Stealing - Mount cooldown

MortalSword

Novice
So stealing is pretty absurd right now. Not only do thieves risk nothing when stealing, particularly at WBB but they can do it while mounted, and therefore run/hide near infinitely. I chased a thief for fifteen minutes in Brit, to no avail because he can zoom around on an ethy and hide/stealth every couple seconds.

I'd suggest no stealing on a mount, and no mount up for some period of time. Doesn't have to be forever. Idea should be that a good thief can get close, do their deed and stealth away, but not on a flippin ethy.

That's my bit....thieves are out of control right now, and that's the most constructive idea I've come up with. The point here is these guys are operating with near complete immunity to any repercussions. None of their skills are material intensive, and they require no equipment or materials to steal, and can hide/stealth every couple seconds. UO is about risk vs reward, and right now these guys get all upside with no risk.
 

Sseany4209

Grandmaster
Wasnt there something like this on real shards? where thieves couldn't steal while mounted.. but it is crazy even when at champs/rdas, come in hide/stealth steal mount instantly and run!
 

Sommerella

Master
No. No. No.
There most certainly is risk. It may not be in the same form for you not being a thief. But there are risks.
A thief can risk wasting their time running around looking for people that don't know how to put their valuables away.
You need to either figure out how to better hide your inventory or keep your stuff in a safe place.
Fleeing is pretty much all a thief has. Unless they sacrificed certain skill spots for some offense. And if that's the case, if they stay and contest you for what they are taking, then its on you to get it back.
I could be wrong, but as far as I thought, on OSI you could still remain hidden with a successful theft. The fact that the thief comes out of hiding is a blessing for you so that you can even react to chase in hopes to claim your things.

Sorry for the wall of text but mounting and running is apart of making thievery appealing. What would you have it be like?
Steal something on foot..revealed by the theft, and if you notice us...chase us while were on foot, until some timer allows us a fighting chance to get away? That's absolutely breaking for the thief template.

It sounds like you need to learn how to better conceal your stuff, and maybe realize you will make things worse for yourself 9 times out of 10 by flagging or chasing. That gives me time to clean out whatever else you have on your person or just get an extra 5 minutes of entertainment while sensing the rage you're projecting, calling me names running passed, through and around me. Either way, nothing needs changed. That's what trammel is for.
You see how well that worked out.

End rant.
 

God.RG

Grandmaster
So stealing is pretty absurd right now. Not only do thieves risk nothing when stealing, particularly at WBB but they can do it while mounted, and therefore run/hide near infinitely. I chased a thief for fifteen minutes in Brit, to no avail because he can zoom around on an ethy and hide/stealth every couple seconds.

I'd suggest no stealing on a mount, and no mount up for some period of time. Doesn't have to be forever. Idea should be that a good thief can get close, do their deed and stealth away, but not on a flippin ethy.

That's my bit....thieves are out of control right now, and that's the most constructive idea I've come up with. The point here is these guys are operating with near complete immunity to any repercussions. None of their skills are material intensive, and they require no equipment or materials to steal, and can hide/stealth every couple seconds. UO is about risk vs reward, and right now these guys get all upside with no risk.
this is the stupidest shit i've read all day.
 

MortalSword

Novice
No. No. No.
There most certainly is risk. It may not be in the same form for you not being a thief. But there are risks.
A thief can risk wasting their time running around looking for people that don't know how to put their valuables away.
You need to either figure out how to better hide your inventory or keep your stuff in a safe place.
Fleeing is pretty much all a thief has. Unless they sacrificed certain skill spots for some offense. And if that's the case, if they stay and contest you for what they are taking, then its on you to get it back.
I could be wrong, but as far as I thought, on OSI you could still remain hidden with a successful theft. The fact that the thief comes out of hiding is a blessing for you so that you can even react to chase in hopes to claim your things.

Sorry for the wall of text but mounting and running is apart of making thievery appealing. What would you have it be like?
Steal something on foot..revealed by the theft, and if you notice us...chase us while were on foot, until some timer allows us a fighting chance to get away? That's absolutely breaking for the thief template.

It sounds like you need to learn how to better conceal your stuff, and maybe realize you will make things worse for yourself 9 times out of 10 by flagging or chasing. That gives me time to clean out whatever else you have on your person or just get an extra 5 minutes of entertainment while sensing the rage you're projecting, calling me names running passed, through and around me. Either way, nothing needs changed. That's what trammel is for.
You see how well that worked out.

End rant.

1. Let's discuss the risk you assume as a thief...
...none. You assume zero risk as a thief, because your template requires no resources to skill up, no equipment or resources to implement, with the sole expenditure you make being your time, which on this shard is laughable considering the skill gain rates.

2. Every other template in the game requires resources to generate gains. Crafters need thousands if not millions of gold worth of materials before they start producing profit, PVM assumes a high amount of risk acquiring wealth through gameplay, and PVP/PKs expend alot of resources to try to acquire other people's stuff. Thieves macro a few skills for a couple days, and then get to wander around on a mount taking whatever they can find.

3. On OSI it took weeks or months to work up the skills to be an effective thief. You could not steal on a mount, and stealth worked very differently. Currently you can basically do a drive by and run and hide infinitely. It takes two people to counter you, which is ridiculous.

4. You talk about people hiding their stuff....how does that apply at a champ spawn? When you get to click one button and steal the high risk rewards that other strive to obtain, while expending almost nothing to do so.

Don't try to act like thieves have it rough. You risk NOTHING to get things for free. If you fail you lose nothing but some time. You get to "farm" a hub that has dozens of people pass through it an hour. If that wasn't enough, you have people who are abusing the system here by running scripts. All I'm suggesting is one small balance to at least reduce the impunity you currently posses for your template.

As for Trammel, people like you like to quote Trammel as the end of UO. There are so many factors that went into the decline of UO's popularity that it's ridiculous, and you act like Tram killed the game by itself. Tram's implementation pushed most of the population to one side of the server, so that certainly had an effect, but thousands of people were perfectly content with not having to deal with selfish dickbags 24/7. It might have a little bit more to do with the fact that a little game called EverQuest came out two years into UO. You know....a fully 3d MMORPG that was the first game to break 1 million subscribers. Or any number of other factors that contributed in addition to Tram and EA's other awful implementation.

Thieves on UOF =/= thieves on OSI. There is an imbalance that should be addressed, to some degree.


Edit: In full disclosure, I've lost a couple medoicre bows to thieves. I'm not butthurt. I just call it how I see it.
 
Last edited by a moderator:

King Dingaling

Grandmaster
lol ridiculous...your obviously raging over getting something stolen from you.

you act like every thief has detect hidden, tracking, lockpicking, and snooping. do you actually play away from the bank? a lot of thieves do have offensive skills praying you attack them after a steal (trust me, ive fallen for the trick, then got owned). you need to hide your stuff better, and be ready to get your shit back. they have already added a delay in auto hide after steal...might as well delete the skill according to you.

my thief has magery, and since i carry regs i do get pissed about dying, even if its only like 50 of each reg
 

Sommerella

Master
Time was just an example. And in that time were losing money if we can't get a good snag. And its usually sub par anyways. I'm not saying we have it rough. If anything was changed ie: your mounting suggestion, that would be crippling.
You obviously need help with your bag set up. You should be able to conduct your business without anybody knowing what you really have on you. The real thieves use targets to get what they want. If you have your stuff where it should be then you shouldn't have to worry. Unless by chance someone does a random steal on you and they happen to get something of value. I have no problem showing you how to defend yourself if its going to help you. But "people like me" prefer to play on a shard as close to pre trammel as possible. If that's something you're not okay with then maybe this isn't what you're looking for.
There are plenty of people who are great at keeping their valuables. It's possible. Why don't you try something different instead of asking an implementation of thieves basically tapping you on your shoulder and asking you to give us your stuff.
Honestly.
The crafter or the hunter are susceptible to pk's and lose their things. But when a thief does it, were not looting you clean or eradicating you of your fame title.
The thief targets reds too. So if that makes you feel any better they can be just as dense.
What's that? Did I just disarm your vanq while you're looking for blues farming?
He's upset, so he's gonna go grab ANOTHER vanq to come 'kill me' with it.
Oops! Disarmed that one too.
Eventually they learn their lesson until next time I get them and they can't help themselves but to come back to 'teach me a lesson' again.
Every skill is pretty much cake to train except for a few. So don't give me that bs. You just need a lesson in defense.
 

MortalSword

Novice
lol ridiculous...your obviously raging over getting something stolen from you.

you act like every thief has detect hidden, tracking, lockpicking, and snooping. do you actually play away from the bank? a lot of thieves do have offensive skills praying you attack them after a steal (trust me, ive fallen for the trick, then got owned). you need to hide your stuff better, and be ready to get your shit back. they have already added a delay in auto hide after steal...might as well delete the skill according to you.

my thief has magery, and since i carry regs i do get pissed about dying, even if its only like 50 of each reg


I've literally lost nothing of consequence. But I see people lose shit all the time, and I've been relentlessly chased around WBB by a dude trying to get a couple of my arrows or regs a few times. I couldn't care less about that. What I care about is this template has no downside, no risk at all and gets to prey on people who actually do something for their shit.
 

King Dingaling

Grandmaster
but you say there is no loss....im not sure how hard the skill is to raise now but it was a little tough 2 yrs ago when i made this char. and from my understanding its tougher now...but thats beside the point.

you know how long i have to stalk people around to steal something? it takes TIME, and dedication to do it right. your mostly complaining about the lazy asses that work up stealing to 80, join the thieves guild, then head to brit bank and is happy popping pouches and stealing 17 mandrake root from you. i hate those too, but trust me, thats poop compared what people doing champs and rdas lose...from actual thieves

maybe make stealing in town have a mount cool down? although i feel the few seconds it takes now to get back on your mount is more than efficient.
 

God.RG

Grandmaster
1. Let's discuss the risk you assume as a thief...
...none. You assume zero risk as a thief, because your template requires no resources to skill up, no equipment or resources to implement, with the sole expenditure you make being your time, which on this shard is laughable considering the skill gain rates.

2. Every other template in the game requires resources to generate gains. Crafters need thousands if not millions of gold worth of materials before they start producing profit, PVM assumes a high amount of risk acquiring wealth through gameplay, and PVP/PKs expend alot of resources to try to acquire other people's stuff. Thieves macro a few skills for a couple days, and then get to wander around on a mount taking whatever they can find.

3. On OSI it took weeks or months to work up the skills to be an effective thief. You could not steal on a mount, and stealth worked very differently. Currently you can basically do a drive by and run and hide infinitely. It takes two people to counter you, which is ridiculous.

4. You talk about people hiding their stuff....how does that apply at a champ spawn? When you get to click one button and steal the high risk rewards that other strive to obtain, while expending almost nothing to do so.

Don't try to act like thieves have it rough. You risk NOTHING to get things for free. If you fail you lose nothing but some time. You get to "farm" a hub that has dozens of people pass through it an hour. If that wasn't enough, you have people who are abusing the system here by running scripts. All I'm suggesting is one small balance to at least reduce the impunity you currently posses for your template.

As for Trammel, people like you like to quote Trammel as the end of UO. There are so many factors that went into the decline of UO's popularity that it's ridiculous, and you act like Tram killed the game by itself. Tram's implementation pushed most of the population to one side of the server, so that certainly had an effect, but thousands of people were perfectly content with not having to deal with selfish dickbags 24/7. It might have a little bit more to do with the fact that a little game called EverQuest came out two years into UO. You know....a fully 3d MMORPG that was the first game to break 1 million subscribers. Or any number of other factors that contributed in addition to Tram and EA's other awful implementation.

Thieves on UOF =/= thieves on OSI. There is an imbalance that should be addressed, to some degree.


Edit: In full disclosure, I've lost a couple medoicre bows to thieves. I'm not butthurt. I just call it how I see it.
bro if you're worried about getting a PS stolen by a thief that gets dismounted for 2 min after a successful steal?
cry. me. a. river.
 

MortalSword

Novice
Time was just an example. And in that time were losing money if we can't get a good snag. And its usually sub par anyways. I'm not saying we have it rough. If anything was changed ie: your mounting suggestion, that would be crippling.
You obviously need help with your bag set up. You should be able to conduct your business without anybody knowing what you really have on you. The real thieves use targets to get what they want. If you have your stuff where it should be then you shouldn't have to worry. Unless by chance someone does a random steal on you and they happen to get something of value. I have no problem showing you how to defend yourself if its going to help you. But "people like me" prefer to play on a shard as close to pre trammel as possible. If that's something you're not okay with then maybe this isn't what you're looking for.
There are plenty of people who are great at keeping their valuables. It's possible. Why don't you try something different instead of asking an implementation of thieves basically tapping you on your shoulder and asking you to give us your stuff.
Honestly.
The crafter or the hunter are susceptible to pk's and lose their things. But when a thief does it, were not looting you clean or eradicating you of your fame title.
The thief targets reds too. So if that makes you feel any better they can be just as dense.
What's that? Did I just disarm your vanq while you're looking for blues farming?
He's upset, so he's gonna go grab ANOTHER vanq to come 'kill me' with it.
Oops! Disarmed that one too.
Eventually they learn their lesson until next time I get them and they can't help themselves but to come back to 'teach me a lesson' again.
Every skill is pretty much cake to train except for a few. So don't give me that bs. You just need a lesson in defense.


I'm honestly not upset I had anything taken. Other people have had way more taken than I have, I just think it's pretty silly that one template has so much free reign at no cost. Reducing the thief's ability to escape on a mount just seems like fairplay.
 

Sommerella

Master
I'm honestly not upset I had anything taken. Other people have had way more taken than I have, I just think it's pretty silly that one template has so much free reign at no cost. Reducing the thief's ability to escape on a mount just seems like fairplay.
You're missing the point.
 

MortalSword

Novice
I'm honestly not upset I had anything taken. Other people have had way more taken than I have, I just think it's pretty silly that one template has so much free reign at no cost. Reducing the thief's ability to escape on a mount just seems like fairplay.

Is there a 2 minute cooldown? Pretty sure I watched a guy walk up to me, steal something and run away on his mount. I've not seen any cooldown in effect.

I'ts not about worrying about something....sometimes you see imbalance and point it out....at least I do.

Why is it that any time anyone suggests making it a little bit harder to fuck other people over you guys flip the hell out?
 

Sommerella

Master
Is there a 2 minute cooldown? Pretty sure I watched a guy walk up to me, steal something and run away on his mount. I've not seen any cooldown in effect.

I'ts not about worrying about something....sometimes you see imbalance and point it out....at least I do.

Why is it that any time anyone suggests making it a little bit harder to fuck other people over you guys flip the hell out?
Its not fucking people over. Its called learn to play the game better. If you don't like a certain class, defend yourself against. Its apart of uo. I mean idk who can disagree with that.
 

Sommerella

Master
Is the point that you want to be able to take stuff and not have to risk anything for it? Everyone else risks something for their things. Just sayin.
Do me a favor. Make yourself a thief. Use whatever build you think is the most unfair. Then report back and let me know how eaaasssyy and unfair it is. Guarantee you won't. You need to walk in these stolen shoes before you start trying to change shit. You won't ever understand unless you do this.
At this point you just can't be coaxed into seeing things from a different perspective or changing something you're doing for the better.
 

God.RG

Grandmaster
Is there a 2 minute cooldown? Pretty sure I watched a guy walk up to me, steal something and run away on his mount. I've not seen any cooldown in effect.

I'ts not about worrying about something....sometimes you see imbalance and point it out....at least I do.

Why is it that any time anyone suggests making it a little bit harder to fuck other people over you guys flip the hell out?
don't keep valuable shit on you @ bank?
yes, there is a cooldown if a PS is stolen.
 
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