Steele'Dish
Master
Currently The Knights Guild holds a by-weekly jousting tournament for prizes (250k gold to the winner, and sponsors sometimes bring additional armors, weapons, or adds to the pot for prizes). It has been moving pretty strong over the months, but the big hindrance are the weapon skills.
Maces : Crushing blow (ouch)
Swords : I believe Lumberjacking works with Bardiche/Halberds (more ouch)
Fencing : Spears poke like a toothpick, and just paralyzes you from time to time (damn mosquitoes)
Maces have the upper hand in this, but I have won against them with my toothpick. There has been some talk with the staff about getting a new kind of weapon implemented. Lances. I don't know the specifics of how it could be implemented unfortunately because i'm pretty garbage at coding (unless it is a router/switch/firewall), but talks are happening.
Here is my first suggestion:
Don't let it be based off the random number generator to hit with the 50% chance. Instead base it off the Explosion Pot coding where it counts down from 10 instead of 4, but you need to "joust" on a randomly generated number that is displayed prior to the countdowns starting (say anywhere from 1 - 5) to give you a higher chance of hit. This will make hits based a little more off skill, and not just chance. (Sorry if your latency is garbage)
(sorry staff, remember my coding is garbage so i don't know how difficult this could be to implement)
Here is my seconds suggestion:
Lets make them craftable with Tinkers... yeah yeah tinkers aren't smiths, but if a 120 tinker is needed to make lances it would brush the dust off those power scrolls, and possibly drive their value up. Currently the only usefulness of 120 tinkering is the soul forge quest, and making boom boxes.
@Sir. @Shane @eppy
Maces : Crushing blow (ouch)
Swords : I believe Lumberjacking works with Bardiche/Halberds (more ouch)
Fencing : Spears poke like a toothpick, and just paralyzes you from time to time (damn mosquitoes)
Maces have the upper hand in this, but I have won against them with my toothpick. There has been some talk with the staff about getting a new kind of weapon implemented. Lances. I don't know the specifics of how it could be implemented unfortunately because i'm pretty garbage at coding (unless it is a router/switch/firewall), but talks are happening.
Here is my first suggestion:
Don't let it be based off the random number generator to hit with the 50% chance. Instead base it off the Explosion Pot coding where it counts down from 10 instead of 4, but you need to "joust" on a randomly generated number that is displayed prior to the countdowns starting (say anywhere from 1 - 5) to give you a higher chance of hit. This will make hits based a little more off skill, and not just chance. (Sorry if your latency is garbage)
(sorry staff, remember my coding is garbage so i don't know how difficult this could be to implement)
Here is my seconds suggestion:
Lets make them craftable with Tinkers... yeah yeah tinkers aren't smiths, but if a 120 tinker is needed to make lances it would brush the dust off those power scrolls, and possibly drive their value up. Currently the only usefulness of 120 tinkering is the soul forge quest, and making boom boxes.
@Sir. @Shane @eppy