is only 2g to buy from vendors, so typically not worth gathering unless you plan on selling wood.

Alchemy is a very common skill for PvP characters, so it may be best to use your PvP character as an alchemist, if you have one. This is why it is not listed in these builds.

Alternatively, if you do not like bowcraft, Lumberjacking, and Inscription, you can easily use the below template to cover mining, while still being able to have a useful character. In this case, it is a fishermap:

100 Magery
100 Mining
100 Fishing
100 Med
100 Eval
100 Resist
100 Hiding


The above build allows the gatherer to fish up MIB's solo - fend off the weak miner PKs, hide with gathering. This is a combo I personally like for a serious crafter.


The Legendary Crafter
Description:
This is a template is a merchant crafter that has the most profitable Skills for Crafting on UO Forever. Not only can this template craft nearly anything, it can also repair most Items too.
Note: Alchemy, Poisoning, and Inscription Skills are not needed to have on a crafter as most people have those Skills on alternative characters meant for PvP. Having these Skills on alternative characters gives you the opportunity to not waste them on your crafter.

Strengths:
This char will be able to get both
Tailoring and Blacksmithing Bulk Order Deeds (BODs) at the highest skill which gives you the highest percentage to get the best BODS. This char will be able to mine Sand, Granite and ore. This char also will be able to use the Legendary Hammer. If you choose 120 lumberjack you also would get the opportunity to potentially get rare wood as well if/when it is implemented. This char just is the ultimate crafter/gatherer. Character is meant to utilize all Crafting Skills at their fullest, most efficient and most profitable. You will be hailed King of the crafters.

Weaknesses:
This template is not going to fight. Anyone Ever. Do not bother. Just run. It is extremely expensive to get the Power Scrolls to achieve 120 for all of those Skills as most of them are rare and quite coveted by other players. Acquiring the Power Scrolls is something you work your way up to.

Skill Template (Skills as Marked):

  1. Blacksmithing 120
  2. Tailoring 120
  3. Tinkering 120
  4. Carpentry 120
  5. Magery
  6. Mining 120
  7. 20 extra Skills points.

IF you want to get really crazy you can go 120 Lumberjacking and be the ultimate crafter/gatherer. No magery makes for a tough time as a crafter though.

Alternative Skill Template (Skills as Marked)

  1. Blacksmith (120)
  2. Tailoring (120)
  3. Tinkering (120)
  4. Carpentry (120)
  5. Mining (120)
  6. Musicianship (45)
  7. Magery (75)



PVM Templates

The All in one Treasure Hunter

Description:
This template is meant to be a Jack of all trades sort of treasure hunter. I personally had all of my character slots filled so having a one slot character that can handle it all is really useful.The real benefit of this setup is to avoid having to manage multiple characters to do a successful treasure hunt or fishing/SOS hunting. You have everything you need to combat most challenges without needing assist from another character.

Strengths:
You can decode maps up to max level, fish up whirlpools, do SOSs, unlock paragon and dungeon chests. I really consider this character the quintessential treasure hunter/adventurer. You utilize provocation to keep heavy hitters on eachother alongside clever usage of EVs and Daemon summons along with energy bolts, explosion, and fire horns for supplemental damage. The REAL benefit of this setup is in the money. Between provo in dungeons and SOS and treasure hunts, you will make a lot of money and have fun doing it!

Weaknesses:
The only real weakness I see here is the lack of firepower from the archery setups with slayer bows. Sometimes it's a little on the slow side as far as damage is concerned. Also because provocation plays a big part in this build you have to have two Monsters, whether that's two enemies, or a summoned pet and your intended target, and sometimes that's a little tricky at sea. But having nets on you helps as it gives you more targets to provo! Also lack of spell resist could be problematic but I have noticed it having little effect as mobs are usually fighting each other so it's best dropped it in favor of meditation.

Skill Template (Skills as Marked):
1. Fishing
2. Cartography
3. Lockpicking
4. Provocation
5. Musicianship
6. Magery
7. Meditation
Stats: 100 / 25 / 100



The Archer Mage Fisherman

Description:
This template has fishing obviously. The archery allows you to hit enemies and mobs alike from a distance. This template also has bandage Healing and magery Healing. The Magery mainly though is for casting EV's, gating however can be utilized in any way by the player. Slayers with archery is really key here because you can do high damage while avoiding close contact. Typically you need support of other fisherman in general depending on what you are fishing for.

Strengths:
Slayer Weapons and distance fighting are key strengths. The Magery ability to cast evs and gate in other chars as well as heal/cross heal also is a big strength with this template. The dropping of the bow makes you vulnerable to fizzling if being directly melee'd however that is not a huge issue at sea.

Weaknesses:
Everyone is vulnerable at sea. As a fishing template this really has little weaknesses but can be used improperly. The magery while it is defensive only in terms of attacking spells still allows summons which are easily utilized at sea.

Skill Template (Skills as Marked):
1. Fishing
2. Tactics
3. Anatomy
4. Archery
5. Resisting Spells
6. Magery
7. Healing
Stats: 90 / 45 / 90 (This is really at the preference to the player and how he utilizes his/her magery)



The Basic Tamer
Description:
The basic tamer template. He uses his powerful pets to hunt for him. He has the ability to heal, cure, and resurrect his pets as needed. This template is good for most hunting situations and is flexible enough to work moderately well in PvP.

Strengths:
Very good offense do to powerful pets and full strength magery spells. Can heal, buff, and cure not only himself but also his pets. Healing his pets via Vetrinary is much more cost effective than using magery.

Weaknesses:
Does not have wrestling no defensive wrestling. Melee attacks will almost always hit the tamer. It is imperative to learn to keep your pets engaged with mobs and other players.

Skill Template (Skills as Marked):

  1. Animal Taming (100)
  2. Animal Lore (100)
  3. Resisting Spells (100)
  4. Magery (100)
  5. Evaluating Intelligence (100)
  6. Vetrinary (100)
  7. Meditation (100)
Stats: 100 / 25 / 100


The Dungeon Chest Crawler
Description: This template has a single minded goal and is definitely not for everyone. That single goal is to move throughout a dungeon safely and pick and open dungeon treasure chests. It utilizes hiding and stealth to move around unseen, while lockpicking and remove trap will allow chests to be opened while hidden. This character should never been seen by players or mobs, which is his only defense.

Strengths: You can pick any lock in the game and open chests while hidden as you can remove the trap without casting telekinesis. This template can stealth, therefore can move undetected, even around high end mobs.

Weaknesses: This template has little to no offensive or defensive capabilities. It is meant to stay hidden so as not to be attacked.

Skill Template (Skills as Marked):
1. Magery (100)
2. Meditation (100)
3. Lockpicking (100)
4. Detect Hidden (100)
5. Remove Trap (100)
6. Hiding (100)
7. Stealth (100)
Stats: 100 / 25 / 100


The Mage Fisherman
Description:
This is a fisherman char which is very efficient and important to have if in a group. Fishing as a "crew" is the best means of fishing. This template can not only cross heal but lay down a lot of ev's as well as gate in chars, etc. The magery can be used offensively as well as it has eval and can be used from a distance to avoid melee shots which is important at sea.

Strengths:
Magery is the main strength in this as it gives you offensive spells and summons. This char will have more mana than a dexxer/mage so you can utilize your magery much more efficiently as well as regenerate with meditation quickly. Gating out is another thing you can do. Also this has Healing in the template which gives you 3 different ways to heal: Potions, Healing, magery.

Weaknesses:
Lack of wrestling makes you very vulnerable to all melee attacks. Any landed hit will also cause you to fizzle which is a risk for all mages but even more so with one without wrestling.

Skill Template (Skills as Marked):
1. Fishing
2. Magery
3. Evaluating Intelligence
4. Meditation
5. Resisting Spells
6. Anatomy
7. Healing
Stats: 100 / 25 / 100


The Parry Dexxer
Description:
A Parry dexxor is something that hits a gray area. It technically can be used to PvP however it all depends on how the char uses it. I consider it a PvM char as it is best utilized against monster's melee. It is not good against mages which kind of leans it away from PvP however it can be used in both. Parry blocks the blows of melee attacks based off of a percentage depending on skill level. It essentially makes melee attacks useless during some blows.

Strengths:
Defense of a shield is paramount in parry dexxors. You are able to use a shield against any mob and it has a chance of completely blocking a blow from them. It does not always block but it does block reasonably well and makes fighting mobs much easier. The ability to use a slayer weapon makes parry dexxors very useful in PvM.

Weaknesses:
You must hold a shield and thus have two hands occupied. It eliminates the use of two handed weapons. If you use a two handed weapon you essentially are wasting 100 skill points for the time you do that. This is typical to a lot of Skills though. You must bandy heal and rely upon that depending on your template. You would need to de-equip your shield in order to drink potions which causes some issues.

Skill Template (Skills as Marked):
1. Parry (100)
2. Weapon Skill (100)
3. Resisting Spells (100)
4. Tactics (100)
5. Anatomy (100)
6. Healing (100)
7. Options*** (100)

***It is strongly recommended to have GM Magery. You can have Hiding if you want or you can go Alchemy if you are willing to drop the shield while chasing your opponent. You can go with Poisoning if you want high frequency poisons.

Stats: 100 / 100 / 25 (Depending on what you choose for your final skill)


The Provo Archer
Description:
Versatile and independent. Great for soloing and surviving PKs. Tactics takes priority over Anatomy, due to its larger damage bonus. Anatomy and Healing at minimum requirements for resurrecting. 60 Magery allows for nearly guaranteed recalls, heals, cures, and buffs in a pinch. High resist is important for survival, most notably for resisting poisons. This template allows you to provoke one mob upon another while hitting either one with archery.

Strengths:
Provides a good PvM offense from a distance due to the Archery and Provocation Skills. Does not need to be near mobs to be effective. Great for Champion Spawns. Very cheap to build.

Weaknesses:
Does not have great defensive Skills.

Skill Template (Skills as Marked):

  1. Provocation (100)
  2. Musicianship (100)
  3. Archery (100)
  4. Tactics (100)
  5. Anatomy (80)
  6. Healing (80)
  7. Resisting Spells (80)
  8. Magery (60)
Stats: 100 / 90 / 35


The Provo Tamer
Description:
This is a unique but extremely powerful template. Although defenses are weak, his offense outweighs any offense in the game. The provocation tamer can use his powerful pets while provoking mobs on to other mobs. This means that he can fight the largest and meanest mobs in the game without too much worry about taking damage.

Strengths:
Very good offense due to powerful pets and the ability to provoke one mob onto another. Can heal, buff, and cure not only himself but also his pets. Healing his pets via Veterinary is much more cost effective than using magery. In addition, can keep mobs off of himself by provoking mobs onto his own pets.

Weaknesses:
Does not have wrestling nor defensive wrestling. Melee attacks will almost always hit the tamer. It is imperative to learn to keep your pets engaged with mobs and other players. In addition, since there is no Evaluating Intelligence, this tamer's magery spells will not be very powerful. Lacking Resisting Spells, this template really need to stay on top of mobs in his area to prevent them dealing damage to him.

Skill Template (Skills as Marked):

  1. Animal Taming (100)
  2. Animal Lore (100)
  3. Veterinary (100)
  4. Magery (100)
  5. Meditation (100)
  6. Musicianship (100)
  7. Provocation (100)
Stats: 100 / 25 / 100




PVP Templates

The Alchy Dexxer
Description:
This is a dexxor template which uses the Alchemy skill for added damage for explosion potions and utilizes magery for supporting spells, whether it be a defensive buff like reflect, reactive armor or blessing.. This does not include evaluating intelligence or meditation so magical spells will not provide high damage for offensive use. Since Publish 2, two handed weapons (excluding archery) can be used while throwing explosion potions.

Strengths:
Can be very deadly as any Alchemy dexxor can be. Also can be very defensive as you have 3 modes of Healing: Potions, bandages and magery.

Weaknesses:
The magery can be used improperly or sometimes can be basically useless rendering the skill useless. Any dexxer has its disadvantages of Healing on a bandage tick and relying on Healing potions. When you drop your weapon to cast a spell you lack a defensive skill so you will be hit with almost every single offensive swing thus causing you to potentially fizzle. Important to remember that when dropping weapons as a dexxer at any time.

Skill Template (Skills as Marked):

  1. Weapon Skill (Swords, Fencing, or Mace Fighting)
  2. Anatomy
  3. Tactics
  4. Healing
  5. Resisting Spells
  6. Magery
  7. Alchemy
Stats: 100 / 90 / 35


The Alchy Nox Dexxer
Description:
The Alchy Nox Dexxor is without a doubt the most powerful, yet gimped template ever made. It utilizes Alchemy to deal explosion potions with extra umph, yet also can deadly poison you on nearly every hit. The template is usually different from player to player depending upon their play style. It is a difficult template to play, but can be very rewarding. The template provided below is only a sample of the type of setup this template requires.

Strengths:
Can poison enemies. Can throw explosion potions for extra damage or while moving for ranged damage. Can use magic melee weapons.

Weaknesses:
This template's weaknesses are defined by how a player chooses to align the skill points. In general though, this template has an extremely deadly damage output, but very little to no defense.

Skill Template (Skills as Marked)
1. Fencing or Swordmanship
2. Tactics
3. Anatomy
4. Healing
5. Resisting Spells
6. Poisoning
7. Alchemy
Stats: 100 / 90 / 35


The Alchy Scribe Mage
Description:
The Alchy Scribe Mage is quite an awesome template. It has high damage output with a strong defensive backbone. Utlizing Alchemy to enhance the damage of explotion potions, this template can deal huge amounts of damage. The Inscription provides double defence with magic reflection, reactive armor, or protection.

Strengths:
Strong offensive damage. Magical defensive abilities.

Weaknesses:
Cannot wear heavy armor. No ability to stun opponent.

Skill Template (All Skills are GM)
1. Magery
2. Evaluating Intelligence
3. Meditation
4. Resisting Spells
5. Wrestling
6. Alchemy
7. Inscription
Stats: 95 35 95


The Alchy Stun Mage
Description:
The Alchy Stun Mage is arguably the most offensive of all Mage Templates. It combines magery with the power of explosion potions and the ability to stop their opponents with a stun. In the field, an Alchy Stun Mage will destroy and in The Duel Pits, it can devestate. Please note that this is also one of the most challenging Templates to play as it requires a combination of strategy, timing, and mage PvP.

Strengths: Offensively strong, with the ability to deal large amounts of damage on the run or in one place.

Weaknesses:
Hard to master. Only basic defenses.

Skill Template (All Skills are GM)
1. Magery
2. Evaluating Intelligence
3. Meditation
4. Resisting Spells
5. Wrestling
6. Anatomy
7. Alchemy
Stats: 95 35 95


The Heal Stun Mage
Description:
The Heal Stun Mage is a smooth blend of offensive and defensive capabilities all in a Mage package. They depend on typical magery damage while using the ability to stun their enemies. When taking damage, they are able to heal themselves with a bandaid to have a "background Healing" ability.

Strengths:
Able to heal without magery and while moving. Can stun their opponents.

Weaknesses:
Bandaids rely upon dexterity and mages typically have low dexterity. This causes slow bandaid applications. No extra offensive capabilities.

Skill Template (All Skills are GM)
1. Magery
2. Evaluating Intelligence
3. Meditation
4. Resisting Spells
5. Wrestling
6. Anatomy
7. Healing
Stats: 95 35 95


The Lumberjacker
Description:

The Lumberjacker is a specialty template that utilizes the non-melee skill Lumberjacking to provide a 35% damage bonus to Axe damage.

Strengths:
Exceptionally Strong offensive capabilities when using Axes.

Weaknesses:
No ranged attack. Basic defensive abilities. Limited to using only Axes type weapons.

Skill Template (All Skills are GM)
1. Swordsmanship
2.
Tactics
3. Anatomy
4. Healing
5. Resisting Spells
6. Magery
7.
Lumberjacking
Suggested Stats: 100/85/40, 90/90/45


The Nox Stun Mage
Description:
The nox stun mage is back in a big way with recent shard changes.

Nox Mages: When the sum of magery and Poisoning is 200.0 skill value (100 magery and 100 Poisoning), they will have a 70% chance to apply deadly poison on cast when within 3 tiles of target, with a 90% chance to penetrate Resisting Spells. Outside of that 3-tile range, this penetration effect will not occur and only normal poison will be applied.

This player can also be used to stun a target which is extremely useful in mounted PvP especially on this shard. This is an extremely useful PvP char especially in groups.

Strengths:
Poisoning. Poisoning at high frequencies as a mage is extremely important. The ability to poison past resist makes you extremely viable in a 1v1 setting. It gives you an edge. Also the ability to deadly poison gives you an edge because there is a change to fail cure with cure potions now which means longer time between heals. The stun is extremely important on this shard and in PvP. In groups or alone it can be key to winning a fight. Also the ability to poison weapons for your other chars is very nice.

Weaknesses:
This template like many mage Templates often has weaknesses due to user error. All Skills have their advantages but there is reasonable balance. The ability to poison through resist at high frequencies is great however there is a high chance of curing with a potion so it may seem futile to poison sometimes. The reduction to 80% from 100% on greater cure however is noticable. To get very close to a target sometimes is not possible so the use of deadly poison may seem infrequent.

Skill Template (Skills as Marked):
1. Poisoning
2. Magery
3. Evaluating Intelligence
4. Meditation
5. Resisting Spells
6. Wrestling
7. Anatomy
Stats: 100 / 25 / 100


The PVP Tamer
Description:
This template is based on a tamer template but includes a 5x Mage build for PvP purposes. In comparison to The Basic Tamer template, this one uses wrestling instead of Veterinary to be able to survive against attacking melee players. It is expected that this tamer will heal and cure their pets through magery.

Two alternative builds have been included below for more variety. The first has Alchemy instead of wrestling for a total offense. The second has Inscription for total defense.

Strengths:
Any tamer build is very strong inherently, however it takes experience to know how to play it well. These builds will allow an experienced tamer to take down multiple PvP targets at the same time as powerful pets like White Wyrms and Dragons do major damage.

Weaknesses:
Since pets are required for this template, your movement speed will be dependent upon theirs. For mountable pets such as nightmare's, they cannot be re-mounted until a fight is over, which could allow an enemy to escape easily by riding away on their own mount.

Skill Template 1 (Skills as marked):

  1. Wrestling (100)
  2. Evaluating Intelligence (100)
  3. Meditation (100)
  4. Magery (100)
  5. Resisting Spells (100)
  6. Animal Lore (100)
  7. Taming (100)
Stats: 95 / 30 / 100

Skill Template 2 (Skills as marked):

  1. Alchemy (100)
  2. Evaluating Intelligence (100)
  3. Meditation (100)
  4. Magery (100)
  5. Resisting Spells (100)
  6. Animal Lore (100)
  7. Taming (100)
Stats: 95 / 30 / 100

Skill Template 3 (Skills as marked):

  1. Inscription (100)
  2. Evaluating Intelligence (100)
  3. Meditation (100)
  4. Magery (100)
  5. Resisting Spells (100)
  6. Animal Lore (100)
  7. Taming (100)
Stats: 95 / 30 / 100


The Scribe Dexxer
Description:
The scribe dexxor is one of those oddball templates that is quite powerful, yet always unsuspected. It utilizes a typical dexxor skill set, but boosts it with inscription. inscription receives 2x multiplier on spells such as Magic Reflection, Reactive Armor, and Protection. For example, instead of reflecting only 7 circles of spells cast on him, a scribe dexxor will reflect 14 circles of spells!

Strengths:
Strong defensive attributes with healing and inscription

Weaknesses:
No ranged attack when moving.

Skill Template (All Skills are GM)
1. Weapon Skill (Mace Fighting / Swordsmanship / Fencing / Archery)
2. Tactics
3. Anatomy
4. Healing
5. Resisting Spells
6. Magery
7. inscription
Stats: 95 50 80


The Stun Scribe Mage
Description: The scribe mage is very valuable because of inscriptions defensive bonuses. When using inscription at GM the most important spells that are buffed are Reactive Armor, Protection, and Magic reflect. Be aware that inscription on UO:F does NOT increase spell damage. It increases the amount of time that Protection lasts as well the hits absorbed with reactive armor. With reflection it gives you an increase in the amount of spells you can reflect approx 16 circles. That is double from just having GM Magery which only allows you 8 circles reflected. The stun ability speaks for itself. Allows you to stun an opponent when on the offensive and or on the defensive.

Strengths: A very survivable template if used properly. The use of reflect, protection, reactive vary in usefulness depending on the situation you're in. The stun makes you a very offensive threat as well as the ability to reflect a lot of spells. The ability to cast without interruption with protection also makes you able to be very offensive or defensive. Reactive armor limiting damage by dexxers is extremely useful as well.

Weaknesses: You cannot stack defensive spells. So if you have reflection up and so happen to be fighting a dexxer there is nothing you can do about it at the time which makes your inscription skill utterly useless. The defensive spells only last so long and have cool down timers between casting again so there are times where your Inscription skill gives you no advantage at all.

Skill Template (Skills as Marked):
1. Magery
2. Evaluating Intelligence
3. Meditation
4. Wrestling
5. Resisting Spells
6. Anatomy
7. Inscription

Stats: 95 / 35 / 95







 

[Legato]

Master
Am i right in assuming the PVP Tamer will have a much harder time taming creatures without the music/peacing skills? Is this assuming the tamer would be purchasing their pets as opposed to taming them on their own?
 

Weland

Grandmaster
I use guild/friend to peace while I tame. Also just para and be ready to heal if it's a dragon trying to melt your face off.
 

halygon

Grandmaster
Am i right in assuming the PVP Tamer will have a much harder time taming creatures without the music/peacing skills? Is this assuming the tamer would be purchasing their pets as opposed to taming them on their own?
You can easily para tame with a similar effect as peace taming.
 

Durbs

Neophyte
Do you have to have musicianship on an ARCHER PROVO
or would this template work.

Archery
Tactics
Anat
Heal
Magery
Resist
Provo 120
 

Pwn Diddy

Neophyte
Thread helped me out a lot. Thinking of changing my scribe mage to a scribe dexxor for PvP.... thought's on this ? scribe vs alch or remove resist and keep alch / scribe ?
 
never remove resist on a pvp template. scribe dexxors are very strong against mages. alchy dexxors are strongest overall, hard to beat their damage output. scribe mages are almost useless solo. alchy mage is the best overall pro template for solo or group.

with all that said, eval dexers are probably the most well rounded and fun chars to play:

mage eval anatomy wepskill tactics healing resist. 95 str 40 int 90 dex.

with anat + eval you have defensive wrestling for when drinking pots or casting
with gm magery you can get big gheals off to survive sync drops
with eval you can sync drop if needed to
with 40 int you can precast meteor swarm, equip wep, dex around, and then really surprise them!
if swords, carry around an axe and a poisoned wep always.
if fencing carry a spear and poisoned wep always.
as always carry plenty of pots. you dont know how long your battle will last. supplies are cheap!
 

Pwn Diddy

Neophyte
Yeah I just got back on UO again finally, I made a scribe/stun mage and healer/stun mage lol and then lost my gank squad. rendering them both useless IMO for solo PvP'ing. I have a Provo / Archer which can do my PvM aspects now. Would you then switch a Parry Dexxy to a PvP Dexxor or leave them to go the talisman route ? (Talisman vs Provo ?) ... Do you leave Scribe Mage as is for factions maybe ? or change to scribe dexxy? Healer/mage do you leave ? or switch to uoforever or alch, or nox dexxy ? just thoughts lol.. feels like I have char's being wasted currently. However i have no char with Alchemy yet or Nox'ing mainly because I know i want those to be on a well setup PvP char.
 

Dimok

Master
Way to help the noobs.

I think that a sync drop is where your client is out of sync with the server. UOSteam has a resync hotkey that will fix this.
I didn't pay him any attention. Most people that like to play the superiority card on forums have a pretty sad life, I'm fine letting that type get happiness anywhere they can.
 
Well played. Honestly I didn't answer at first because I thought he was trolling. Sometimes it's hard to remember that some people are still new to this game.
 
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