Sseany4209
Grandmaster
System.IO.IOException: The process cannot access the file 'C:\Program Files (x86)\Electronic Arts\Ultima Online Classic\artLegacyMUL.uop' because it is being used by another process.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at Ultima.Data.Archive..ctor(String path)
at Ultima.Data.Archives.<>c__DisplayClass1.<LazyArchive>b__0()
at System.Lazy`1.CreateValue()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Lazy`1.get_Value()
at PlayUO.ItemArt.ItemFactory.CoreLookup()
at PlayUO.TextureFactory.Construct(Boolean isReconstruct)
at PlayUO.ItemArt.ReadFromDisk(Int32 ItemID, IHue Hue)
at PlayUO.Assets.StaticCacheGraphicProvider.GetItem(Int32 itemId)
at PlayUO.GItemArt..ctor(Int32 x, Int32 y, Int32 itemID, IHue hue)
at PlayUO.GItemCounter..ctor(ItemIDValidator v)
at PlayUO.GItemCounters..ctor(ItemIDValidator[] list)
at PlayUO.Engine.ClearScreen()
at .(PacketReader )
at PlayUO.PacketHandler.Handle(PacketReader pvSrc)
at PlayUO.NetworkContext.Cycle()
at PlayUO.Network.Slice()
at .()
at .()
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at Ultima.Data.Archive..ctor(String path)
at Ultima.Data.Archives.<>c__DisplayClass1.<LazyArchive>b__0()
at System.Lazy`1.CreateValue()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Lazy`1.get_Value()
at PlayUO.ItemArt.ItemFactory.CoreLookup()
at PlayUO.TextureFactory.Construct(Boolean isReconstruct)
at PlayUO.ItemArt.ReadFromDisk(Int32 ItemID, IHue Hue)
at PlayUO.Assets.StaticCacheGraphicProvider.GetItem(Int32 itemId)
at PlayUO.GItemArt..ctor(Int32 x, Int32 y, Int32 itemID, IHue hue)
at PlayUO.GItemCounter..ctor(ItemIDValidator v)
at PlayUO.GItemCounters..ctor(ItemIDValidator[] list)
at PlayUO.Engine.ClearScreen()
at .(PacketReader )
at PlayUO.PacketHandler.Handle(PacketReader pvSrc)
at PlayUO.NetworkContext.Cycle()
at PlayUO.Network.Slice()
at .()
at .()