Kardall
New Member
So, I have read all the guides, and here's a suggestion that I can make to clarify exactly what you need to do for joining the thieves guild.
Story-Time (gets popcorn):
Started playing, got stealth after hiding 80, talked to guild master, not good enough stealing. Read, got it above 60 and went back. Tried to join, told me I needed to wait until my gametime was 2.00.00.00:000000
So I went back to work on stealth/snooping/stealing. After the server issues and switches (not mad) after 4 days, my gametime was a little over 2 days of game time. Went back and this time he tells me to wait until 7 days after character creation before I can join.
So now I'm just sitting around doing nothing but macroing up skills as i wait for another 3 days.
Not that big of a deal, but the script should do something like this:
Pseudo-Code:
Story-Time (gets popcorn):
Started playing, got stealth after hiding 80, talked to guild master, not good enough stealing. Read, got it above 60 and went back. Tried to join, told me I needed to wait until my gametime was 2.00.00.00:000000
So I went back to work on stealth/snooping/stealing. After the server issues and switches (not mad) after 4 days, my gametime was a little over 2 days of game time. Went back and this time he tells me to wait until 7 days after character creation before I can join.
So now I'm just sitting around doing nothing but macroing up skills as i wait for another 3 days.
Not that big of a deal, but the script should do something like this:
Pseudo-Code:
Code:
if ( getCharacterAge( pm ) < 7 )
SendMessage( pm, "You can only join our ranks after you have been around for 7 days." );
return;
elseif ( getCharacterGametime( pm ) < 2 )
SendMessage ( pm, "Your game time must be at least 2.00.00.00:000000, it is currently " + pm.GetGameTime() );
return;
elseif ( getCharacterSkill( pm, Stealing ) < 60.0 )
SendMessage ( pm, "Only people skilled with their hands can join. Come back when you are more experienced." );
return;
else
SendMessage ( pm, "welcome!" );
pm.JoinGuild( "thieves" ); // whatever
end